Every RPG player knows the temptation of hoarding all too well. Many get a thrill out of collecting everything imaginable in a game, if not just to simply have it all even if they never use it. It all boils down to that "just in case" mentality where one isn't sure whether they'll eventually need a weapon or item, so upon collection, it either stays in their inventory or goes straight to their stash for safekeeping. As a result, the bulk of these items end up collecting dust, serving as dead weight that is later sold, dismantled, or otherwise discarded. Lost Soul Aside, as it turns out, has the perfect method for avoiding this problem — when it comes to weapons, at least.
Lost Soul Aside has its issues, but it's not without some pretty great features. One of those features is something it never explains outright, but should players read the fine print, they'll notice they are, in fact, encouraged to stockpile as many weapons as possible in the game. There are only four weapon types in Lost Soul Aside, but there are a whopping 48 weapon variants that, when collected, offer players one of the most useful passive stat bonuses in the game. In other words, players are encouraged to explore, find, collect, and hoard, hoard, hoard.
Lost Soul Aside's Weapon Hoarding Buff Is a Game Changer
A Passive Stat With Big Implications
At first glance, Lost Soul Aside seems to follow the usual action-RPG formula, where players swap weapons out once stronger ones appear. Sometimes, that is true, although the game generally leans more toward not necessarily featuring weapons that are more powerful than the last but rather simply have different effects. What the game never explains, however, is that every weapon players collect still contributes to a passive buff in the background. Even the weakest sword picked up early on helps raise a hidden damage multiplier, ensuring that no loot is ever completely irrelevant.
Essentially, when players collect a new weapon in Lost Soul Aside, they add a 1% increase to their damage output, regardless of whether they use that weapon. This mechanic makes progression feel different than it does in most modern RPGs. Instead of a simple cycle of upgrading and discarding, players are rewarded for sheer accumulation. It makes every defeated boss and every chest opened feel far more meaningful, adding a sense of lasting impact over what could have easily been disposable loot.
Hoarding Becomes Its Own Power Fantasy
What makes this design choice stand out is the fact that the normal hoarding mentality of "just in case" is largely obsolete, as players directly benefit from merely collecting weapons. As a result, they can continue using whichever weapons they prefer and leave the rest to collect dust while still earning a precious passive bonus. Rather than cluttering the inventory, each weapon in Lost Soul Aside adds to the player's overall strength, turning what might feel like wasted collection into combat power. It's a clever twist that taps into the thrill of hoarding while making it feel like it matters for once.
In this way, Lost Soul Aside lets players experience progression on two levels: skill mastery in combat and a steady growth from the accumulation of weapons. Even weapons left untouched in the arsenal carry value, which not only encourages exploration but also ensures that the grind of collecting them feels like a worthwhile venture. And sure, it might only be a 1% increase in damage per weapon, but once players have collected all 48 weapons in Lost Soul Aside, they will have passively boosted their damage by nearly 50%.
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OpenCritic Reviews
- Top Critic Avg: 63 /100 Critics Rec: 22%
- Released
- August 29, 2025
- ESRB
- Rating Pending
- Developer(s)
- Ultizero Games
- Publisher(s)
- PlayStation Studios





- Engine
- Unreal Engine 4
- Genre(s)
- Action RPG, Adventure, JRPG