In Monster Hunter Wilds, skills can appear on several different types of gear, including weapons, talismans, decorations, and armor skills. Monster Hunter Wilds offers players around a hundred armor skills, many of which gain more powerful effects as you stack gear that grants extra bonuses at higher levels.
Monster Hunter Wilds: How to Beat Gore Magala
To beat the Gore Magala, Monster Hunter Wilds players must pay careful attention to their positioning to avoid the boss' extremely strong moveset.
This guide to every armor skill in Monster Hunter Wilds provides an alphabetical list of every MH Wilds skill that can appear on the game's many different armor pieces, and details the basic effects and empowered bonuses you will receive by stacking skills with multiple bonus levels.
This list of every MH Wilds armor skill does not include skills that are unique to specific decorations, talismans, weapons, or other equipment aside from armor pieces.
All Monster Hunter Wilds Armor Skills
Every Armor Skill & Effect In MH Wilds
|
Armor Skill Name |
Basic Description |
Scaling Per Level |
|---|---|---|
|
Adaptability |
Grants protection against environmental damage, such as from heat or cold |
Lv1: Negates the effects of heat and cold Lv 2: Negates environmental damage |
|
Adrenaline Rush |
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks |
Lv1: Attack +10 while active Lv2: Attack +15 while active Lv3: Attack +20 while active Lv4: Attack +25 while active Lv5: Attack +30 while active |
|
Agitator |
Increases attack power and affinity when large monsters become enraged |
Lv1: Attack +4 and affinity +3% while active Lv2: Attack +8 and affinity +5% while active Lv3: Attack +12 and affinity +7% while active Lv4: Attack +16 and affinity +10% while active Lv5: Attack +20 and affinity +15% while active |
|
Ambush |
Temporarily increases damage to large monsters with a successful Sneak Attack |
Lv1: Attack +5% while active Lv2: Attack +10% while active Lv 3: Attack +15% while active |
|
Antivirus |
Once infected, makes it easier to overcome the Frenzy, and increases affinity if cured |
Lv1: Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured Lv2: Increases recovery rate after contracting the Frenzy. Affinity +6% if cured Lv3: Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured |
|
Aquatic-Oilsilt Mobility |
Grants resistance against impairments to mobility while in water, oil silt, or streams |
Lv1: Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt Lv2: Also negates the effects of waves |
|
Bind Resistance |
Grants protection against webbed status and frostblight |
Lv1: Allows you to quickly recover from webbed status or frostblight Lv2: Allows you to very quickly recover from webbed status or frostblight Lv3: Prevents webbed status and frostblight |
|
Blast Resistance |
Grants protection against blastblight |
Lv1: Delays blastblight and reduces blast damage Lv2: Greatly delays blastblight and greatly reduces blast damage Lv3: Prevents blastblight |
|
Bleeding Resistance |
Grants protection against bleeding |
Lv1: Reduces damage while bleeding Lv2: Greatly reduces damage while bleeding Lv3: Prevents bleeding |
|
Blight Resistance |
Grants protection against all elemental blights |
Lv1: Reduces the duration of all elemental blights by 50% Lv2: Reduces the duration of all elemental blights by 75% Lv3: Nullifies all elemental blights |
|
Blindsider |
Improves the effectiveness of flash attacks and items |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Bombardier |
Increases the damage of explosive items |
Lv1: Explosive power +10% Lv 2: Explosive power +20% Lv3: Explosive power +30% |
|
Botanist |
Increases the quantity of herbs and other consumable items you gather |
Lv1: One extra consumable herb item per gather Lv2: Additionally adds one extra consumable fruit, nut, or seed item per gather Lv3: Additionally adds one extra consumable insect item per gather Lv4: Additionally adds one extra consumable mushroom item per gather |
|
Burst |
Continuously landing hits gradually increases attack and elemental attack |
Lv1: On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit Lv2: Hit 5 successive times for a moderate stat boost Lv3: Hit 5 successive times for a bigger stat boost Lv4: Hit 5 successive times for an even bigger stat boost Lv5: Hit 5 successive times for a huge stat boost |
|
Cliffhanger |
