The first collaboration event for Monster Hunter Wilds comes with a fascinating new way to play the game. Many players have been asking for another weapon to be added to the franchise, and this is the closest any main-line Monster Hunter game has gotten over the years.

Capcom is no stranger to collaboration updates, specifically with their own games. The first of, inevitably, many collaborations comes in the form of Akuma from Street Fighter. Much like the last time he was featured in Monster Hunter Rise, there are the typical cosmetics that you can obtain for your hunter. However, in this iteration, the cosmetics unlock an entire moveset themed off of his Street Fighter 6 playstyle that can be used to hunt monsters just as effectively as the other weapons in the game. Here is a full breakdown of how to play the Akuma moveset.

monster hunter wilds can't close pandora's box street fighter collab
Monster Hunter Wilds Can’t Close the Pandora’s Box Its Street Fighter Collab Has Opened

The Street Fighter collab in Monster Hunter Wilds has introduced a new mechanics with the armor set that could change the series moving forward.

Akuma Moveset Guide

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After obtaining the Akuma armor set for your hunter, you have the ability to select the three types of moves in your item bar. The first one is the melee moveset that serves as the core combat mechanic you will be using. Secondly, there is the base projectile move that can be equipped similarly to a flash or a dung pod. Finally, there is the Drive Impact move, which is the largest source of damage from one move.

Other than the main melee move, which is recommended to be left in the item bar, the other two moves work more smoothly when they are equipped with your radial wheel. This makes them easier to use mid-fight. That way, you do not have to switch off the main melee move mid-combat.

Primary Moves

The main melee move is the core of Akuma's combat. While equipped in your item bar, hitting X on Xbox or Square on PlayStation will begin a combo chain. Once a single attack is initiated this way, each face button on a controller, except the roll button, has its own follow-up combo moves. Some of these can be canceled into other combos to make a longer string of attacks, while others flow more naturally into each other after they are completely executed.

For example, the full combo only using X or Square ends in a fireball move that cannot be canceled into another string. However, if you cancel the combo by starting another combo by pressing Y on Xbox or Triangle on PlayStation, for example, that can extend your combo for when you have a bigger damage window. If you specifically use this combo string to completion, it ends with these two fire punches reminiscent of a special move Akuma has in Street Fighter 6.

Unlike the fireball combo ender, this string can be executed to completion and canceled into another string. You can either go back to the initial string used to start any combo, leading to an indefinite combo loop, or you can go into the final combo attack by pressing B on Xbox or Circle on PlayStation. This string ends with Akuma doing his iconic Tatsumaki Zanku-kyaku attack.

For those familiar with fighting game moves, there is a secret combo ender after Akuma does his Tatsumaki move. There is a universal move throughout almost all fighting games called Dragon Punch. These are iconic uppercut moves that are staples of the Shotos of the Street Fighter franchise. If you perform the input that would perform a Dragon Punch in a fighting game after Akuma's Tatsumaki attack, you will get his unique Dragon Punch move. The input must be performed with the left analog stick of your controller, with the motion sequence looking like this:

  • Forward
  • Down
  • Forward
  • Circle on PlayStation or B on Xbox

This can take some time to practice for those unfamiliar with fighting games, but it serves as another optimal way to end your combos.

Projectile Attack

The projectile move operates similarly to the various types of pod projectile items. This gives you access to a projectile attack you can manually shoot at a target, similar to the combo ender for the base attack string from the melee move item. However, it is a more amplified version of the projectile that can do more damage.

Drive Impact Into Raging Demon

Arguably, the most crucial part of the Akuma moves is the Drive Impact move. This is the main way to get a large burst of DPS while also serving as a defensive option for your hunter. Upon activating this move, Akuma will unleash his Drive Impact move, reminiscent of how it looks in Street Fighter 6. If you use this move before an attack hits you, it has the same properties as rush attacks on traditional weapons. You will not take any damage and have a chance to offset the monster you are fighting.

The best way to capitalize on Akuma's moveset is by paying attention to when you create wounds on a monster. This is because when you attack a wound with the Drive Impact move, this will initiate Akuma's iconic Raging Demon attack and unleash a flurry of attacks that deal massive damage.

In addition to these 3 types of moves, there are also 3 other moves that are purchasable emotes. These are not required to use the Akuma moveset and do not add to the moves you get just by initially getting the Akuma armor set.

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Top Critic Avg: 89 /100 Critics Rec: 95%
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Released
February 28, 2025
ESRB
T For Teen // Violence, Blood, Crude Humor
Developer(s)
Capcom
Publisher(s)
Capcom
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WHERE TO PLAY

DIGITAL
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Genre(s)
Action, Adventure
OpenCritic Rating
Mighty