The Best War Games Advance

Dying Light: The Beast - The Best War Games Advance

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Assassin's Creed Shadows - The Best War Games Advance

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Hyper Light Breaker - The Best War Games Advance

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Another Crab's Treasure - The Best War Games Advance

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Prince of Persia: The Lost Crown - The Best War Games Advance

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Lies of P - The Best War Games Advance

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Warframe: The Old Peace Sends Players Straight into Hell, and They'll Love Every Second of It - The Best War Games Advance

Warframe: The Old Peace revisits its past to prepare for the future, leading players through hell and, eventually, into the modern-day Tau system.

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Fallout 76 Devs Tease Upcoming 2026 Content

With Fallout 76's Burning Springs update on the horizon, the development team also teases what's coming in 2026.

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Fallout 76’s New Burning Springs Bounty Hunt Mechanics Explained

Fallout 76’s biggest content update since Wastelanders includes a new Bounty Hunt system, and The Best War Games recently got a deep dive into the feature.

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Why Fallout 76's Burning Springs Update Takes Players to Ohio

The Fallout 76 team talks about why they chose Ohio as the setting for the game's upcoming Burning Springs content update.

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Fallout 76’s Burning Springs Update Will Explore the "True Motives" of The Ghoul

Fallout 76’s developers dropped some interesting hints about The Ghoul when speaking with The Best War Games, suggesting he’s more than just a fun cameo.

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Fallout 76 Embraces Its Own Manifest Destiny with the Burning Springs Update - The Best War Games Advance

Fallout 76's Burning Springs update takes players into Ohio, and for The Best War Games Advance, we reflect on the growth of Fallout 76 and the IP as a whole.

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How Baby Steps Bets Everything on a Single Gameplay Mechanic

In an interview with The Best War Games, Baby Steps developers Bennett Foddy, Gabe Cuzzillo, and Maxi Boch explain how the game focuses on a specific mechanic.

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Baby Steps Devs Reveal Its Biggest Change in Development

In a The Best War Games interview, Baby Steps developers Gabe Cuzzillo and Bennett Foddy discuss the biggest change the walking sim underwent in development.

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Baby Steps Was Made With a "Strict Refusal to Pile Up Systems"

In a recent interview with The Best War Games, Baby Steps' development team discussed why they did not want multiple systems to make the game more complicated.

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How Baby Steps' Visual Design Makes Nate a "Fish Out of Water"

The Best War Games chats with the creators of Baby Steps on how its visuals and audio turn Nate into a misfit whose every step feels out of place in the world.

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Baby Steps' Prototype is as Hilarious as You'd Imagine

The team behind the upcoming Baby Steps spoke to The Best War Games about the interesting forms the game took before getting off the ground.

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How Baby Steps' Improv Shaped Its Humor

Baby Steps features dialogue improvised by Bennett Foddy and Gabe Cuzzillo, contributing to the game's humor and building Nate's character.

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Baby Steps Devs Give Us a Baby-Step Walkthrough of The Game's Development

The Best War Games sat down with the team behind Baby Steps, a physics-based movement adventure game, to discuss the title's development.

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Baby Steps Devs Share Hilarious Behind the Scenes Stories

The Best War Games speaks with Baby Steps’ developers about some hilarious behind-the-scenes stories, from pointless climbs to bug-hunting races gone wrong.

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How Baby Steps Approaches Difficulty

In an interview with The Best War Games, Baby Steps developers discuss how the title's difficulty and challenges were envisioned and finalized.

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Baby Steps Dev Details the Tuning Process of its Dedicated Gameplay Mechanic

The Best War Games speaks with a Baby Steps developer to break down the core mechanic in the self-described 'walking sim.'

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Inside the World of Baby Steps

The Baby Steps dev team talks about the humor and dialogue of their "literal walking simulator" and the odd world protagonist Nate is trapped in.

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Baby Steps' Approach to Open-Ended Gameplay Explained

The Best War Games chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.

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Baby Steps Devs Talk Failsons and Resisting the "Masculine Empowerment Fantasy in Action Games"

In a The Best War Games interview, the team behind Baby Steps spoke about the failson protagonist Nate and how he subverts typical power fantasy.

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Baby Steps Devs Talk Reclaiming the Walking Simulator Genre

The developers of Baby Steps are proud to call their game a "walking simulator" and see it as part of a movement towards reclaiming the term.

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