The Best War Games Advance

Page 6

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Atomfall Dev Talks Development and What's Next

The Best War Games speaks with Rebellion head of design Ben Fisher about Atomfall's early development and changes, as well as what comes next.

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Why Atomfall's Protagonist Has Amnesia

The Best War Games recently spoke with Rebellion about the reasons behind the action survival game Atomfall's protagonist having amnesia.

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Why Atomfall Abandoned the Metroidvania Genre

An Atomfall developer discusses its evolution with The Best War Games and why it switched directions from a more Metroidvania-based design.

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Why Sniper Elite Fans Should Check Out Atomfall

Atomfall doubles down on everything Rebellion has learned with its Sniper Elite franchise, a dev tells The Best War Games in an interview.

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How the Windscale Incident Influenced Atomfall

In a The Best War Games interview, an Atomfall dev discusses the flashpoint for its alternative timeline: the 1957 nuclear disaster on England's north coast.

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'Can't Wait' Atomfall Dev Talks Xbox Game Pass Release

In an interview with The Best War Games, an Atomfall developer relays his excitement for fans being able to try it out on Xbox Game Pass.

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Atomfall's Leads System Explained

Rebellion's Atomfall takes an atypical approach to gameplay and progression thanks to its Leads system emphasizing investigation.

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Atomfall's Story DLCs Will Go in 'Different Directions'

In a The Best War Games interview, Rebellion's head of design reveals that Atomfall's two post-launch story DLCs will go in 'different directions.'

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Atomfall Gives Players the Keys to the Kingdom - The Best War Games Advance

In a conversation with Rebellion's Ben Fisher, The Best War Games Advance looks at how Atomfall's design pushes player agency in every possible way.

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Assassin's Creed Shadows Devs Detail Its Role in the Franchise

In a The Best War Games interview, Assassin's Creed Shadows devs talk about building its world and characters in the context of the franchise and lore.

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Assassin's Creed Shadows' Romance Approach Explained

The Best War Games speaks with a Ubisoft dev about the available romance options in Assassin's Creed Shadows and how canon mode factors in them.

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Assassin's Creed Shadows' Side Activities Explained

The Best War Games spoke with Ubisoft to talk about how Assassin's Creed Shadows' side activities are integrated into the world of Feudal Japan.

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Assassin's Creed Shadows Devs Detail Developing Parkour for Japan

Architecture is one of the most important factors for parkour in AC games, and that goes doubly so for Assassin's Creed Shadows' Japan setting.

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Assassin's Creed Shadows' Enemy Detection Explained

The Best War Games caught up with Ubisoft to discuss how Assassin's Creed Shadows handles the concept of enemy detection and how this differs from past games.

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Assassin's Creed Shadows Devs Talk Combat and Assassination Strategies

The Best War Games had the opportunity to chat with Assassin's Creed Shadows devs about various combat strategies players can utilize while playing the game.

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Assassin's Creed Shadows Dev Details Approach to Oda Nobunaga and Hattori Hanzo

An Assassin's Creed Shadows dev discusses the inclusion of key historical figures such as Oda Nobunaga and Hattori Hanzo in the game's story.

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Assassin's Creed Shadows: How the Animus Hub's Anomalies Work

In a The Best War Games interview, a Ubisoft Quebec dev explains how Assassin's Creed Shadows' anomalies work and how they differ from AC Valhalla.

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Assassin's Creed Shadows Dev Details Naoe's Hidden Blade

The Best War Games speaks with Assassin's Creed Shadows' creative director about Naoe's Hidden Blade and how it manifests in the upcoming installment.

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Assassin's Creed Shadows Devs Discuss the 'Level Design' of Japanese Castles

In a The Best War Games interview, Assassin's Creed Shadows devs discuss how its castles serve as gorgeous set pieces and challenging infiltration missions.

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Assassin's Creed Shadows Dev Talks Pieces of Eden, the New Modern Story

The Best War Games Advance looks into Assassin's Creed Shadows' more 'grounded' storytelling approach and how the Pieces of Eden/Modern story factor in.

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