Ghost of Yotei co-director Nate Fox has shared some of the ways that the game will improve upon the open-world formula of its predecessor, Ghost of Tsushima. Players who enjoyed Ghost of Tsushima but found its open world to be tedious or lacking in variety may be pleased to hear that the developers are aware of it, and have taken those lessons with them into their development of Ghost of Yotei.
Ghost of Yotei is the follow-up to the popular and well-reviewed Ghost of Tsushima. As the game is getting closer to its release date, more details have been revealed, including how the game will build upon existing systems from Ghost of Tsushima. For example, the cinema modes from Ghost of Tsushima are being expanded in Ghost of Yotei, with multiple modes designed to pay tribute to some of Japan's biggest filmmakers.
Ghost of Yotei Directors Talk About Comparisons With Assassin's Creed Shadows
The directors of Ghost of Yotei talk about the comparisons between the upcoming open-world game and Ubisoft's recent Assassin's Creed Shadows.
Now, the developers of Ghost of Yotei have sat down to talk about the game, and went into some detail about the title's open world and how they're working to keep it from becoming tedious. In a conversation with Automaton, Sucker Punch creative director Nate Fox acknowledged that Ghost of Tsushima had some issues with the world's exploration and minigame segments. As a result, Ghost of Yotei is set to improve upon these segments, with Fox saying that "we won't be making players go through the same thing all over again" when player curiosity leads them to uncovering secrets. He says the team has "prepared different kinds of outcomes" that "go beyond the player's expectations." He adds that part of the fun of open world games is exploration, and the team wants to give players a "diverse experience." Players can reportedly expect to spend 60 hours in Ghost of Yotei to complete everything.
Ghost of Yotei's Open World Adventures
Ghost of Yotei's Clue Card system may also play a role in this. The Clue Card system helps players to track branching options on their adventures, and the developers stated that part of the goal of Ghost of Yotei's development is creating an open-world game that lets players drive their own experiences. The game is also introducing new minigames that will be included alongside some returning ones from Ghost of Tsushima.
While Ghost of Yotei fans won't know for sure if the game is able to live up to its expectations until release, it's a good indication that the developers are aware of the complaints and have taken steps to prevent the same issues from happening again. Former PlayStation head Shuhei Yoshida has already shared his own thoughts on the game, calling it "even better" than Ghost of Tsushima, which is also a good sign.
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OpenCritic Reviews
- Top Critic Avg: 87 /100 Critics Rec: 94%
- Released
- October 2, 2025
- ESRB
- Mature 17+ / Blood and Gore, Drug Reference, Intense Violence, Language, Partial Nudity, Use of Alcohol
- Developer(s)
- Sucker Punch
- Publisher(s)
- Sony Interactive Entertainment





- Genre(s)
- Action, Adventure, Open-World