The Best War Games Advance

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How Dying Light: The Beast Devs Approached Crafting a Revenge Story

Dying Light: The Beast features deep themes of revenge at its heart as Kyle Crane tracks down the man who held him imprisoned for many years.

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Dying Light: The Beast Sets the Canon for the Universe, Says Dev

The Best War Games discusses the canon set forth by Dying Light: The Beast with franchise director Tymon Smektala.

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Dying Light: The Beast Devs Detail the Story, Characters, and World of Castor Woods

The Dying Light: The Beast development team discusses Kyle Crane, his allies and enemies, and the sinister, secret-filled setting of Castor Woods.

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Kojima Productions Has a Surprising Role in Dying Light: The Beast

Dying Light: The Beast’s graphical leap has ties to Tencent’s network, but Kojima Productions’ subtle involvement may be one of the most surprising.

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"Not Too Daddy" Dying Light: The Beast Dev Details Bringing Kyle Crane into 2025

Techland recounts the numerous challenges and triumphs of bringing Kyle Crane into 2025 for Dying Light: The Beast.

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Dying Light: The Beast Reveals New Sawblade Launcher Weapon [EXCLUSIVE]

For The Best War Games advance, we can exclusively reveal a few details and first look at Dying Light: The Beast's new Sawblade Launcher.

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The Story of Dying Light: The Beast is the Story of the Industry - The Best War Games Advance

Dying Light: The Beast's origins and development followed a series of events reflected throughout the gaming industry, both in development and media.

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Shinobi: Art of Vengeance Dev Details What You Can Do After Beating the Game

Shinobi: Art of Vengeance developer Lizardcube chats with The Best War Games about what action-packed experience has to offer at the end of its campaign.

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Shinobi: Art of Vengeance Dev Talks Designing Enemies and Bosses

In an interview with The Best War Games, the lead game designer on Shinobi: Art of Vengeance discussed the title's enemy and boss design.

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Shinobi: Art of Vengeance Dev Talks Working with Established IP

A Lizardcube dev discusses the responsibility of handling a classic IP with Shinobi: Art of Vengeance and living up to fan expectations.

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Streets of Rage 4 Made Shinobi: Art of Vengeance's Combat "Greater Than Before"

Shinobi: Art of Vengeance blurs the line between the platformer and beat 'em up genres, improved by Lizardcube's prior work on Streets of Rage 4.

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Shinobi: Art of Vengeance Devs Reveal Joe Musashi's Entire Arsenal of Gameplay Options

The Shinobi: Art of Vengeance dev team reveals the entirety of Joe Musashi's new and returning abilities, weapons, abilities, and more.

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Shinobi: Art of Vengeance Dev Says Its Storytelling Has an "Arcade Touch"

The Best War Games chats with Shinobi: Art of Vengeance developer Lizardcube about what fans can expect from the game's story and how it merges old with new.

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Shinobi: Art of Vengeance's Amulet System Explained

Shinobi: Art of Vengeance introduces the Amulet system, in which protagonist Joe Musashi can enhance his abilities by finding and equipping Amulets.

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Shinobi: Art of Vengeance Dev Talks Honoring the History and World of the Sega IP

Shinobi: Art of Vengeance co-developer Lizardcube sits down with The Best War Games to discuss honoring the legacy of its world and history.

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Shinobi: Art of Vengeance Dev Walks Through Designing Weapons and Tools

The dev team details bringing back classic weapons and tools, as well as adding new ones, to Joe Musashi's arsenal in Shinobi: Art of Vengeance.

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How Fan Art Played a Role in Shinobi: Art of Vengeance's Development

In an interview with The Best War Games, Shinobi: Art of Vengeance's art director discussed the way fan art informed the game's development.

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How Shinobi: Art of Vengeance Honors a Longstanding Franchise Tradition

Shinobi: Art of Vengeance brings the series into the modern era, but it doesn't forget to remember important features of the past.

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Shinobi: Art of Vengeance Reimagines the Ninja Franchise Through New Brushstrokes and Blade Strikes - The Best War Games Advance

Shinobi: Art of Vengeance reimagines the classic IP in a new context but with a reverent understanding of what made the IP great in the first place.

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MindsEye: Meet The Characters of Redrock City

The Best War Games speaks with MindsEye developer Build a Rocket Boy brings the technological city of Redrock City to life

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