With a hole left in Bloodborne’s absence throughout modern media remakes and remasters, Neowiz’s Lies of P was an instant balm when it was revealed as a Belle Epoque-style Soulslike. Indeed, the game did look fantastic and polished in the amount of early gameplay shown for its cobblestone-laden streets and eerie automaton enemies, but it was arguably hoisted to heightened levels of anticipation due to how much Lies of P resembles Bloodborne in its aesthetic. These comparisons are tenable a year after Lies of P’s launch, too, but the Soulslike has also proven it is mechanically and narratively rich in surprisingly substantial ways.

A loose reimagining of The Adventures of Pinocchio is likely the last avenue anyone would predict a Soulslike to take. However, while whimsical or wholesome fairy tales spun into grisly nightmares—or vice versa—are hardly novel, it is a genius premise for a Soulslike since it meant Neowiz could have endless freedom when it came to level, character, and boss designs. The wait continues now for Lies of P’s upcoming content and, until then, looking back on what Neowiz achieved a year ago should hopefully be a standard for future Soulslikes to closely and intently follow.

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Lies of P: Does It Hold True One Year Later? - 365 Days Later

Lies of P is an action Soulslike that takes heavy inspiration from Bloodborne, but crafts something unique with its Pinocchio storyline.

Lies of P’s Weapon Handle and Blade Customization is Inspired

Each new Soulslike can’t simply imitate what’s come before it and hope to make a splash; it needs to iterate on Soulslikes’ tried and true formulas brilliantly, of course, but it also needs to introduce something to it that can grant it a badge of authorship and authenticity in the space. FromSoftware games do this, too, and even though its games would likely be widely beloved regardless it is fantastic to see Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring all have features that distinguish them aside from how radically unique their settings, genres, and aesthetics are.

In this case, Lies of P holds its own by debuting a weapon customization system that gives players the opportunity to craft numerous armaments with creative combination qualities and move sets to appease their playstyles. It’s a simple yet astonishingly effective feature that appeals to anyone who may have preferences in action-RPGs such as a bonk or parry build and pushes the envelope on what Soulslikes can look like when studios get creative with how weapons are doled out.

Lies of P features a ton of weapons and some cannot be disassembled, but those that can extend the game’s weapon catalog further depending on how many permutations players experiment with.

The only feature that comes close to this in FromSoftware’s works is Bloodborne’s trick weapons, which also enlarges its armament pool by adding secondary functions as weapon transformations, and yet Lies of P lets players craft their own weapon functions. That’s all before P-Organ abilities or Legion Arms are considered, too, and the impact of those features also has profound potential.

Unfortunately, Lies of P’s intricate combat was soon overshadowed by how effective and exploitable consumables and throwables are and they have predominated all conversations about gameplay since consumables and throwables became optimal for speedrun routing.

Lies of P’s Genius Adaptation of Pinocchio Should Provoke Future Soulslike Narratives to Pull Their Weight

A year after release, it’s easy to see how inventive of an adaptation Lies of P is and how creatively Neowiz was able to iterate on The Adventures of Pinocchio’s themes and characters. It’s interesting seeing Geppetto as a primary antagonist in Lies of P, for example, as well as an entire system dedicated to dialogue options where players can either lie or tell the truth with severe ramifications.

Lying is woven directly and fundamentally into the narrative with some answers to questions being clearer than others and affects the protagonist’s capacity for humanity with physical transformations reflecting it—not to mention a cat warming up to P gradually as they become more human-like, which is a fantastic barometer. Endeavoring to become more human-like is a wonderful, extracurricular pursuit, especially as it gives players an even greater incentive to listen to Lies of P’s solemn and beautiful record player tracks.

Beyond Hotel Krat, there are countless horrors awaiting players and some preposterously astonishing boss designs, such as the infamous Black Rabbit Brotherhood, Laxasia the Complete, Nameless Puppet, or Romeo, King of Puppets, even if a couple of boss fights in Lies of P are visually or structurally derivative of Bloodborne bosses.

Soulslikes can get away with having a generic fantasy setting nowadays as long as they somewhat echo the more popular FromSoftware entries. Still, Lies of P has bolstered Soulslikes in a way that no other will soon compare to unless they can find a way to embed gameplay and narrative beats as significantly and boldly with a story or setting that is indisputably original.

Lies of P’s DLC and Confirmed Sequel Ensure the Fairy Tale is Far from Over

Because Lies of P is scheduled to receive DLC and a fully-fledged sequel already, the condition of the fairy tale Soulslike today, a year from launch, might be far different whenever the story continues. In the meantime, it wouldn’t be surprising at all if future Soulslikes with scopes closer to that of Dark Souls or Bloodborne lean more heavily on Lies of P as an inspired template since it is highly original in gameplay and its overarching Adventures of Pinocchio IP gives it a wealth of opportunities not only as a great Soulslike game but also a budding franchise.

Indeed, Lies of P has its arm deep in the public domain cookie jar and has teased that it’ll be adapting The Wizard of Oz into its Soulslike tapestry, cementing Neowiz as a developer to keep an eye on. What it can achieve in that space has the potential to be tremendously exciting with entry after entry of Soulslikes adapting iconic fairy tales in darkly grisly reimaginings, and few other Soulslikes in the future have an opportunity to capitalize on a similarly niche gold mine.

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Soulslike
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Top Critic Avg: 82 /100 Critics Rec: 88%
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Released
September 19, 2023
ESRB
M For Mature 17+ Due To Blood, Violence
Developer(s)
Round8 Studio, Neowiz
Publisher(s)
Neowiz
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Lies of P Calendar DLC
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WHERE TO PLAY

DIGITAL
PHYSICAL
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Engine
Unreal Engine 4
Genre(s)
Soulslike
How Long To Beat
20 Hours
X|S Optimized
Yes
PS Plus Availability
N/A
File Size Xbox Series
35 GB (November 2023)