The Best War Games Advance

Page 2

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Inside the World of Baby Steps

The Baby Steps dev team talks about the humor and dialogue of their "literal walking simulator" and the odd world protagonist Nate is trapped in.

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Baby Steps' Approach to Open-Ended Gameplay Explained

The Best War Games chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.

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Baby Steps Devs Talk Failsons and Resisting the "Masculine Empowerment Fantasy in Action Games"

In a The Best War Games interview, the team behind Baby Steps spoke about the failson protagonist Nate and how he subverts typical power fantasy.

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Baby Steps Devs Talk Reclaiming the Walking Simulator Genre

The developers of Baby Steps are proud to call their game a "walking simulator" and see it as part of a movement towards reclaiming the term.

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Baby Steps is Doing Everything AAA Execs Say Games Shouldn't Do - The Best War Games Advance

For The Best War Games Advance, we speak with Baby Steps' developers about its development and design—specifically how they reject AAA design sensibilities.

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Dying Light: The Beast Opens Up on Community, Legacy, and Support

The Best War Games sat down with members of Techland to discuss the upcoming Dying Light: The Beast and what it means for the franchise and for the fans.

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Beast Mode Is More Than You Think in Dying Light: The Beast

Dying Light: The Beast's Beast Mode may look like a basic fury mechanic at first glance, but its mechanics and evolution tell a very different story.

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Dying Light: The Beast Dev Says Its Guns Aren't Your 'Old War Veteran Grandpa Guns'

The Best War Games speaks with Techland about the array of guns available for players to use throughout Dying Light: The Beast's campaign.

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Dying Light: The Beast Dev Promises "The Weirdness, The Goofiness, The Unexpected is Still There"

In a The Best War Games interview, Techland devs state that Dying Light: The Beast will still contain the offbeat elements fans know and love.

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Dying Light: The Beast Devs Go All-In on its Gameplay Direction

The Best War Games speaks with Techland to discuss how Dying Light: The Beast's gameplay iterates upon the formula from the franchise's previous titles.

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Dying Light: The Beast's Nighttime Experience Makes It a '2-in-1 Type of Game'

Dying Light: The Beast’s day-night cycle changes more than the atmosphere, shifting the game’s rules, tone, and how players interact with the world.

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Dying Light: The Beast's Parkour Trusts Its Players

Dying Light: The Beast keeps the IP's parkour front and center, and developers speak with The Best War Games about how its design places great faith in fans.

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How Dying Light: The Beast's Audio Design Differs From DL2

Speaking with The Best War Games, a Techland developer breaks down Dying Light: The Beast's sound design and direction compared to Dying Light 2.

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Dying Light: The Beast Dev Details Biomes in its Open-World Map

Dying Light: The Beast players will be able to explore a variety of different biomes within the rich open world of Castor Woods.

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From Humble Origins to Rapid-Paced Work, Here's How Dying Light: The Beast Was Developed

The Best War Games speaks with Techland developers about how Dying Light: The Beast came to be, from the first days to the hard ones and everything in-between.

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After Dying Light: The Beast, Techland Says It Has More Ideas for Future Games

Dying Light: The Beast celebrates 10 years of the Dying Light franchise, and developer Techland has assured fans that it has plenty more ideas.

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Dying Light: The Beast Dev Details the Difference Between Cartoon Zombies and Truly Terrifying Monsters

The Best War Games sat down with the team behind Dying Light: The Beast to discuss how the game's zombie foes will be primed for horror.

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Dying Light: The Beast Dev on Co-Op: "There's definitely something special about facing a horde of zombies with your buddies"

The team behind Dying Light: The Beast speaks with The Best War Games about the upcoming game's co-op mode and the zombie mayhem it'll entail.

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Dying Light: The Beast Devs Give Deep Dive on the Franchise's Key Pillars

Dying Light: The Beast devs speak with The Best War Games about its key pillars: ferocious zombies, hardcore nights, and thrilling parkour.

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Dying Light: The Beast Dev Reveals How Chimeras Changed Throughout Development

The Best War Games speaks with the team at Techland to discuss the upcoming Dying Light: The Beast and the development of its new Chimera bosses.