Decreases stamina depletion when climbing on vines |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Coalescence |
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status |
Lv1: When active, grants a slight increase to elemental damage and status buildup Lv2: When active, grants an increase to elemental damage and status buildup Lv3: When active, grants a large increase to elemental damage and status buildup |
|
Constitution |
Reduces stamina depletion when evading, blocking, or doing certain other actions |
Lv 1: Reduces fixed stamina depletion by 10% Lv2: Reduces fixed stamina depletion by 20% Lv3: Reduces fixed stamina depletion by 30% Lv4: Reduces fixed stamina depletion by 40% Lv5: Reduces fixed stamina depletion by 50% |
|
Convert Element |
After taking elemental damage, temporarily grants you dragon element effects |
Lv1: While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack Lv2: Increases additional dragon damage and increases dragon attack Lv3: Further increases additional dragon damage and greatly increases dragon attack |
|
Counterstrike |
Temporarily increases attack power after being knocked back |
Lv1: Attack +10 while active Lv2: Attack +15 while active. Moderately extends effect time Lv3: Attack +25 while active. Extends effect time |
|
Defense Boost |
Increases defense. Also improves resistances at higher levels |
Lv1: Defense +5 Lv2: Defense +10 Lv3: Defense +5% Bonus: +10 Lv 4: Defense +5% Bonus: +20 All elemental resistances +3 Lv5: Defense +8% Bonus: +20 All elemental resistances +3 Lv6: Defense +8% Bonus: +35 All elemental resistances +5 Lv7: Defense +10% Bonus: +35 All elemental resistances +5 |
|
Divine Blessing |
Has a predetermined chance of reducing the damage you take |
Lv1: While active, reduces damage taken by 15% Lv2: While active, reduces damage taken by 30% Lv3: While active, reduces damage taken by 50% |
|
Dragon Resistance |
Increases dragon resistance. Also improves defense at higher levels |
Lv1: Dragon resistance +6 Lv2: Dragon resistance +12 Lv3: Dragon resistance +20 Defense +10 |
|
Earplugs |
Grants protection from large monsters' roars |
Lv1: Reduces the effects of weak monster roars Lv2: Nullifies weak monster roars and reduces the effects of strong monster roars Lv3: Nullifies weak and strong monster roars |
|
Elemental Absorption |
After taking elemental damage, temporarily grants you element effects |
Lv1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4 Lv2: While active, moderately increases elemental attack, and resistance to element taken at activation by 6 Lv3: While active, increases elemental attack, and resistance to element taken at activation by 8 |
|
Entomologist |
The bodies of small insect monsters won't be destroyed, allowing them to be carved for parts |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Evade Extender |
Increases evade distance |
Lv1: Slightly extends evasion distance Lv2: Extends evasion distance Lv3: Greatly extends evasion distance |
|
Evade Window |
Extends the invulnerability period when evading |
Lv1: Very slightly increases invulnerability window Lv2: Slightly increases invulnerability window Lv3: Increases invulnerability window Lv4: Greatly increases invulnerability window Lv5: Massively increases invulnerability window |
|
Fire Resistance |
Increases fire resistance. Also improves defense at higher levels |
Lv1: Fire resistance +6 Lv2: Fire resistance +12 Lv3: Fire resistance +20 Defense +10 |
|
Flayer |
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage |
Lv 1: Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage Lv 2: Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage Lv3: Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage Lv4: Makes it much easier to inflict wounds. Also deals more additional non-elemental damage Lv5: Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage |
|
Flinch Free |
Prevents knockbacks and other reactions to small damage |
Lv1: Prevents knockbacks Lv2: Prevents knockbacks. Tripping is reduced to a knockback instead Lv3: Prevents knockbacks and tripping |
|
Foray |
Increases attack power and affinity against large monsters affected by poison or paralysis |
