Having accumulated decades worth of mechanics from previous Monster Hunter games, Monster Hunter Wilds is a complex game with lots of moving parts. Special interactions and hidden moves are a part of the experience and the game would lose much of its luster without it, even if it is hard to understand for new players.
One of these mechanics is called Draw Attack, a special type of attack that interacts with certain skills. Players running those skills on their weapons and armor sets will want to know how to trigger them by performing a Draw Attack. Here is how it works.
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What is a Draw Attack in Monster Hunter Wilds
A Draw Attack is an attack that occurs when a weapon attack is performed from a sheathed position. This can occur in one of two ways:
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A Draw Attack can be performed with any weapon in MH Wilds by first sheathing the weapon—inside or outside combat—and using an attack button to transition into a weapon attack. This is the most common form of Draw Attack.
- A Dismount attack—when you jump off the back of your Seikret to attack a monster—counts as a Draw Attack as long as the Hunter doesn’t have their weapon out before they jump.
- A Riding attack—when you attack while riding your Seikret—does not count as a Draw Attack for the purposes of activating skills.
- A Sneak Attack—when you stealthily ambush an unaware enemy—does not count as a Draw Attack and receives no relevant bonuses even though you can only Sneak Attack from a Sheathed position.
- The Long Sword has a mechanic called Special Sheathe, which sees the Hunter place the Long Sword inside its scabbard (sheath) and draw it out into an Iai Slash or Iai Spirit Slash. Both of these attacks count as Draw Attacks.
While one might assume that every attack from a Bow should be a Draw Attack because you ‘draw’ the bowstring back in order to fire, only the first attack after unsheathing it from the Hunter’s back counts as a Draw Attack.
Generally, only the first attack immediately after unsheathing a weapon counts as a Draw Attack; the subsequent attacks do not. However, there are some exceptions. For certain weapons, the first two to five attacks after unsheathing their weapon all count as Draw Attacks (e.g., Lance’s Dash Attack hits multiple times in a single move). This is because the game considers them connected combos and not isolated instances of damage. This allows players to apply the Draw Attack bonus from Skills to all of these attacks instead of just a single one.
Monster Hunter Wilds has a setting called Auto-Sheathing that forces the Hunter to put away their weapon after a certain period has passed without combat. Turn this setting off from the Start Menu -> Controls to get more agency over your Draw Attacks.
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Best Draw Attack Skills in Monster Hunter Wilds
There are only three Skills in Monster Hunter Wilds that interact with the Draw Attack mechanic.
|
Skill |
Description |
Effect |
|---|---|---|
|
Critical Draw |
Increases affinity when performing draw attacks. (Not effective while riding.) |
|
|
Punishing Draw |
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.) |
|
|
Quick Sheathe |
Speeds up weapon sheathing. |
|
The Great Sword and Long Sword are the two best weapons for a Draw Attack build.
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- Franchise
- Monster Hunter
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- OpenCritic Rating
- Mighty