Compared to how dogged and redundant seasons could become in Marvel Rivals prior, it’s fascinating to now have seasons lasting two months instead of three. There are obvious concerns with such a dramatic rework to Marvel Rivals’ content rollout, such as whether this will instill crunch on NetEase or result in content that is rushed in order to meet exasperating deadlines. But, if NetEase is confident in its ability, the breakneck pace of each season (which incorporates distinct front and back halves) should be a sweet treat for famished players.
Greater than any character adjustment or new playable character, perhaps the most blisteringly jarring change in Marvel Rivals Season 3 is its accelerated pacing, and a complete overhaul of players’ missions/challenges has been implemented to facilitate an increased number of earned Chrono Tokens while also allowing missions to span the whole season. This is sure to affect how a lot of players engage with Marvel Rivals on a daily basis, and it’ll be a little while before it can be determined if this mission restructuring marries well with the condensed nature of future seasons or satisfies players’ demand for in-game resources.
Marvel Rivals’ Combat Chests Could Be a Savoury Mid-Season Treat
Marvel Rivals debuts a Combat Chest in Season 2.5 and its implications could be interesting if more are to follow it in future seasons.
Marvel Rivals’ New Mission Structure
Marvel Rivals’ Version 20250711 patch notes include the following mission system adjustments:
- Daily Missions Removed: Their Chrono Token rewards will be redistributed to other missions.
- Weekly Missions Improved: Unfinished weekly missions will now roll over and can be completed until the mid-season ends.
- New Season Missions: These last the entire season and can be completed repeatedly for rewards.
- More Mission Types: New missions added, while excessive hero-specific missions have been removed.
How Marvel Rivals’ New Weekly Missions May Affect Seasonal Progress
“Excessive” hero-specific missions being removed will surely prove to be a fantastic adjustment because, even if they’d ideally enable players to swap from their mains and try out a new character that they otherwise might not, it could be grating trying to grind rewards for a mission where a character whom the player dislikes must be played. Nonetheless, the way weekly missions have been reshaped is as follows for Season 3 and now features:
- Weekly Missions, which offer sums of Marvel Rivals’ Chrono Tokens—100 for one, 120 for two, 120 for three, 240 for four, 240 for five, and 240 for six—for any six missions completed out of 10 available ones. Once six missions have been completed, the rest are greyed out and players wait for the next week’s missions to unlock.
- Challenges, which offer 96 Chrono Tokens a pop for generic missions that rotate and unlock on a near-daily basis.
- Season Missions, which last all season and offer 360 Chrono Tokens for repeat completions of purposefully drawn-out missions, and each of the three available missions can be repeated a total of four times before more repeats are provided halfway through, when Season 3.5 launches.
- Milano Repair Logs, which are Season 3’s limited-time event missions with seven logs to complete, and each log contains three missions (awarding players both Units and Chrono Tokens). The second, third, fifth, sixth, and seventh logs completed award players with limited gallery cards, and Marvel Rivals’ free Symbiote Storm costume is earned for completion of all seven.
Players have until Season 3.5 to finish the Milano Repair Logs event, insinuating that a new event may replace it in the second half of the season.
Weekly missions are good in theory, but the wait for more can be excruciating depending on how early in the week players complete one week’s worth. Fortunately, there are enough missions in circulation at any given time, thanks in no small part to Marvel Rivals’ Milano Repair Logs event, that players can secure a steady stream of Chrono Token income for BattlePass goodies.
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OpenCritic Reviews
- Top Critic Avg: 78 /100 Critics Rec: 84%
- Released
- December 6, 2024
- ESRB
- T For Teen // Violence
- Developer(s)
- NetEase Games
- Publisher(s)
- NetEase Games










- Engine
- Unreal Engine 5
- Multiplayer
- Online Multiplayer, Online Co-Op
- Cross-Platform Play
- Limited - console crossplay, no PC crossplay
- Cross Save
- No
- Franchise
- Marvel
- Number of Players
- 1-6
- Steam Deck Compatibility
- Unknown
- PC Release Date
- December 6, 2024
- Xbox Series X|S Release Date
- December 6, 2024
- PS5 Release Date
- December 6, 2024
- Genre(s)
- Third-Person Shooter, Action, Multiplayer
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- OpenCritic Rating
- Strong
- How Long To Beat
- 7.5 hours
- X|S Optimized
- Yes
- File Size Xbox Series
- 20 GB