A newly released Hollow Knight: Silksong mod stops most enemies from doing double damage. In doing so, the add-on eliminates one of the single biggest complaints that a vocal section of the fandom has voiced about Hollow Knight: Silksong.
The much-anticipated Hollow Knight sequel was officially released on September 4. While the original had some punishing sections, particularly its endgame boss gauntlets, it was generally viewed as having a relatively smooth difficulty curve that ramps up over time as the player gets better, making the game fairly accessible. Conversely, Silksong is brutal in how it ramps up its difficulty, with some fans reporting getting stuck in the opening hours of the game—not because they don't know where to go, but because they can't get past certain bosses, mini-bosses, or even mere enemy gauntlets.
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New Mod Nerfs Hollow Knight: Silksong Bosses and Other Enemies
At the root of this ongoing wave of player complaints about Hollow Knight: Silksong's difficulty is the fact that a massive proportion of enemies and bosses deal double damage to Hornet, taking two of her health masks instead of just one. These grievances have now been addressed by a new mod, simply called No Double Damage. Developed by Nexus Mods user Baiker, the add-on was released on September 5, roughly 24 hours after the game itself.
Hollow Knight: Silksong's Environmental Hazards Remain Equally Deadly
According to the author, the mod prevents hits from enemies and "normal bosses" from dealing more than one mask of damage. What's likely considered "normal" in this context are Hollow Knight: Silksong bosses with regular attacks that dish out damage without impeding Hornet's movement. Any grab attacks or similar shenanigans will presumably still do double damage on account of consisting of multiple guaranteed hits. The mod also does not affect environmental hazards, some of which deal two masks of damage beginning in the late early game.
Given the sheer prevalence of bosses and even regular mobs who deal double damage, this add-on promises to significantly improve Hornet's survivability. It also applies to damage that enemies cause when the protagonist comes into contact with them, which some players find to be particularly annoying during fights with flying bosses who can get staggered and end up falling on Hornet.
Looking at Hollow Knight: Silksong user reviews on Steam and other platforms, the issue of difficulty comes up more than once. However, the fandom is far from unanimous on whether the game is too hard; some players are certainly convinced that's the case, but others are hand-waving those complaints as a "skill issue"—or, more recently, a "silk issue." Team Cherry has yet to clarify whether any balancing updates are in the works, but if Hollow Knight is any indication, some Silksong enemies are likely to be tweaked sooner or later.
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OpenCritic Reviews
- Top Critic Avg: 91 /100 Critics Rec: 97%
- Released
- September 4, 2025
- ESRB
- Everyone 10+ / Fantasy Violence, Mild Blood
- Developer(s)
- Team Cherry
- Publisher(s)
- Team Cherry









