Summary
- Animating horses in JoJo's Bizarre Adventure Part 7 is a major challenge due to their anatomy and movement.
- Part 7 boasts stunning visuals and complex stands, making it a visually intricate installment of the series.
- Despite the obstacles, fans can look forward to David Production's eventual animated adaptation of Steel Ball Run.
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Original Run |
January 19, 2004 – April 19, 2011 |
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Preceded by |
Stone Ocean |
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Followed by |
JoJolion |
In the JoJo’s Bizarre Adventure community, fans have a running joke that Part 7: Steel Ball Run will be impossible for David Production to animate. While the company has done an amazing job thus far animating JoJo’s Bizarre Adventure Parts 1-6, some fans are losing hope that Part 7 will ever be animated. Widely considered to be one of the best parts of JoJo’s in general, Steel Ball Run will present one of the most challenging animation problems that David Production will have to face; horses.
Outside the horses, JoJo’s Bizarre Adventure: Steel Ball Run also features some of the most stunning and detailed visuals the series has had thus far. Additionally, some of the powers and complicated stands are conceptually difficult to translate from the manga to the screen. Overall, with these problems present, fans may have to sit tight waiting for all these issues to be resolved before a Part 7 anime graces the screen.
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Horses May Make JoJo's Bizarre Adventure Part 7 a Hassle
Horses Are The Bane of Animators
As many JoJo’s Bizarre Adventure fans constantly joke, horses are incredibly hard to animate, and Steel Ball Run has a lot of them. Taking place in 1890’s America, Steel Ball Run features a massive race across the country, called the Steel Ball Run. Due to the nature of the period, almost every contestant is equipped with a horse. This is especially true for the protagonist, Johnny Joestar, who is a paraplegic and uses a horse primarily to get around.
This Steel Ball Run race will be an event the likes of which the world has never experienced before!
Animating horses is a notoriously difficult task to undertake and not one that stylized shows like JoJo’s Bizarre Adventure face alone.The anatomy and movement of horses are impossible to perfectly replicate andfeelthe weight and scale of the animal. Now, doing the same thing with a massive line of contestantseachwith their ownhorseis going to be a Herculean task. With a horse in almost every scene, using standard animation techniques for each horse is most likely not the best way to handle animating Part 7.
Luckily, 3D animation can help make the task of animating horses for JoJo’s Bizarre Adventure: Steel Ball Run much easier. However, doing this will make the animation seem more disjointed and less appealing. Despite this, many fans point to Part 2: Battle Tendency, an amazing JoJo's Bizarre Adventure part, which features some well-animated CGI horses. In the end, the sheer volume of horses may be the most difficult part of animating the new part.
JoJo's Bizarre Adventure Part 7 is Extremely Detailed
Araki Gave it an Upgrade
Besides the horses, JoJo’s Bizarre Adventure Part 7 also features some of the best and most detailed artwork the series has ever seen. Compared to Part 1, the visuals of Part 7 have evolved so much over the years, especially in terms of featuring accurate anatomy and complex scenes. Ever since the switch to monthly releases, keeping up with Araki’s sheer quality of art seems to be more of an impossible task with each passing issue. This, combined with animation, already being impossible to not cut corners with, and Part 7 could just be a disaster waiting to happen.
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Additionally, on top of the upgraded art, JoJo’s Part 7 also has some of the most visually complex powers the series has ever seen. Between animating Funny Valentine and D4C’s ability without revealing too much information on the true nature of their power, or Mountain Tim and Oh! Lonesome Me’s complex anatomical manipulation, making these stands is another exercise in seemingly impossible animation. Additionally, animating the motion and concept of Spin, something central to the entire part, has worried some longtime fans. Capturing the proper movement of Spin, although easy on paper, may be much harder in anime form.
In the end, David Productions, the company that even animated JoJo's spinoffs, hasn’t let JoJo’s Bizarre Adventure fans down in the past. It seems that, much like the manga itself, each part of JoJo’s only increases in quality over the years. In a few years, when Part 7 finally receives its official release, all the worries about the animation woes of Steel Ball Run will be a distant memory.