Summary

  • Title changes can signal significant shifts in game development, as seen with Pokemon's initial pitch as Capsule Monsters.
  • Final Fantasy Versus 13's decade-long development eventually led to its transformation into Final Fantasy 15, a substantial journey.
  • Rainy Woods' evolution into Deadly Premonition showcases the unpredictable nature of game development and the impact of reboots.

Between AAA developers and indie teams, the industry is pretty secret about how long it takes to make a video game and what happens during cycles. Interviews can shine some light on the subject, but said light can be dim. Recently, Early Access builds have given fans a more direct taste of how a game can change during development. The big one right now is Hades 2 on Steam’s Early Access.

Obscure Games With Weird Games COVER
6 Obscure Video Games With Ridiculous Names

What's in a name? With these game titles, there's profanity, juxtapositions, toilet humor, and a plea to not even consider purchasing it at all.

By 

One of the things that can change during a development cycle is titles. What’s in a name? Sometimes just that, a name. Other times a name change can signal something more significant like an entire retooling of a concept. Let’s look at some known and fairly obscure examples. Links to some behind the scenes work will be provided on Unseen64 which always a great source for beta info.

6 Capsule Monsters (Pokemon)

Could Have Changed Pokemon Significantly Beyond The Name

Capsule Monsters beta artwork involving various monsters
Pokemon Red
Display card tags widget Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
February 27, 1996
ESRB
e
Developer(s)
Game Freak
Publisher(s)
Nintendo
Engine
unity
Franchise
Pokemon
Platform(s)
Nintendo Game Boy
Genre(s)
Adventure, JRPG
How Long To Beat
27 hours

Capsule Monsters was the original pitch for Pokemon and there are a lot of sketches of the prototype phase online. Capsule Monsters can be seen on some of the art too. There were stores at one point selling Pokemon and whips seemed to play a big role in the gameplay which seems cruel now. Other monsters never became Pokemon creatures either.

It’s interesting to think about scrapped ideas when it comes to Pokemon because there are a lot of behind-the-scenes things out there like the Space World demo version of Pokemon Gold and Pokemon Silver. Development for the first Pokemon games started as far back as 1990 before the project was eventually released in Japan in 1996 under the titles of Pocket Monsters Red and Pocket Monsters Green. Of course, North America shortened the names when they were released in 1998 and the rest is history.

5 Final Fantasy Versus 13 (Final Fantasy 15)

A Decade In The Making

Early screenshots of characters in Final Fantasy Versus 13
Final Fantasy 15
Display card tags widget
Action RPG
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
November 9, 2016
ESRB
T for Teen: Language, Mild Blood, Partial Nudity, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
luminous engine
Multiplayer
Online Multiplayer, Online Co-Op
Franchise
Final Fantasy
Platform(s)
PS4, Xbox One, PC, Stadia
Genre(s)
Action RPG
How Long To Beat
28 Hours
PS Plus Availability
Extra & Premium

When Final Fantasy 13 was announced in 2006, several tie-in projects came with it including Final Fantasy Versus 13. This was going to be an action RPG set in roughly the same universe which was being directed by Tetsuya Nomura, the Kingdom Hearts lead.

While it received many trailers over the years, it had just as many years wherein nothing was shown. Eventually, there was a trailer in 2013 and at the end, the name was changed to Final Fantasy 15 and it switched development from the PS3 to the PS4. It would still be another three years before the game was released.

4 Monado: Beginning of the World (Xenoblade Chronicles)

Save For The Name, This Is Xenoblade 100%

Early screenshots exploring Monado Beginning of the World
Xenoblade Chronicles: Definitive Edition
Display card tags widget Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
May 29, 2020
ESRB
T For Teen Due To Blood, Mild Language, Partial Nudity, Use of Alcohol and Tobacco, Violence
Developer(s)
Monolith Soft
Publisher(s)
Nintendo
Platform(s)
Switch
Genre(s)
RPG
How Long To Beat
58 Hours

This is one of the stranger stories because all footage of Monado: Beginning of the World looks exactly like Xenoblade Chronicles. It seems like the name was the only issue with the game and it was a smart choice to eventually switch. For context, Xenogears was released on the PS1 in 1998.

