Summary

  • Metal Gear blends fiction with real-world locations like Big Shell, Outer Heaven, and Groznyj Grad to create heightened events.
  • Sons of Liberty's USS Discovery and Shadow Moses Island are intricately designed locations inspired by real-world counterparts.
  • Metal Gear Solid's balance of bombastic storytelling and real locations has contributed to its enduring popularity since 1987.

Ever since it first debuted on a popular Japanese home computer known as the MSX2 in 1987, the Metal Gear franchise has become one of the industry's most celebrated and influential video game series. One of the key reasons for its enduring popularity has been the way series creator Hideo Kojima juxtaposes real-world, historical events and locations with bombastic, over-the-top sci-fi military storytelling. It has been a winning combination since its debut, and continued to the game's last mainline entry in 2015 with Metal Gear Solid 5: The Phantom Pain.

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Metal Gear's combination of its own outrageous mythology and characters with real-world locations is a potent cocktail, as it ends up creating a surreal blend of fiction and reality. Events feel much more heightened as a result, as Kojima's creative brilliance and attention to detail can shine through. Multiple Metal Gear games have taken place largely, or even entirely, in locations that are directly influenced by ones from the real world. Some of them are based on real military history, while others are pulled from civilian locations that anyone can visit at any time.

1 The Big Shell

Influenced By British WW2-Era Anti-Aircraft Facilities

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Metal Gear Solid 2: Sons of Liberty
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Released
November 13, 2001
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PHYSICAL
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ESRB
M For Mature 17+ Due To Animated Blood, Animated Violence
Developer(s)
Konami
Publisher(s)
Konami
Engine
Fox Engine
Prequel(s)
Metal Gear Solid
Franchise
Metal Gear
Genre(s)
Stealth
Platform(s)
PC, PS3, Xbox 360, PS Vita
How Long To Beat
13 Hours

Metal Gear Solid 2: Sons of Liberty was released during a fascinating time for video games, as it is often considered one of the vanguards of change in the industry, signaling the arrival of deeper, more complex experiences thanks to enhanced hardware. And one of the many ways that Kojima took advantage of that was with the environment, an offshore decontamination facility known as the Big Shell, located in Manhattan.

Made up of a series of struts connected by bridges and underwater docks, the Big Shell is still one of the most fascinating, fully realized video game environments of all time. Taking influence from a series of World War II-era anti-aircraft facilities, the Big Shell looks eerily similar to these structures, as Kojima was drawing from both real-world military history and the actual, tangible location of New York. Raiden and Snake's epic journey through the Big Shell during the events of Sons of Liberty is still one worth experiencing, as it owes a debt to the historic structures that inspired the design of its main location.

2 Outer Heaven

Influenced By Several Real-World PMCs

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Metal Gear
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Action
Stealth
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Released
July 13, 1987
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DIGITAL
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ESRB
e 10+ // Mild Violence, Tobacco Reference
Developer(s)
Konami
Publisher(s)
Konami
Engine
Fox Engine
Franchise
Metal Gear
Genre(s)
Action, Stealth
Platform(s)
PC, Commodore 64, Nintendo Entertainment System, Nintendo GameCube, MS-DOS, MSX2
How Long To Beat
4 Hours

The original Metal Gear introduced what would become an expansive, increasingly complex mythology, and one of the key locations has consistently been Outer Heaven. This armed fortress was located deep in the heart of South Africa, and Kojima drew from various mercenary groups and organizations from the real world to assist in its design. Notably, Outer Heaven bears a striking resemblance to the FARC and the Republic of Biafra, real-world militia groups that have been a major part of geopolitical events for decades.

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Further games in the franchise would solidify Outer Heaven's similarities to real locations, as The Phantom Pain would see the precursor to the fortress situated in Colombia, where Big Boss and the Militaires Sans Frontieres would become involved in conflicts taking place in faithfully recreated locations like Afghanistan and the Angola-Zaire border. Kojima consistently settled Outer Heaven in locations that were based on real, tangible places, and the group often feels more honest and natural as a result.

