Getting more money, both in the form of Regional Wealth and as Treasury gold, is an ever-present concern for players in Manor Lords. One of the best ways to increase Regional Wealth is via Trading, and it’s in players’ best interest to get started early.

However, once players build a Trading Post and are ready to start trading goods, they’ll find that simply making the building doesn’t seem to do anything. No exports or imports are taking place and all goods continue to sit in the Storehouse, regardless of what the player does. Investigating the Trading Post context menu reveals that all items are set to ‘No Trade.’ This is not an error but the default setting for all newly built Trading Posts. Here’s how players can change it.

Manor Lords Best Layout
Manor Lords: Best Village Layout

While traffic doesn't play a major role in Manor Lords as it does in other city builders, a good layout will mean less walking and more working.

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How to Fix Trade Rule Set to ‘No Trade’ in Manor Lords

Players can change the ‘No Trade’ rule by clicking on it and selecting another trade option from the drop-down menu. Clicking on ‘No Trade’ will show an expanded list of choices relating to the trade of the item. There will be four options here. This is what they mean:

No Trade

The item will not be traded. No import, no export.

Import

The settlement will use its Regional Wealth to buy the item from traders until the desired surplus is reached.

Export

The item will be sold to traders in exchange for Regional Wealth until the desired surplus is reached.

Full Trade

The item will be imported and exported to maintain the desired surplus.

The import/export price of every item is shown in front of its name on the trading menu. The lower price is how much regional wealth will be earned by selling it as an export (per item), and the higher price is how much it would cost to import the item.

To initiate the trade, make sure to assign a family to the Trading Post as well. Without workers to man the building, no trade will take place.

What is Desired Surplus in Manor Lords?

desired surplus in manor lords

The desired surplus is the amount of a traded item players want to have in their possession. If an item is being imported, players will need to specify how much of that item they want to import. If, for example, they want to import some Iron Slabs to make two Plate Mail, they need 16 Iron Slabs and no more.

If they set the desired surplus for Iron Slabs in the trade menu as 16 and set the trade rule to Import, the Trading Post workers work with traders to buy 16 Iron Slabs and then stop.

Similarly, if a player has 200 Berries in stock and wants to export them to earn some cash but doesn’t want to sell everything until the stock falls to 0, they can set a custom surplus amount, say 50 Berries. The traders will come and buy 150 berries, leaving 50 berries untouched.

The maximum amount of desired surplus for any item is 999.

The desired surplus amount can be increased and decreased using the item's plus and minus signs in the trade row. It can also be inputted directly by clicking on the number to the right of the plus icon. This figure can be changed at any time.

How to Fix ‘Route Required’ in Manor Lords

route required in manor lords

Some trade goods in Manor Lords will have ‘Route Required’ in red instead of ‘No Trade’ in the trading menu. Items tagged with ‘Route Required’ cannot be traded until a Major Trade Route is purchased. This can be done by clicking the oxcart icon on the far right of the trading menu, in front of the item name. The amount of Regional Wealth required to purchase that item will be displayed next to it. This amount can range anywhere between 100 to 600.

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Manor Lords
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Released
April 26, 2024
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WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

Developer(s)
Slavic Magic
Genre(s)
Strategy, City Builder