Summary

  • Random plane crashes in GTA: San Andreas have puzzled players for nearly two decades.
  • A former Rockstar employee has confirmed that this phenomenon is not an intentional feature, but a result of some problematic code.
  • The developer outlined four flaws in the game's logic that could all lead to crashes in certain scenarios.

Plane crashes that are commonly encountered throughout Grand Theft Auto: San Andreas stem from some problematic code that is both buggy and imperfect, partially due to the technical limitations of the game's original target hardware. This information, shared by a former Rockstar developer, finally offers a solution to a mystery that has been puzzling GTA: San Andreas players for nearly two decades.

One of the many weird encounters throughout the Grand Theft Auto series is the case of the mysterious crashing plane. While not necessarily exclusive to GTA: San Andreas, it is particularly common in the 2004 game, to the point that many people who play it to relative completion will encounter it multiple times, especially in the Las Venturas area.

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GTA: San Andreas Plane Crashes Are Partially a Result of 2004 Hardware Limitations

Former Rockstar developer Obbe Vermeij has finally shed some light on this curiosity in a recent social media update. The developer, who worked on GTA: San Andreas as a technical director, confirmed that the plane crashes weren't an intentional feature, but that they also cannot be categorized as a simple bug. He has instead characterized the phenomenon as a result of some flawed code responsible for spawning planes to perform flybys near the player.

Due to the technical constraints of the 2004 hardware, the logic itself was rudimentary. Specifically, while the code was meant to ensure there were no obstacles in the plane's path before spawning it, such checks were so costly that Vermeij opted to use "the absolute minimum," which resulted in the safeguards often not detecting thin obstacles that the plane would collide with, causing it to crash. The game would also occasionally spawn a plane without enough initial momentum to maintain its altitude, causing it to drop below its precalculated flight path, hit an obstacle, and go down.

4 Reasons For GTA: San Andreas Plane Crashes

  1. Rudimentary flight path verification fails to account for thin obstacles.
  2. A plane gets spawned without enough momentum to maintain altitude and stay on its precalculated safe path.
  3. Map models and their collision detection get loaded after the plane itself.
  4. A bug in flight path verification results in a false positive.

A separate problem occurred in scenarios when map models and their collision detection were loaded after the plane, which would lead to the same outcome. Twitter user @__silent_ even found a bug in the game's recently leaked code that would result in false positives, which Vermeij has subsequently acknowledged as the fourth potential cause of plane crashes that he wasn't even aware of 20 years ago.

A plethora of gameplay footage from the critically panned Definitive Edition of GTA: San Andreas that is available online confirms that these problems have persisted in the 2021 HD remaster. Vermeij revealed he had considered removing the flybys altogether during the original game's development due to the issue, but ultimately decided against it. While there is no shortage of social media reports that indicate GTA 5 planes can also occasionally crash, that particular phenomenon appears to be much rarer, and it's unclear whether its origin is similar to that of its San Andreas counterpart.

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Grand Theft Auto: The Trilogy - The Definitive Edition Tag Page Cover Art
Grand Theft Auto: The Trilogy - The Definitive Edition
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4 /10
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Released
November 11, 2021
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Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.

Grand Theft Auto: The Trilogy – The Definitive Edition includes:

Grand Theft Auto III: It all starts in Liberty City. With the revolutionary freedom to go anywhere and jack anyone, Grand Theft Auto III puts the center of the criminal underworld at your fingertips, if you have enough guts to take it.

Grand Theft Auto: Vice City: Welcome to the 1980s. From the decade of big hair and pastel suits comes the story of one man's rise to the top of the criminal pile. Grand Theft Auto returns with Tommy Vercetti’s tale of betrayal and revenge in a neon-soaked tropical town full of excess and brimming with possibilities.

Grand Theft Auto: San Andreas: Five years ago, Carl ‘CJ’ Johnson escaped the haze of Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs, and corruption. Now, it's the early 90s. CJ’s got to go home - his mother has been murdered, his family has fallen apart, and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of cops frame him for homicide, forcing CJ on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets in the next iteration of the series that changed everything.
 

Developer(s)
Grove Street Games
Publisher(s)
Rockstar Games
Franchise
Grand Theft Auto
Platform(s)
PC, PS4, PS5, Switch, Xbox One, Xbox Series X|S, Mobile
Metascore
56
PS Plus Availability
N/A
Genre(s)
Action-Adventure, Shooter