Some games will give players a lot of trophies/achievements to hunt down. Little Nightmares 2 has a short list of only 35, but it makes up for this by being quite easy. This will allow any owner of the game to get each and every trophy/achievement in a single sitting.
While players only need to play the game once, there is a large list of missable trophies to be aware of. Going in blind will be the best way to enjoy the game for its story and atmosphere.
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All Achievements/Trophies For Little Nightmares 2
Players should finish the game and then do a trophy run purely for whatever it is they missed.
There is a chapter select option if there is a specific achievement/trophy players still need and do not wish to replay the whole game over. This is perfect for getting all the game's collectibles and missable trophies.
|
Achievement/Trophy Name |
Description |
How to Obtain |
|
Primetime Content Consumer |
Your life is now free of challenges. Congratulations. |
Obtain all other achievements/trophies for this trigger. This serves as the platinum trophy for PlayStation players. |
|
Foraged |
Nature is a terrifying thing. |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
Schooled |
Best days of our short, terrible life. |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
Hospitalized |
Are you sure you don't need any further... Treatments? |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
Paled |
Life in the big city is all over. |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
Signal interruption |
It's all over now. |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
No More Remains |
Nothing of us remains anywhere. Bravo! |
This will trigger after obtaining the following achievements/trophies: Wild Kids in Chapter 1, School Kids in Chapter 2, Sick Kids in Chapter 3, and Pale Kids in Chapter 4. |
|
Far Ahead |
Hats are very important to some people |
This will trigger after collecting all hats from the various chapters of the game. |
|
Evasive prey |
Not today! |
From the start of the game, players will need to progress until they make it inside the house without dying. Find a safe route to the house, and then restart. If you die, you can always try again. Do not worry about getting this on the first attempt. In fact, trying to get this early may cause frustration and ruin the experience. Attempt this after completing the game. |
|
Half hat |
It would be cliché to collect them all |
This will trigger after collecting half of the game’s hats. |
|
How Do I Look? |
Perfect! It's so... You! |
Once you finish the game, start a new game and put on the fedora hat. |
|
In The Palm Of My Hand |
Hold tight and we'll be just fine |
Players can hold the hand of their traveling companion. Hold their hand whenever possible to lead them around. Once a certain amount of time has passed, this will trigger upon letting go of their hand. This time is cumulative, so they can freely hold and release to build towards this achievement/trophy. |
|
Toys Are For Kids |
There, you'll be much warmer now |
Wear the bear head hat in chapter 3. When you throw the stuffed toy into the incinerator, this will trigger. |
|
Popcorn |
Movie night on the ward - all taken care of! |
Players will find some corn next to a wheelchair in the same chapter. Throw this corn into the incinerator and then look at it for this to trigger. |
|
Hunger |
Plenty of snacks for a growing boy |
Players will find a vending machine in chapter 3. Interact with this machine for it to dispense something. Keep using the vending machine for this to trigger. |
|
X Best Friends |
I see through you... |
In chapter 3, you will find a curtain with a switch to its right. Pull this switch and then hold the hand of your traveling companion. Pull them behind the curtain so it looks like two skeletons holding hands. This will trigger the achievement. |
|
...And Stay Dead! |
Better to be safe than sorry |
After killing one of the hands in chapter 3 with a sledgehammer. Hit it once more while it is dead for this to trigger. If the trophy/achievement does not trigger, wait a couple of seconds while the hand is motionless, then hit it again. |
|
Objection |
Some holes are more picky than others |
After the part of chapter 3 where players escape from the mannequins through a vent. Players will keep heading left until they come to a room with a toilet and some cheese. Pick up the cheese and head through the door on the left. Players will see a gate above them. There is an opening on the right side of this gate. Go through this opening and then run while pressed up against the left wall. Players will enter a room with a hole in the floor. Throw the cheese in this hole for this to trigger—and for the hole to make some unsettling noises. |
|
First do no harm |
It's crueller to let him live |
After the central antagonist of chapter 3 is trapped in the incinerator, do not pull the lever to activate it. Instead, just continue to progress through the game, and this will trigger. |
|
Sick Kids |
Nothing of us remains in the hospital |
Shine your flashlight around all the corners of the map as you progress, and you will easily encounter 3 of the glitched remains. The final one is in the same room as doing the Objection trophy/achievement. |
|
Post Industrial |
You punctuated someone's day. Maybe they'll notice! |
In chapter 4, after falling into the room filled with mail. Put on the postal service hat and go to the suitcase on the right side. Take the package from inside this suitcase. Continue to the next room to find a mail chute to dump the package and trigger this achievement/trophy. |
|
Unladylike |
Hello, have we met? |
In chapter 4, after using the zipline, attempt to backtrack, and you will see a window above the one you climb out of. Go through this window, and you will find a small statue. Break this statue for this to trigger. |
|
Pale Kids |
Nothing of us remains in the pale city |
Encounter all 4 glitched remains in chapter 4 for this to trigger. |
|
Referee! |
Unorthodox, but they all count! |
In chapter 2, put on the soccer ball hat and run into the goal. |
|
Mono Tones |
My, what a curious song you play! |
In chapter 2, run around on the piano keys. It can take a while, but just keep playing the piano this way for this to trigger. |
|
Bully of Bullies |
Creative, efficient, brutal. Top of the class! |
You will need to sneak through a classroom in chapter 2. After this classroom is a bookshelf that can come crashing down. Players will need to use this bookshelf to fall on the enemies that will chase them from the classroom. Once this bookshelf falls on them, this will trigger. |
|
Fly Free |
Rebellion at its finest! |
You will find a paper airplane in chapter 2. It can be found among the many beds and a toy ball. Throw this paper airplane out the window for this to trigger. |
|
True Colours |
You never know when you need protection from the elements |
This trophy/achievement will be obtained by progressing through the story. This makes it an unmissable trophy/achievement. |
|
School Kids |
Nothing of us remains at the school |
Encounter all 6 glitched remains in chapter 2 for this to trigger. |
|
Fair Prey |
It's not murder if they're bad people... Is it? |
Put on the hat found in the house of chapter 1. Keep it on while using the shotgun to kill a pursuing enemy for this trophy/achievement to trigger. |
|
Wild Kids |
Nothing of us remains in the wilderness |
Encounter all 4 glitched remains in chapter 1 for this to trigger. |
|
Twenty-Six |
Relax, she heard you! |
Call out to your traveling companion 26 times over the course of the game's chapters. Calling them periodically will cause this to trigger. |
|
Medicine ball |
Any other last requests? |
In chapter 3, various hands reach for the player through a door. Players will find a ball in the room. Pick up this ball and throw it at the hands for this to trigger. |
|
What's in the box?! |
What did you expect to see in there? |
Open the fridge in chapter 1 for this to trigger. |
|
Merciful feat |
Tempting, so tempting... |
In chapter 2, players will come to a room with an enemy drawing on the floor. The enemy will have a limited range before they fall over. Players will need to run and grab the metal stick when they do. If the player kills this enemy with the stick, they will need to start this scene over. Players will need to use this stick to leave the area without killing this enemy for this achievement/trophy to trigger. |
Even after being out for so long, this is a title well worth playing and replaying to this day.
Little Nightmares 2
- Released
- February 10, 2021
- Developer(s)
- Tarsier Studios, Supermassive Games
- Genre(s)
- Survival Horror, Puzzle, Action
- Platform(s)
- Xbox Series X, Xbox Series S, Xbox One, PS4, PS5, PC
- OpenCritic Rating
- Strong