Neversoft and Activision’s Spider-Man had the right idea when it came to web fluid. Stored in cartridges like ammunition, web fluid would need to be replenished via pickups when depleted. However, many Spider-Man games since have given the wall-crawler infinite webbing. Marvel’s Spider-Man boasts a huge helping of spider-related gadgets throughout the series, for example, and how it balances web-shooters is via the caveat of web fluid needing to replenish over time. This is convenient, allowing players to never run out or have to search for pickups in the environment.

Marvel Rivals has done something similar with its own Spider-Man by giving him five Web-Cluster increments. Spider-Man isn’t able to do much of anything while waiting for Web-Clusters to replenish and yet skilled Spider-Man players can maneuver tight maps with three Web-Swing charges and well-timed Amazing Combo uppercuts alone. Still, because Spider-Man’s webbing is literally stored as fluid reserves he manufactures himself, it would make perfect sense if he was able to manually reload his web-shooters in Marvel Rivals rather than needing to wait for fluid to slowly recharge.

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Marvel Rivals’ Daily Bugle Midnight Features and Gallery Comic Books are Its Beating Heart

Marvel Rivals has a deep well of lore associated with its gallery serial progression and Midnight Features is a lovely expansion of that storytelling.

Marvel Rivals’ Spider-Man is a Lot of Responsibility, Not So Much Power

Spider-Man’s kit in Marvel Rivals is tremendously limited in terms of what he can contribute to any given match, especially in comparison to a handful of other DPS characters who fare far better in ordinary situations. Spider-Man will rarely win a 1v1 unless players utilize his mobility brilliantly to avoid lines of sight and that’s because he relies almost wholly on Web-Clusters for effective damage.

Peter Parker is ideally employed in enemy backlines when he can get the jump on an unsuspecting Strategist or a vulnerable, isolated Duelist. Diving backlines is valuable depending on the circumstance and what composition the other team may be running, to be fair; unfortunately, that’s nearly all Spider-Man amounts to. That’s not to say Spider-Man’s character should be changed to make him a melee powerhouse, though, because his kit—for all of its quirks and idiosyncrasies—is what makes him one of Marvel Rivals’ most unique characters.

Switching Spider-Man’s Web-Clusters from replenishable increments to legitimate ammo, rather, could finally give him a fighting chance to not be an incredibly challenging one-trick pony to play.

Marvel Rivals’ Spider-Man is in Dire Need of a Dramatic Web-Shooter Upgrade

Having no cooldown on web fluid ammunition would give Spider-Man a much more formidable means of long-range attacks, but his bread and butter would still require players to flank backlines or rapidly web-zip across the map for optimal value since Web-Clusters themselves don’t do a ton of damage. Therefore, what this would improve most of all is Spider-Man’s effectiveness in any random encounter since he’d always have a way to attack even if enemies were able to distance themselves and all of Spider-Man’s other ability resources were on cooldown.

Of course, high Elo Marvel Rivals players will have a steady grasp of how much web fluid they possess at any moment and could strategically preserve Web-Clusters for ideal situations. That said, with web fluid canonically stored in web-shooter cartridges, there’s no reason why Spider-Man shouldn’t be able to reload web fluid on the fly so he’s not constantly required to flee from any given duel in Marvel Rivals.

A change this drastic would completely overhaul how Spider-Man’s kit is structured and is unlikely if not impossible to hope for, but it’d be a change the character deserves nonetheless. Marvel Rivals will continue to put forth balancing patches in the live-service hero-shooter’s future and if anyone is in need of a structural alteration beyond inevitable buffs and nerfs for whatever their kit presently entails it would arguably be Spider-Man.

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Marvel Rivals Tag Page Cover Art
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Third-Person Shooter
Action
Multiplayer
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Systems
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Top Critic Avg: 78 /100 Critics Rec: 84%
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Released
December 6, 2024
ESRB
T For Teen // Violence
Developer(s)
NetEase Games
Publisher(s)
NetEase Games
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Marvel Rivals Press Image 2
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WHERE TO PLAY

DIGITAL
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Engine
Unreal Engine 5
Multiplayer
Online Multiplayer, Online Co-Op
Cross-Platform Play
Limited - console crossplay, no PC crossplay
Cross Save
No
Franchise
Marvel
Number of Players
1-6
Steam Deck Compatibility
Unknown
PC Release Date
December 6, 2024
Xbox Series X|S Release Date
December 6, 2024
PS5 Release Date
December 6, 2024
Genre(s)
Third-Person Shooter, Action, Multiplayer
How Long To Beat
7.5 hours
X|S Optimized
Yes
File Size Xbox Series
20 GB
OpenCritic Rating
Strong