'Metal Slug 3' Review
'Metal Slug 3' on PS4 captures the spirit of SNK Playmore's arcade classic with some crazy twists, but a few inherent problems end up holding the game back.
'Paperbound' Review
With its four-player arena-based combat, 'Paperbound' returns to the glory days of local multiplayer, offering fast and frenetic gameplay that's best enjoyed with a group of friends.
The Sims 4 'Get To Work' Expansion Review
With 'Get to Work', EA Games and The Sims Studio have put together a good expansion pack that sets a decent standard for the rest of 'The Sims 4' series.
'Axiom Verge' Review
The tightly designed 'Axiom Verge' combines the best elements of the 'Metroidvania' genre with throwback visuals, a thumping soundtrack, and clever mechanics.
'Parallax' Review: All Puzzle, No Plot
'Parallax' is a puzzle platformer that offers some serious brain teasers and a unique minimalist universe, but lacks any plot or characters to keep gamers invested in the world.
'Pillars of Eternity' Review
Obsidian returns to its Black Isle roots with the Infinity Engine-inspired 'Pillars of Eternity'. Does the old-school RPG live up to its predecessors?
'Game of Thrones' Season 1 Episode 3 ' - 'The Sword in the Darkness' Review
The third 'Game of Thrones' episode brings dragons, traitors, desperate escapes and plenty of potential alliances into the mix, which will either save or doom House Forrester.
'Fruit Ninja Kinect 2' Review
'Fruit Ninja Kinect 2' brings the chopping, slashing action of its predecessor to the Xbox One, but struggles to provide the enticing new content expected from a sequel.
'Bladestorm: Nightmare' Review
How do you make a game with unbalanced combat, repetitive missions, and a too-long campaign more fun? The answer is easy: add dragons. Lots and lots of dragons.
'Etherium' Review
'Etherium' delivers an ambitious real-time strategy experience that aims to force its way into a crowded RTS market. Read our review to find out if it succeeds!
Review: 'Standpoint' is a Poor Man’s 'Portal'
The indie FPS game Standpoint has a compelling premise and good voiceover narration, but the repetitive puzzles are given far more focus than its unique themes.
'Mario Party 10' Review
'Mario Party 10' attempts to bring together a mix of old and new ideas in order to carve out a renewed identity for itself, encountering just as many stumbles as successes.
Review: ‘Plug & Play’ Lets Players Plug Into Award-Winning Short Film
While very short and completely absurd, there’s something wonderfully freakish and even profound about the film-turned-indie game ‘Plug & Play’ by Etter Studio.
'Jamestown+' Review
'Jamestown+' brings about the rebirth of the aging shoot-em-up genre by paying respect to its 16-bit heyday while throwing in a healthy dose of modern gaming flair.
'Battlefield Hardline' Review
'Battlefield: Hardline' puts a clever spin on the 'Battlefield' formula, but a serious identity crisis keeps it from being a solid step forward for the franchise.
Review: 'Always Sometimes Monsters' is All About Tough Choices
'Always Sometimes Monsters' is an RPG-maker game that impresses with its choice-based narrative and effective writing, despite some tedious grinding sections and basic pixel art.
Review: 'Elegy For a Dead World' Inspires Writers, May Bore Others
Elegy For a Dead World uses writing as a mechanic, but if you're not a writer you're not likely to find much to enjoy in its three poetry-inspired worlds.
Review: 'EarthTongue' Sim Game Brings Vivariums to Space
Earthtongue is an intriguing sim game that asks you to micromanage an ecosystem on a foreign planet. Though it may be too involved for some, its art style and unique gameplay keep it interesting.
'Flame Over' Review
'Flame Over' blends the frantic pacing and challenge of 'Spelunky' with the trial-by-fire gameplay of 'Rogue Legacy' to create a new twist on the roguelike formula.
'Ori and the Blind Forest' Review
'Ori and the Blind Forest' may only pack about ten hours of gameplay, but the 2D platformer offers a touching story, beautiful hand-drawn art, and challenging puzzles.