Granting players a peek behind the curtain of the upcoming sci-fi FPS Judas, the game's director Ken Levine shared new details on a unique Villainy sytem and the "Big 3" characters that will be influenced by the player's actions. While Judas still has not confirmed a release window, player enthusiasm for the next big title from the creator of BioShock is continuing to rise with these fresh insights on some of the story and gameplay mechanics in Judas.
The latest key art for Judas, by Drew Struzan, includes a number of new characters that have not been shown in previous trailers and teasers, and brand-new details have confirmed that NPCs will play a much more prominent role in Judas compared to previous games by Ken Levine. In particular, the Big 3, and the player's actions involving the Big 3, will determine who the major villain is in Judas.
Judas Should Come Out of the Gate Swinging
As its reported release window draws near, Judas is poised to get another reveal, but it needs to be a big one to compensate for a lack of details.
Who Are the "Big 3" Villains in Judas?
In a PlayStation blog dev log post by Ken Levine, players are teased with new insights into the Villainy system and its "Big 3" in Judas, who will have unique interactions that will determine whether they are actually friends with the player or if they will quickly become a villainous foe. While Levine did not offer many details on the Big 3, he explained that each of these three key NPCs will have intimate backstories that the player can learn about through continued interactions. Similar to the player's relationship with Elizabeth in BioShock Infinite, the more time a player spends with a character, the closer they will become. These close relationships will prove beneficial to the player, with the Big 3 able to aid the player's progression.
However, time is limited, and one of the Big 3 will inevitably feel slighted by the player's focus on the other two, resulting in the "abandoned" character's turning to Villainy. Players will have to choose which members of the Big 3 they wish to prioritize, though they will need to keep the remaining character's abilities in mind, as these talents will be turned against the player. Levine likens the Judas Villainy system to the Nemesis System in Middle Earth: Shadow of Mordor, but notes that the Big 3 in Judas will be much closer and tightly-knit with the player, making the unavoidable "betrayal" and villain turn feel like a bitter ending to a nurtured friendship.
While there have been a number of BioShock-inspired FPS games released over the years, audiences are looking forward to a fresh entry from one of the driving forces behind the original title that helped to define gameplay mechanics and art styles that have become commonplace in gaming. With multiple villain outcomes and player choices prioritized, Judas looks to be making a clear distinction between itself, its spiritual predecessors, and its competitors.
- Genre(s)
- First-Person Shooter