Summary
- Lethal Company is a co-op horror game where players scavenge abandoned facilities on moons to retrieve scrap and meet quotas set by The Company.
- Players will encounter hostile environments, creatures, and obstacles, making survival challenging.
- The game features different types of scrap items, ranging from basic tools to valuable items like gold bars, with each item having its own practical use and selling price.
Lethal Company is a co-op horror game which sees players tasked with scavenging abandoned facilities on distant moons in order to retrieve scrap which is then sold to meet quotas set by The Company. Along the way, players will encounter all kinds of hostile environments and creatures, as well as treacherous obstacles, which make survival a real challenge. There are many different items players are able to retrieve from the facilities, and these can range from basic and valueless tools all the way up to solid gold bars.
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There are two main varieties of scrap for players to collect: one-handed and two-handed. With one-handed items, players can switch between tools and interact with the environment, but with two-handed items, players will only be able to open doors and almost nothing else. Items will need to be stored aboard the ship in order to be successfully transferred to The Company's moon. Here, all retrieved scrap can be placed on the store counter, where it will be taken once the bell is rung. Here is the most valuable scrap players can come across.
15 Lazer Pointer - 66 Credits
Very weak light source, sell it and use the flashlight instead.
The laser pointer can be a useful tool in very desperate circumstances, offering a small amount of illumination and enabling players to point out objects and locations to their teammates. Beyond this, however, the item has very little use, and considering its high value, it is better to sell it and simply use the flashlight instead.
For 66 credits at 100% value, the monetary worth of this item is likely higher than its practical use, particularly given the game's very limited inventory space.
14 Robot Toy - 72 Credits
Two-handed, electricity-conducting item which will fetch a high price.
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The Robot Toy is a large item that can be precarious for a number of reasons. In addition to occupying both hands, the Robot Toy also obscures a large part of the player's vision, makes a lot of noise when picked up, and attracts lightning when carried outside.
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For all of these reasons, the Robot Toy is valued highly at up to 72 credits. Although they are rare, it is usually worth risking it for one of these items unless the area is completely overrun with monsters.
12 Apparatus - 80 Credits
Power source which will turn off facility power when removed.
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The Apparatus is the main power core and source for any given facility. Once removed, it will cause the facility's lights to turn off, which increases the chances of enemy monsters attacking. While it is a big risk to remove the Apparatus, this item can fetch a very good price of up to 80 credits.
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Often it is best to retrieve this item last when preparing to leave a facility, as this helps avoid scavenging for further items in complete darkness with heightened enemy presence. The Apparatus is safe to remove from walls, and will not cause damage to players who carry it.
10 Hairdryer - 80 Credits
Small noise-emitting tool, best sold in place of horns.
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While a Hairdryer might not seem all that valuable, this item can fetch a very good price if retrieved successfully and sold. There is no real practical use for the Hairdryer, which makes noise when activated, often attracting enemies and decreasing survival chances.
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At its maximum value, Hairdyrers can be sold for a price of up to 80 credits, which is incredibly high for a one-handed item such as this. Players should always try to collect and store these whenever they are encountered throughout a facility.
8 Painting - 92 Credits
A high-value, two-handed item with little to no practical use.
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Paintings can be quite cumbersome, but they are one of the most valuable items in the game, fetching up to 94 credits each. This two-handed item won't be easy to transport, and can also obstruct the carrier's view quite significantly.
Like most two-handed items, it is best to carry these outside and leave them in a place close to the ship for storage. This way, it will be much easier to retrieve the painting rather than having to carry it around a facility looking for further items.