The Invincible: How Starward Industries' CD Projekt Red, Techland Experience Informed the Game
In a GR interview, Starward Industries CEO details how the studio's CD Projekt Red and Techland experience helped in The Invincible's development.
How The Invincible's 11 Endings Will Differ
The Best War Games speaks with a handful of The Invincible's developers about changes made within the novel adaptation, as well as its various endings.
The Invincible: What is Necroevolution?
The Best War Games speaks with Starward Industries CEO, Marek Markuszewski, about a vital sci-fi concept in Stanisław Lem's novel and its upcoming adaptation.
The Invincible Devs Offer Deep Dive into Gameplay Mechanics and More
The Best War Games speaks with Starward Industries about what players can expect from The Invincible's gameplay mechanics during their sci-fi adventure.
The Invincible Devs Discuss Environmental Design, 1950s Aethestic, and More
In a The Best War Games interview, several devs for The Invincible talk more about the environment design of Regis III, the game's planetary setting in space.
The Invincible: How Evolution Factors into the Game World
The Best War Games speaks to The Invincible studio Starward Industries about adapting Stanislaw's Lems namesake novel, including the theme of evolution.
The Invincible: Meet Yasna and Her Crew
The Invincible developer Starward Industries speaks to The Best War Games about protagonist Yasna and the characters she'll interact with.
The Invincible: Honoring Legendary Polish Writer Stanislaw Lem in Video Game Form
The Best War Games speaks with Starward Industries about The Invincible, the first ever video game adaptation of Stanislaw Lem's body of work.
Lies of P's Audio Design Has a Surprising Origin
Lies of P director Jiwon Choi reveals some interesting facts about the soundtrack and its roots in a classic rhythm game in a The Best War Games interview.
How Lies of P Balances Build Depth and Build Variety
The Best War Games speaks with developers at Neowiz about the many character-building options in its upcoming Pinocchio-inspired soulslike game.
Lies of P's Legion Arm and Fable Arts Explained
The Best War Games speaks to Neowiz about Lies of P's Legion Arm and Fable Arts systems and how these combat mechanics work in the soulslike game.
Lies of P Devs Explain Combat Styles, Give Beginner Tips
The Lies of P team talks to The Best War Games about the game's various combat styles and offers some advice to players new to soulslikes.
What to Know About Lies of P's Factions Before Release
With Lies of P's release coming in hot, fans may want a quick acquaintance with the various groups or factions they can expect to see in Krat.
Lies of P Devs Talk Puppet Lore, Deep Worldbuilding, and More
As devs explain in a The Best War Games interview, Lies of P is a Soulslike game composed of intensive story, lore, and worldbuilding elements.
Lies of P’s Enemy and Boss Designs Strike a Balance Between Whimsical and Eerie
Horrific and charming, Lies of P demonstrates its capacity for diverse enemy variety and epic boss designs between puppets and monstrosities alike.
How Lies of P Captures the 'Duality' of the Belle Epoque Period
The Best War Games speaks to Neowiz about the opulence, squalor, and cultural touchstones that shape Lies of P's alternative historical setting.
How Lies of P's Truth and Lie System Grants Players 'Autonomy'
The Best War Games speaks with Neowiz developers about how Lies of P's player-choice-driven truth and lie system works and how it grants players 'autonomy.'
Lies of P: Meet the Major Characters
The core tenet of Lies of P, its truth and lies system, means players will want to be mindful of the characters they meet in Krat.
Lies of P Devs Detail How Sound Design Improves Puppets, Combat, and More
The Best War Games chats with Lies of P Director Jiwon Choi and Associate Producer H.Sun Choi about Lies of P's immersive sound design and musical score.
Lies of P Devs Talk Making Soulslike Combat Suitable for Newcomers and Veterans
The Best War Games speaks to the Neowiz team about Lies of P's challenging Soulslike combat system, its influences, distinguishing features, and more.