3 Groznyj Grad

Based On Numerous Historical Soviet Bases

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Metal Gear Solid 3: Snake Eater (2004)
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Released
November 17, 2004
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PHYSICAL
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ESRB
M For Mature 17+ due to Blood and Gore, Intense Violence, Language, Sexual Themes
Developer(s)
Konami
Publisher(s)
Konami
Sequel(s)
Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid 5 The Phantom Pain
Franchise
Metal Gear
Number of Players
1
Genre(s)
Stealth, Action, Adventure
Platform(s)
PlayStation 2
How Long To Beat
16 Hours

Taking place during the height of the Cold War, playing on the dramatic stand-off between the United States and the Soviet Union, Metal Gear Solid 3: Snake Eater is a high-stakes spy thriller that is set largely within a location similar to Russia. One of the most infamous locations seen in Snake Eater is Groznyj Grad, an enormous facility that the player must infiltrate after defeating The Fury in an underground tunnel that leads to the compound.

Groznyj Grad takes some pretty clear influences from Soviet-era bases seen during the Cold War, specifically pulling from places like Chelyabinsk-70, which was referenced by Colonel Gurlukovich in Metal Gear Solid 2. It feels remarkably similar to some displaced towns and cities that the USSR would use for nuclear research, grounding Groznyj Grad in a state of reality that blends truth and fiction in the way the series always has. It is one of Snake Eater's most complex, compelling sections and is one of the franchise's most legendary locations.

4 The USS Discovery

The Big Apple

The entirety of Sons of Liberty's opening hours take place on the Hudson River, as Solid Snake ends a casual stroll along the George Washington Bridge with a dramatic leap that lands him on the aft deck of the USS Discovery, a tanker that is rumored to be housing a new model of Metal Gear. The Discovery feels similar to several naval ships of the era, as the Tanker Chapter, being situated right in the heart of Manhattan, plays perfectly into Kojima's exploration of postmodern paranoia.

The Discovery is full of intricate details and a commitment to making it feel real, as sneaking through its narrow hallways and increasingly tight spaces allows it to seem like a natural, organic place. Meanwhile, the outside of the Discovery is simply incredible, as the iconic Manhattan skyline is visible alongside the George Washington Bridge, tying Metal Gear Solid 2 intimately into the real world. Many aspects of MGS2 are built around creative expression clashing with reality, but the legendary Tanker Chapter is simply breathtaking in how it presents a fictional story within a realistic world.

5 Shadow Moses Island

Based On A Real-World Archipelago

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Stealth
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Released
October 20, 1998
ESRB
M For Mature 17+ Due To Blood and Gore, Suggestive Themes, Violence
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Developer(s)
Konami Computer Entertainment Japan
Publisher(s)
Konami
Engine
Fox Engine
Franchise
Metal Gear
Genre(s)
Stealth
Platform(s)
PS1, PC
How Long To Beat
12 Hours

Metal Gear Solid is still one of the most immersive, satisfying stealth-action games of all time, and Kojima could not have chosen a better location for Snake to infiltrate than Shadow Moses Island. Based heavily on the Fox Islands, a real location that is located in Alaska, Shadow Moses has maintained its legacy for over twenty-five years as one of the Metal Gear franchise's most iconic and influential locations.

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While the game refers to it as the Fox Archipelago, it is distinctly influenced by the islands that are located in Alaska, which are part of the Aleutian chain, that are roughly 1,200 miles away from the United States. Though it is a highly fictionalized vision of the Fox Islands, Shadow Moses draws some distinct influence from the real-world location. Metal Gear Solid has been consistently praised for its story and atmosphere, and a large part of that is thanks to grounding its over-the-top story in a place that actually exists, and the game is far better as a result.

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