The Marvel Universe has plenty of exciting villains, but even among the best, there are some that are pretty lame. Mixing the two together in a cocktail of what-ifs, fans can wonder which villains would make the perfect additions to Marvel Rivals, but also which of them seem like the most unlikely to be added across the future seasons of the hero shooter.

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Some Marvel Rivals picks like Jeff the Land Shark might open up pathways for the impossible, and why players should never say never to these Marvel villains, the sheer powers they represent, or the other factors of their design, show that they might have to sit out this hero shooter for a few reasons.

8 Super-Skrull

A Skrull Warrior With the Powers of the Fantastic Four

Potential Role

Vanguard

First Appearance

Fantastic Four #18 (June, 1963)

Creators

Stan Lee, Jack Kirby

Marvel Rivals could definitely do with some Skrull representation, and there’s most certainly interest there for a competent fighter with some varied and creative powers. Yet, is Kl’rt the play? The Super-Skrull doesn’t just have the powers of shapeshifting, as he actually has the ability to combine the four powers of the Fantastic Four.

Being able to stretch, clobber, flame on, and go invisible, the Super-Skrull is a menace, but Season 1 of Marvel Rivals is bringing forth Mr. Fantastic, Invisible Woman, The Thing, and The Human Torch, so is a character who has all four of these abilities really necessary?

7 Kingpin

A Ruler of Business and the Criminal Underworld Who is on the Heavier Side

Potential Role

Vanguard

First Appearance

Amazing Spider-Man #50 (April, 1967)

Creators

Stan Lee, John Romita

Wilson Fisk is a ruthless businessman and someone who holds the criminal networks of New York City in the palms of his oversized hands. Despite how important Kingpin is to the crimes of New York and the Marvel Universe, he would seem a bit out of place wrestling with the likes of the Hulk, wouldn’t he?

Not only does Kingpin’s arrival in Marvel Rivals not make much sense, but his move set wouldn’t either. His giant size makes him a natural Vanguard, but he would just be another melee character with a cane and a snazzy suit. Essentially, Kingpin would just be a sumo wrestler.

6 M.O.D.O.K.

An Oversized Head Who Can Shoot Beams of Energy

Potential Role

Vanguard/Strategist

First Appearance

Tales of Suspense #94 (June, 1967)

Creators

Jack Kirby, Stan Lee

The Mental Organism Designed Only for Killing (M.O.D.O.K.) Is an incredible mind, and most of that is due to the fact that he is just one big mind anyway. M.O.D.O.K. Is a head on wheels, and his oversized cranium is ridiculous to look at, and just wouldn’t make sense in terms of combat. Sure, his size makes him the perfect fit for a Vanguard, but considering he’s just one big head, his hitbox would be absurdly huge.

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Even the players with the worst aim out there would be able to get easy headshots on M.O.D.O.K. As he tries to levitate away into the backlines for some support from his Strategists, and while shooting laser beams from his head might sound fun, being a walking, talking headshot doesn’t sound like a blast for M.O.D.O.K. Mains.

5 The Spot

Indestructible Thanks to Holes Across His Body That Act as Portals

Potential Role

Duelist/Strategist

First Appearance

Peter Parker, The Spectacular Spider-Man #98 (October, 1984)

Creators

Al Milgrom, Herb Trimpe

What was once a pretty goofy villain in the Marvel Universe has become one of immense sinister potential, as the Spot is filled with holes that go nowhere, but also everywhere. The Spot’s body is encased in spots that a fist can go through and come out somewhere unexpected, meaning that shooting at the Spot will just see his body reflect bullets, and even Iron Fist would have a hard time punching him repeatedly.

The Spot’s potential powers of teleportation, multiverse hopping, and indestructibility from the fact that the holes around his body will not impact him, makes him a fairly difficult character to make for a fair combatant.

4 High Evolutionary

A Man Who Seeks to Become a God Through His Own Evolution

Potential Role

Strategist/Duelist

First Appearance

Thor #14 (September, 1966)

Creators

Stan Lee, Jack Kirby

The High Evolutionary is a twisted villain who uses his intellect to craft himself a vessel of perfection so that he can continue his grand work of fast-tracking the evolutionary process of organics. Through his own personal evolution, the High Evolutionary seeks to create the perfect species, aided by his incredible technology and gadgets that come from his own genius mind.

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There is great potential in the power of mutants from the Marvel Universe that could make for some interesting additions to the Marvel Rivals roster.

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Yet, great tech won’t help High Evolutionary get on the team, as this villain’s motives to create New Men from animals would just make for a bizarre set of powers. Would his abilities involve the evolution of allied heroes, or the defense of his work with an army of pig-like soldiers? He’s just a bit of an oddity when it comes to gameplay.

3 Mojo

A TV-Addicted Sorcerer

Potential Role

Strategist/Vanguard

First Appearance

Longshot #3 (July, 1985)

Creators

Ann Nocenti, Arthur Adams

Mojo is pretty gross to look at considering he’s just a fat alien blob with a metallic spider chair, and that’s just one of many reasons why he shouldn’t be on the roster of Marvel Rivals. Firstly, Mojo powerful grasp on Mojoworld essentially makes him a warped and sinister TV producer who has limitless channels to keep him entertained, so he’s more suited for watching a game of Marvel Rivals than he would be participating.

It’s also worth noting that Mojo isn’t exactly a fighter, and while his chair does allow him to deal some deadly damage with fast speed, his powers to eradicate organic matter with an anti-life field and his cross-dimensional force bolts just seem a tad too weird for a character who wants to watch interdimensional cable.

2 Mephisto

A Demon to Make Deals With Doesn’t Have an Exciting Move Set

Potential Role

Duelist/Strategist

First Appearance

Silver Surfer #3 (September, 1968

Creators

Stan Lee, John Buscema, Jerry Robinson

Sure, Mephisto is an infamous legend in the Marvel Universe due to his meddling in the lives of Spider-Man and other heroes, but he doesn’t exactly have a demonic move set that makes him the most incredible choice for Marvel Rivals. For Mephisto, it’s all about cutting deals, so how would that even work in a hero shooter format, would a teammate need to trade something just to get heals?

Mephisto is an interesting villain, but perhaps this incredibly capable and powerful demon is best left behind for a few reasons. Fire powers and regeneration could be a decent enough time, but his demon ways just wouldn’t benefit a team setting.

1 Red Skull

A Literal Nazi Could Create a Toxic Community

Potential Role

Duelist

First Appearance

Captain America Comics #7 (August, 1941)

Creators

Jack Kirby, Joe Simon

Was there ever any doubt about the Red Skull not appearing in Marvel Rivals? Despite this iconic villain’s status in the Marvel Universe at the helm of Hydra, the Red Skull is perhaps a bit too much for a hero shooter where his Nazi connotations can create vile layers of trolling in the community that just wouldn’t be welcoming within the game.

Red Skull is a Nazi, so perhaps adding a Nazi to Marvel Rivals isn’t the best idea, even if this character is a great villain in the comics. Red Skull is simply too much of a dangerous play to have in Marvel Rivals, even as an inverse to Captain America.

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Marvel Rivals
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9 /10
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Released
December 6, 2024
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WHERE TO PLAY

DIGITAL
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Developer(s)
NetEase Games
Genre(s)
Third-Person Shooter, Action, Multiplayer