Several key members of that staff, including the director Tetsuya Takahashi, left Squaresoft to create a new studio, Monolith Soft. They developed the Xenosaga trilogy for Bandai Namco and then made a deal with Nintendo for this Wii RPG. In the end, it made sense for the legacy of the company to make a new “Xeno” project even though the name “Monado” was still a large part of the story as it was the game’s overpowered sword.

3 Nico (Shadow of the Colossus)

Could It Have Been A Party-Based Boss Rush Game?

Early screenshots chasing a monster in Nico
Shadow of the Colossus
Display card tags widget Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
February 6, 2018
ESRB
T For Teen due to Blood, Violence
Publisher(s)
Sony
Engine
Proprietary Engine
Platform(s)
PlayStation 4
Genre(s)
Adventure
How Long To Beat
8 Hours
PS Plus Availability
Extra & Premium

Nico was the next project from Fumito Ueda following Ico’s release in 2001. There was an initial trailer for it showcasing a very Ico-looking hero with horns and a party of other heroes chasing a large beast. This could have conveyed a multiplayer setup like Monster Hunter, but that was never the case.

The idea of giant bosses stayed though and the project was eventually renamed to Shadow of the Colossus during development and it was released in 2005. Interestingly enough, the name is different in Japan as it is called Wander of the Colossus. Technically, that makes more sense since the hero’s name is Wander. That's a bonus name fact for an alltime great like Shadow of the Colossus.

2 Rainy Woods (Deadly Premonition)

Almost A Completely Different Horror Game

Early screenshots of characters in Rainy Woods
Deadly Premonition
Display card tags widget
Survival Horror
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
February 23, 2010
ESRB
M For Mature 17+ due to Blood, Intense Violence, Partial Nudity, Suggestive Themes
Developer(s)
Access Games
Publisher(s)
Ignition Entertainment, Marvelous Entertainment, Rising Star Games, Aksys Games, Numskull Games
Engine
Proprietary Engine
Platform(s)
PC, PS3, Switch, Xbox 360
Genre(s)
Survival Horror

Rainy Woods was the game being developed before Deadly Premonition and it is almost unfair to call it out on here. It’s almost a completely different game and the history behind it is fascinating. It seemed like a more intense mystery game without the quirk of Agent Francis York Morgan.

It was unveiled in 2007, was shortly “canceled” after that, and got rebooted as Deadly Premonition when it was shown to the public in 2009 but it wouldn’t release until 2010. Like Shadow of the Colossus, the Japanese name is different: Red Seeds Profile. For those who love this good/bad game, fans should check out everything Unseen64 has on Rainy Woods.

1 Race'n'Chase (Grand Theft Auto)

Not As Catchy As Grant Theft Auto

Early prototype renders of cars in Race'n'Chase
Grand Theft Auto
Display card tags widget Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
November 28, 1997
Franchise
Grand Theft Auto
Platform(s)
PC, PS1, Nintendo Game Boy Color
Developer
DMA Design, Tarantula Studios, Visual Sciences
Publisher
BMG Interactive, ASC Games, Take-Two Interactive Software
Genre(s)
Open-World, Action
How Long To Beat
15 Hours

Race'n'Chase has to be one of the limpest video game names of all time. That was the proposed title behind the original Grand Theft Auto which would have made a different franchise. Imagine playing Race'n'Chase: San Andreas on the PS2 in 2004. Jokes aside, the team that would become Rockstar imagined the game with a bigger emphasis on cops and robbers hence the elaborate albeit obvious title. Not many pieces of concept art exist but there are many more details online through documents and personal accounts on how the project changed over time besides the name.

The first concept was drawn up in 1995, scrapped, and eventually the project was renamed to Grand Theft Auto internally and it was released in 1997. Race'n'Chase was not scrapped entirely though as Rockstar eventually brought the concept back for a series of arcade games in Grand Theft Auto Online called Race and Chase. It is playable too and the game looks like an authentic homage to the 90s arcade scene.