Werewolf By Night is a Pool 5 card in Marvel Snap with three Cost and three Power. His ability is that each time an On Reveal card is played, he flies to that card’s lane and gains +2 Power. (There is no limit on how many times he can jump.)
After Nico Minoru’s successful debut, Werewolf By Night is the second Marvel Snap release to slowly—but steadily—make its way to the meta game. To help fans incorporate him into their decks, this guide explains how to utilize the new movement star, Werewolf By Night, and get consistent wins with him.
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The Best Deck for Werewolf By Night
Ideally, players should integrate Werewolf By Night into a Vulture-Heimdall move deck. The reason is that Werewolf’s ability benefits significantly from the movement archetype. Build this lineup by combining Werewolf, Vulture, Heimdall, Cloak, Kraven, Hulkbuster, Ghost-Spider, Iron-Fist, Miles Morales, Multiple Man, Doctor Strange, and Human Torch.
|
Card |
Cost |
Power |
|
Werewolf By Night |
3 |
3 |
|
Heimdall |
6 |
8 |
|
Vulture |
3 |
3 |
|
Kraven |
2 |
2 |
|
Iron-Fist |
1 |
2 |
|
Miles Morales |
4 |
5 |
|
Cloak |
2 |
4 |
|
Doctor Strange |
3 |
3 |
|
Human Torch |
1 |
2 |
|
Multiple Man |
2 |
3 |
|
Hulkbuster |
3 |
5 |
|
Ghost-Spider |
1 |
2 |
Here’s how the above cards synergize:
- Werewolf moves to a new location whenever an On Reveal card is played. Each time this card moves, it earns +2 Power—and there’s no limit on how many times players trigger it.
- Vulture, Multiple Man, Human Torch, and Miles Morales are the fundamental move cards in the deck. They are buffed through location exchange, adding to the deck’s overall Power.
- Heimdall, Ghost-Spider, Iron-Fist, Cloak, and Doctor-Strange help move cards around.
- Hulkbuster cleans up clogged lanes by merging with a card.
- Kraven gains a passive buff when other cards move to his location.
How to Play Werewolf By Night
In the movement archetype, the goal of playing Werewolf should be to hit him with as many On Reveal cards as possible. This will trigger his passive effect, giving him multiple +2 Power boosters.
Take the current setup as an example. After dropping Werewolf By Night, players will need to play Iron-Fist, Ghost-Spider, Cloak, Hulkbuster, Doctor Strange, and Heimdall to max out his potential. (All combined, these characters could provide him with +12 Power.)
How to Counter Werewolf By Night
As a buff-oriented card, Werewolf By Night can be countered with Shadow King. He can set this card’s Power to its base form, removing all his jumps’ effects. However, since Werewolf is triggered with On Reveal cards, he can also be disputed with Cosmo. Other noteworthy counterplays include Professor X, Kraven, and Debrii.
Marvel SNAP
- Released
- August 22, 2023