Assuming that Metaphor: ReFantazio is little more than a fantasy-themed Persona game would be doing the player and the title a great disservice. That said, there are plenty of similarities between Metaphor and director Katsura Hashino's work on the Persona franchise, especially where the general gameplay loop and social systems are concerned. One area where Metaphor: ReFantazio definitively branches out on its own, though, is through its Archetype system, which abandons the classic monster collecting/taming and fusion of SMT and Persona in favor of something more akin to a classic RPG Job system.

Characters in Metaphor: ReFantazio call upon the power of Archetypes, magical forces said to have been wielded by the legendary kings of old in the game's world of Euchronia. Calling upon Archetypes sees the player transform in battle akin to the heroes activating their Personas. Still, the ways that players carry out their attacks, synergize with other party members, and grow and develop their Archetypes take a sharp left turn away from what Persona fans might expect. While there are some similarities between Archetypes and Personas, the former are far more personal and character-driven than the monster taming and collecting from Atlus' other flagship RPG series.

Metaphor: ReFantazio's Archetypes Take a 'Less Is More' Approach

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Personas, if nothing else, are numerous. In Persona 5 Royal alone, there are 259 different Personas split up across 22 Major Arcana. Trying to wrap one's head around which Personas to hang onto or fuse into better, more powerful ones is a bit of a daunting task, and there's a fair amount of trial and error involved in making sure that players end up with a party composition that works against the particular brand of Shadows in any given dungeon. One area where Metaphor: ReFantazio's Archetypes take a strong departure from the Persona series' namesake is in just how few of them there are, comparatively.

Rather than hundreds of different Personas each belonging to nearly 2 dozen types (Arcana), there are 46 Archetypes in Metaphor: ReFantazio, with each of them falling into one of 15 different class lineages. Fittingly, each of these class lineages falls into one of the many archetypical RPG classes players will be familiar with, such as Warrior, Healer, Mage, and Thief. The simplicity and familiarity of the Archetypes and how players can expect them to behave in battle immediately make combat and progression in Metaphor: ReFantazio less intimidating than in Hashino's previous work.

Social Bonds and Building Relationships Still Rule the Day in Metaphor: ReFantazio

Archetypes may transform Metaphor: ReFantazio into an RPG that leans closer to Final Fantasy 12 rather than the monster-taming and collecting of both Persona and SMT, but the social systems and character relationships that are necessary to strengthen Personas are still just as important toward improving and unlocking Archetypes. If players are to have any hope of completing the more challenging dungeons in a Persona game, it's necessary to wisely manage time and engage in various activities with allies to strengthen Bonds with them. The same is true of Metaphor: ReFantazio, as those social Bonds are the linchpin of the Archetype system.

Getting closer with the different party members and non-playable allies in Metaphor: ReFantazio is a prerequisite for unlocking some of the game's best Archetypes, many of which require maxing out the Bond Level with certain characters before they become available. Of course, this is a carry-over from the Persona games, where social Bonds between the protagonist and their allies strengthen the Major Arcana, in turn unlocking new Fusions for more powerful Personas that give players a fighting chance in challenging dungeons. Metaphor might not be a Persona game, but it still borrows the unique fusion of RPG-style progression and character development mixed with social systems and relationship management that made the series an RPG mainstay.

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Top Critic Avg: 93 /100 Critics Rec: 98%
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Released
October 11, 2024
ESRB
T For Teen // Blood, Language, Mild Suggestive Themes, Use of Alcohol, Violence
Developer(s)
Studio Zero
Publisher(s)
Atlus
Engine
GFD
Number of Players
1
Steam Deck Compatibility
Playable
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SUBSCRIPTION
DIGITAL
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Genre(s)
RPG, JRPG, Action, Adventure
OpenCritic Rating
Mighty
Fighting a battle in the Regalith Grand Cathedral dungeon in Metaphor ReFantazio