Lv1: Attack +6 against large monsters affected by poison or paralysis Lv2: Attack +8 and affinity +5% against large monsters affected by poison or paralysis Lv3: Attack +10 and affinity +10% against large monsters affected by poison or paralysis Lv4: Attack +12 and affinity +15% against large monsters affected by poison or paralysis Lv5: Attack +15 and affinity +20% against large monsters affected by poison or paralysis |
|
Free Meal |
Gives you a predetermined chance of consuming a food or drink item for free |
Lv1: Activates 10% of the time Lv2: Activates 25% of the time Lv3: Activates 45% of the time |
|
Geologist |
Increases the number of items you gain at gathering points |
Lv1: One extra item when gathering from bonepiles Lv2: Additionally adds one extra item when gathering special items Lv3: Additionally adds one extra item when gathering from mining outcrops |
|
Heroics |
Increases attack power and defense when health drops to 35% or lower |
Lv1: Defense +50 while active Lv2: Attack +5% and defense +50 while active L3: Attack +5% and defense +100 while active Lv4: Attack +10% and defense +100 while active Lv5: Attack +30% and defense-increasing effects are negated while active |
|
Hunger Resistance |
Reduces maximum stamina depletion over time |
Lv1: Extends the time until your stamina cap reduces by 50% Lv2: Extends the time until your stamina cap reduces by 100% Lv3: Prevents your stamina cap from decreasing |
|
Ice Resistance |
Increases ice resistance. Also improves defense at higher levels |
Lv1: Ice resistance +6 Lv2: Ice resistance +12 Lv3: Ice resistance +20 Defense +10 |
|
Intimidator |
Reduces the chance small monsters will attack after spotting you |
Lv1: Discourages monsters from engaging you even if you've been spotted Lv2: Highly discourages monsters from engaging you even if you've been spotted Lv3: Prevents monsters from engaging you even if you've been spotted |
|
Iron Skin |
Grants protection against defense down |
Lv1: Reduces the duration of defense down by 50% Lv2: Reduces the duration of defense down by 75% Lv3: Prevents defense down |
|
Item Prolonger |
Extends the duration of some item effects |
Lv1: Item effect duration +10% Lv2: Item effect duration +25% Lv3: Item effect duration +50% |
|
Jump Master |
Prevents attacks from knocking you back during a jump |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Latent Power |
Temporarily increases affinity and reduces stamina depletion after two minutes or taking more than about 120 damage, whichever happens first |
Lv1: While active, affinity +10% and reduces stamina depletion by 30% Lv2: While active, affinity +20% and reduces stamina depletion by 30% Lv3: While active, affinity +30% and reduces stamina depletion by 50% Lv4: While active, affinity +40% and reduces stamina depletion by 50% Lv5: While active, affinity +50% and reduces stamina depletion by 50% |
|
Leap of Faith |
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Marathon Runner |
Slows down stamina depletion for actions that continuously drain stamina (such as dashing) |
Lv1: Reduces continuous stamina depletion by 15% Lv2: Reduces continuous stamina depletion by 30% Lv3: Reduces continuous stamina depletion by 50% |
|
Maximum Might |
Increases affinity if stamina is kept full for a period of time |
Lv1: Affinity +10% while active Lv2: Affinity +20% while active Lv 3: Affinity +30% while active |
|
Mushroomancer |
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects |
Lv1: Lets you digest blue mushrooms and toadstools Lv2: Lets you digest nitroshrooms and parashrooms Lv3: Lets you digest mandragoras, devil's blight, and exciteshrooms |
|
Outdoorsman |
Improves fishing, grilling, and transporting abilities |
(This skill only has one level. Additional levels will not provide any further benefit.) |
|
Palico Rally |
Powers up Palicoes |
Lv 1: Increases Palico attack power and defense by 5% Lv2: Increases Palico attack power and defense by 10% Lv3: Increases Palico attack power and defense by 15% Lv4: Increases Palico attack power and defense by 20% Lv5: Increases Palico attack power and defense by 25% |
|
Paralysis Resistance |
Reduces the duration of paralysis |
Lv1: Reduces the duration of paralysis by 30% Lv2: Reduces the duration of paralysis by 60% Lv3: Prevents paralysis |
|
Partbreaker |
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike |
Lv1: Increases part damage and damage dealt when conditions are met by 10% Lv2: Increases part damage and damage dealt when conditions are met by 20% Lv3: Increases part damage and damage dealt when conditions are met by 30% |
