Summary

  • Kojima initially intended for Metal Gear Solid: Peace Walker to be MGS5 with a new engine, but faced opposition.
  • Overseas marketing led to the numbered title being dropped and the game targeting a younger player demographic.
  • Despite differing opinions on The Phantom Pain, the game that ended up taking the MGS 5 label, some consider the version of Peace Walker that released to hold up to the quality of mainline games.

Hideo Kojima shared some interesting insights regarding the development of Metal Gear Solid: Peace Walker. Metal Gear Solid: Peace Walker was a PlayStation Portable title that launched way back in 2010. Following in the footsteps of Metal Gear Solid: Portable Ops, the classic Metal Gear title continued Big Boss' journey as he set out running his own mercenary unit in Colombia. It was believed that the game was originally intended to be the fifth main line entry in the series, and though that was not the case when it was released, Kojima has stated that it was once the plan.

Hideo Kojima has shared many tales regarding the development of the portable title. A news report told a story of one thing Kojima regretted about Metal Gear Solid: Peace Walker, which aturned out to be a song that he originally wanted to use in the game. It seems that the highly-regarded video game designer had more interesting anecdotes regarding the development of Peace Walker.

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On Twitter, Hideo Kojima shared a story of how Metal Gear Solid: Peace Walker was supposed to be the fifth mainline entry in the franchise. Envisioning the game as MGS5: Peace Walker, Kojima mentioned that his vision was to introduce a proprietary engine into the game. While the Fox Engine has since been dropped by Konami, it did become part of a few games made by the company.

Kojima continued by saying that Peace Walker was intended as a transitional evolution for the Metal Gear franchise until the engine was completed. However, the proposed Metal Gear Solid 5: Peace Walker title faced strong opposition from overseas marketing. This is why the team decided to drop the numbered title, while also lowering the target age range of possible players. Metal Gear Solid 5 eventually came out as MGS5: The Phantom Pain, complete with the envisioned Fox Engine. And while there have been differing opinions regarding the reception of Metal Gear Solid 5: The Phantom Pain, many consider the fifth entry to be a solid game.

Kojima had previously hinted via Twitter that Metal Gear Solid 5: The Phantom Pain was meant to be read as Metal Gear Solid V instead, so it's possible that there really hasn't been a fifth entry in the series. With Phantom Pain completely reinventing the Metal Gear Solid formula, it's possible that Kojima still considers Peace Walker the fifth mainline game personally. And with Peace Walker rumored to be part of Metal Gear Solid Master Collection Volume 2, it's clear just how much value the game holds in Metal Gear Solid's mainline continuity.

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Metal Gear Solid: Peace Walker Tag Page Cover Art
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Stealth
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Released
June 8, 2010
ESRB
T For Teen due to Blood, Drug Reference, Language, Suggestive Themes, Use of Tobacco, Violence
Developer(s)
Kojima Productions
Publisher(s)
Konami
Engine
Fox
Multiplayer
Local Multiplayer
Franchise
Metal Gear Solid
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WHERE TO PLAY

PHYSICAL
Checkbox: control the expandable behavior of the extra info

The Games on Demand version supports English, French, Spanish.1974The Peace Walker Incident. The era is the 1970s. Big Boss has stationed his "Army without a Nation" in Colombia, South America, where he is approached by visitors from Costa Rica-- "a Nation without a Military." In the wake of the Cuban Missile Crisis, Latin America became key to maintaining the power balance between East and West. But now, a mysterious armed force threatens to disrupt this balance. To preserve peace and neutrality in Costa Rica, the "Soldiers without Borders" move into action. In time, they would come to be known as the founders of "Outer Heaven."

Platform(s)
PS3, Xbox 360, PSP
Genre(s)
Stealth
How Long To Beat
18 Hours