Loss in games is often framed as failure, yet certain titles weave defeat into their design. Instead of punishment, losing becomes a narrative device, a teaching tool, or even the only way to move forward. When done correctly, it proves that loss can carry as much meaning as victory.

Whether it is through scripted encounters, cyclical design, or overwhelming odds, these experiences emphasize that struggle is part of the journey. By embracing inevitable defeat, they offer richer emotional payoffs and unforgettable storytelling moments that resonate long after the game ends, in a way that traditional progression paths can never reach.

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Returnal

Learning With Every Loss

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Returnal
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10 /10
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Released
April 30, 2021
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SUBSCRIPTION
DIGITAL
PHYSICAL
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ESRB
T for Teen: Blood, Mild Language, Violence
Developer(s)
Housemarque
Genre(s)
Third-Person Shooter
Platform(s)
PC, PlayStation 5
OpenCritic Rating
Mighty

Returnal strands its players in a looping nightmare on the alien world of Atropos. Every death rewinds time, forcing players to relive the cycle with new knowledge. The hostile environment ensures failure is inevitable, but each setback reveals clues about Selene’s past and the planet’s mysteries.

Defeat becomes progression itself, as permanent upgrades, lore fragments, and environmental familiarity accumulate across runs. The game transforms loss into discovery, making it impossible to separate the narrative from death itself and requiring players to fail over and over to see things through to the end.

Hades

Story Progression Through Countless Failures

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Hades
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10 /10
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Released
September 17, 2020
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SUBSCRIPTION
DIGITAL
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ESRB
T for Teen: Alcohol Reference, Blood, Mild Language, Suggestive Themes, Violence
Developer(s)
Supergiant Games
Genre(s)
Action RPG, Roguelite
OpenCritic Rating
Mighty

In Hades, every death returns Zagreus to the halls of the underworld. Rather than punishment, these failures propel the story and character development forward. Conversations with gods and companions evolve only after defeat, making loss essential to progression.

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The roguelike structure reframes dying as advancement. Weapons grow stronger, relationships deepen, and lore expands only through repeated attempts. The inevitability of failure aligns with the game’s themes of persistence and family, turning defeat into a natural heartbeat of the experience.

Sifu

Death Means A New Path Forward

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Sifu
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9 /10
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Released
February 8, 2022
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ESRB
M for Mature: Blood, Drug Reference, Strong Language, Violence
Developer(s)
Sloclap
Genre(s)
Roguelike, Beat 'Em Up
OpenCritic Rating
Strong

Sifu introduces a unique mechanic where defeat ages the protagonist, allowing each loss to bring with it experience and wisdom at the cost of health. This symbolizes the fragility of life and the balance between strength and time, requiring players to make tough decisions on how they want to progress through the narrative.

The inevitability of aging ensures the story cannot be told without loss. Players are forced to confront mortality with every fight, making defeat a defining part of the character’s arc. This allows mistakes to be more than just learnable moments, making them mechanically impactful.

Fear & Hunger

Survival In The Face Of Inescapable Despair

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Fear & Hunger
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Systems
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Released
December 11, 2018
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DIGITAL
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ESRB
Adults Only
Developer(s)
Miro Haverinen
Genre(s)
Horror, RPG
Platform(s)
PC

Fear & Hunger is notorious for its punishing survival mechanics and bleak tone. The scarcity of resources, brutal encounters, and random misfortune ensure that defeat is not only common, but expected. No matter how hard the player tries, every path carries the risk of ruin.

Loss becomes part of the atmosphere, making players feel as though they are surrounded by death at all times. And while the setups of a loss can be frustrating, the next try is always better, ensuring that players gain a sense of accomplishment even when facing failure.

Dark Souls

Built With Dying In Mind

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Dark Souls
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9 /10
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Released
September 22, 2011
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DIGITAL
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ESRB
M for Mature: Blood and Gore, Partial Nudity, Violence
Developer(s)
From Software
Genre(s)
Action RPG, Soulslike, Adventure
OpenCritic Rating
Mighty

Dark Souls is practically the poster child for failing in video games. There are no expectations that the player will be able to beat every boss and tackle every area on their first try, as the game is not only ruthlessly difficult, but also relies heavily on unexpected encounters and mechanics that can only really be understood after death.

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While players might not be rewarded for their failures physically, the knowledge of certain attacks or the location of hidden foes makes tackling the world much easier on subsequent attempts. With no hand-holding and no fail-safes to aid them, players truly need to learn by doing and grow to overcome the endless train of death that approaches.

Outer Wilds

A Loop That Can Only Be Mastered Through Losing

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Outer Wilds
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Released
May 28, 2019
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ESRB
E10+ For Everyone 10+ due to Fantasy Violence, Alcohol Reference
Developer(s)
Mobius Digital
Genre(s)
Adventure
Platform(s)
PS4, Xbox One, PC
OpenCritic Rating
Mighty

Outer Wilds places players in a solar system that is doomed to explode every 22 minutes. No matter what actions they take, the sun’s collapse is inevitable. Yet, each loss fuels curiosity rather than frustration, ensuring a constant sense of progression in the face of defeat.

The certainty of defeat reframes exploration as urgent and knowledge as the true reward. Players need to rely more on attention than skill and memory over mechanics, as the only way to really escape the inescapable is to fail until there is nothing left to lose.

Dwarf Fortress

Failure Is The Foundation

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Dwarf Fortress
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Released
August 8, 2006
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DIGITAL
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Genre(s)
Roguelike, Strategy, Simulation
Platform(s)
Linux, macOS, Microsoft Windows
OpenCritic Rating
Mighty

Dwarf Fortress embraces the philosophy that "losing is fun," as settlements are designed to collapse under pressure from hunger, invasion, or catastrophe. Defeat is woven into the simulation, with every downfall being linked to the narrative and forcing players to come to terms with the eventual loss that may be around the corner.

Each failure tells a story worth remembering. Whether it's failed fortress overrun by goblins, a colony brought low by flood, or dwarves undone by their own hubris, the inevitability of collapse transforms the game into a tale generator, proving that losing can be as satisfying as succeeding.

Wall World

Repeating The Cycle Over And Over

  • Release Date: 5th April 2023
  • Developer: Alawar

In Wall World, players guide a spider-like mech up an infinite cliff, mining resources and battling waves of strange enemies. But early on, with no upgrades and limited resources, players are eventually defeated and forced to try again, using whatever new pieces of equipment they may have discovered underground.

It takes many losses to be able to progress further. Even when the player feels as though they are near the top, another great barrier stands in their way. Dying feels more like an exciting leap forward than a setback, because with the knowledge that death brings upgrades, every run feels more meaningful than the last.

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