As players explore the Frostland in Frostpunk 2, they will encounter Outposts, and other points of interest, from which they can extract resources. To perform that extraction, players must connect the point of interest to a City, or another Settlement, with a Trail or Skyway. This guide is here to elaborate upon that process, and it will help players establish Trails and Skyways in Frostpunk 2.

Harvesting Areas are special points of interest in Frostpunk 2's Frostland with resources that can be extracted without the establishment of a Trail or Skyway. While Harvesting Areas may not output resources as quickly as Outposts, it is often worthwhile to dedicate Frostland Teams to them.

frostpunk 2 hltb
Frostpunk 2: How Long to Beat (& How Many Chapters)

Players who have questions about the length of Frostpunk 2's campaign, and about its open-ended game mode, can find answers here.

Frostpunk 2: How to Make Trails

Players should begin by clicking on the point of interest that they want to connect by Trail. This action will bring up the location's information pane, and fans of city building games should click "Connect Path" or "Connect Trails" at the bottom of it.

Alternatively, players can start their Trails by clicking the "Trail Construction" circle in the bottom-right corner of the screen and then clicking on the post at the point of interest.

frostpunk 2 make trail

Players will now find that they are in control of a line that originates at the selected point of interest. The goal is to connect that line to a post that sits at the edge of a City (or to another Trail that is already connected to that post). To perform that connection, survival game fans must create the Trail in segments, and here is how that is done:

  1. Move the cursor near to the point of origin to reveal a dot matrix.
  2. Click on a dot that is in the direction of the City (or a Trail that is already connected to it) to expand the dot matrix.
  3. Continue selecting dots that are in the direction of the City (or a Trail that is already connected to it) to keep expanding the dot matrix.
  4. Click on the post next to the City (or on a Trail that is already connected to it), and then click the check mark that appears.

To note, each Trail segment requires Heatstamps, Prefabs, and time to create. Furthermore, Frostland Teams will be occupied for the duration of the build. As such, fans should try to minimize the number of segments that they create. One way to minimize segments is passing Trails by the posts that are scattered across the Frostland, as the dot matrix extends very far in their vicinity.

If a player does not have enough Frostland Teams to create a Trail, they should build another Logistics District in their City. Alternatively, fans can research a building that provides additional Frostland Teams (via the Frostland section of the Idea Tree) and add that building to an already-established Logistics District.

Frostpunk 2: How to Make Skyways

While Trails are definitely useful, Skyways offer the following benefits:

  1. Certain Outposts can be converted to Settlements, which can provide additional materials, if they are connected to a City by Skyway. Notably, this type of conversion can only be performed after researching "Settlement Heating" within the Heating section of the Idea Tree.
  2. Connecting an Outpost by Skyway increases its resource output.
  3. More resources can be transferred between a Colony and a City if they are connected by Skyway.

To make a Skyway, players must first research "Skyways" in the Frostland section of the Idea Tree. When that is done, fans of post-apocalyptic games will find that a "Skyways Construction" circle has appeared in the bottom-right corner of the screen when viewing the Frostland. Players can then click on that circle, click on the post at the point of interest that they want to connect, and follow the same process that they used when establishing Trails.

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Frostpunk 2
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Released
September 20, 2024
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
Checkbox: control the expandable behavior of the extra info

Developer(s)
11 Bit Studios
Genre(s)
Strategy, Survival, City Builder