Wonderland is one of the early Worlds that Sora must travel to in Kingdom Hearts 1 on his journey to find his best friends, Kairi and Riku. Players will quickly discover a young girl named Alice has been kidnapped and locked up by the Queen of Hearts and her lackeys. Being put on trial, Sora will need to find a couple pieces of evidence to prove Alice's innocence. There are four pieces of evidence to find throughout the World, and this guide will show you their locations.
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Kingdom Hearts 1: Wonderland Evidence Locations
Evidence 1
For the first piece of evidence, head into the door on the left (if you're facing the Queen's court) to enter the Lotus Forest. Go straight in, and hook a right into a little section --you'll see the gift box on the floor.
Open it to get Footprints. Make sure to defeat any nearby Heartless before trying to open the package.
Evidence 2
To find the second piece of evidence (Antenna), head to the back of the Lotus Forest to find a rock blocking a door. Jump on the rock and then hop onto the nearby lilypad platform to find a box.
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Evidence 3
To get the third piece of evidence for Alice, jump on the top of the lilypad platforms to reach a hole in the side of the tree in the Lotus Forest. This will take Sora and the gang to the Bizarre Room (the room with the doorknob).
You'll fall from the ceiling, but look down and make sure you land on the fireplace to find yet another gift box containing Stench.
Evidence 4
At the front entrance of the Lotus Forest, interact with the yellow flower and give it a Potion. It'll transform Sora into a giant.
Once you're a big boy, jump on the nearby stump to shift one of the platforms. Next, go towards the big tree and strike it twice with your keyblade. This will bring the big nut close to Sora, and he can eat it to shrink himself.
Use the new path of platforms to reach the hole/door that's above the wooden stump you jumped on as big Sora. You'll be dropped into the Bizarre Room again, but this time, you'll have to make a big jump to reach the gift box.
To make the jump, get as close to the edge as you can, and then move the stick forward and hold the jump button. Sora should be able to grab onto the ledge and lift himself up to the box with Claw Marks.
The Cheshire Cat will gift Sora the power of Blizzard, a new magic spell that can freeze enemies and can be upgraded as you get further in the game.
Once you have all the pieces of evidence, you can take them to the red card guard at the Queen's Castle. No matter which box you pick for her to choose from, you'll still have to fight the card guards to try and save Alice from her cage. The cards won't actually "die," but you can knock them out while you work on breaking the tower in the middle of the area. The more you break it, the faster the cage will be pulled down to ground level.
If you're playing Kingdom Hearts on Proud mode, make sure to check out our tips and tricks guide to help get through it.
Kingdom Hearts
- Released
- September 17, 2002
- ESRB
- E for Everyone: Violence
- Developer(s)
- Square Enix
- Franchise
- Kingdom Hearts
- Platform(s)
- PS2
- How Long To Beat
- 29 Hours
- Genre(s)
- Action RPG