|
Peak Performance |
Increases attack when your health is full |
Lv1: Attack +3 while active Lv2: Attack +6 while active Lv3: Attack +10 while active Lv4: Attack +15 while active Lv5: Attack +20 while active |
|
Poison Resistance |
Reduces damage while poisoned |
Lv1: Reduces the number of times you take poison damage Lv2: Greatly reduces the number of times you take poison damage Lv3: Prevents poison |
|
Quick Sheathe |
Lv1: Slightly increases sheathing speed Lv2: Increases sheathing speed Lv3: Greatly increases sheathing speed |
|
|
Recovery Speed |
Speeds healing of recoverable damage |
Lv1: Doubles the speed at which you heal recoverable damage Lv2: Triples the speed at which you heal recoverable damage Lv3: Quadruples the speed at which you heal recoverable damage |
|
Recovery Up |
Increases the amount recovered when restoring health |
Lv1: Slightly increases recovery Lv2: Moderately increases recovery Lv 3: Greatly increases recovery |
|
Resentment |
Increases attack when you have recoverable damage |
Lv1: Attack +5 while active Lv 2: Attack +10 while active Lv3: Attack +15 while active Lv4: Attack +20 while active Lv5: Attack +25 while active |
|
Sleep Resistance |
Reduces the duration of sleep |
Lv1: Reduces the duration of sleep by 30% Lv2: Reduces the duration of sleep by 60% Lv3: Prevents sleep |
|
Speed Eating |
Increases meat-eating and item-consumption speed |
Lv1: Moderately increases eating speed Lv2: Increases eating speed Lv3: Greatly increases eating speed |
|
Stamina Surge |
Speeds up stamina recovery |
Lv1: Stamina recovery speed +10% Lv2: Stamina recovery speed +30% Lv3: Stamina recovery speed +50% |
|
Stench Resistance |
Grants protection against stench (like the attacks performed by a Congalala) |
Lv1: Reduces stench duration by 50% Lv2: Prevents stench |
|
Stun Resistance |
Reduces the duration of stun |
Lv1: Reduces the duration of stun by 30% Lv2: Reduces the duration of stun by 60% Lv3: Prevents stun |
|
Survival Expert |
Extra health is recovered from environmental interactables |
Lv1: Restores 50 health Lv2: Restores 80 health Lv3: Restores 100 health |
|
Thunder Resistance |
Increases thunder resistance. Also improves defense at higher levels |
Lv1: Thunder resistance +6 Lv2: Thunder resistance +12 Lv3: Thunder resistance +20 Defense +10 |
|
Tool Specialist |
Reduces the recharge time for using certain specialized tools |
Lv1: Shortens recharge time by 10% Lv2: Shortens recharge time by 20% Lv3: Shortens recharge time by 30% Lv4: Shortens recharge time by 40% Lv5: Shortens recharge time by 50% |
|
Tremor Resistance |
Grants protection against ground tremors |
Lv1: Nullifies very minor ground tremors and halves effects of minor ground tremors Lv2: Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors Lv3: Nullifies all ground tremors |
|
Water Resistance |
Increases water resistance. Also improves defense at higher levels |
Lv1: Water resistance +6 Lv2: Water resistance +12 Lv 3: Water resistance +20 Defense +10 |
|
Weakness Exploit |
Increases the affinity of attacks that exploit a monster's weak points and wounds |
Lv1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds Lv2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds Lv3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds Lv4: Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds Lv5: Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds |
|
Wide-Range |
Allows the effects of certain items to affect nearby allies |
Lv1: Items affect nearby allies with 33% of their efficacy. Lv2: Items affect nearby allies in a wider radius with 33% of their efficacy Lv3: Items affect nearby allies in a wider radius with 66% of their efficacy Lv4: Items affect nearby allies in a much wider radius with 66% of their efficacy Lv5: Items affect nearby allies in a much wider radius with full efficacy |
|
Windproof |
Grants protection against wind pressure |
Lv1: Negates minor wind pressure and halves the effects of major wind pressure Lv2: Negates minor and major wind pressure and halves the effects of dragon wind pressure Lv 3: Negates all kinds of wind pressure |
Monster Hunter Wilds
- Released
- February 28, 2025
- ESRB
- T For Teen // Violence, Blood, Crude Humor
- Developer(s)
- Capcom
- Engine
- RE Engine
- Franchise
- Monster Hunter
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC