Pre-release marketing for Forza Motorsport focused heavily on the technical advancements that led to such a polished graphical and gameplay experience for players, but one of the game’s biggest innovations hasn’t received nearly as much fanfare. Rather than simply handing players a collection of high-end cars and real-world tracks to enjoy and calling it a day, developer Turn 10 Studios also made a radical change to player progression. By rethinking the way players pay for vehicle upgrades and unlocks, Forza Motorsport makes it easy for racers to focus on fixing up their dream car rather than building up their bankroll.
One Forza Motorsport Feature Should Become a Sim Racing Standard
Christopher is a Features writer from the USA who has been playing, working on, and writing about video games for over 20 years and has a lifelong passion for the gaming industry as a whole.
He began writing about the industry for ActiveXbox in 2004 where, during his tenure, Christopher produced news stories, game reviews, and provided editorial coverage of E3 for several years. After years spent writing about games, Christopher moved to Los Angeles to spend the next part of his career working on them. Working with developers and publishers including Activision Blizzard and Saber Interactive, Christopher provided production support and quality assurance assistance on over a dozen titles for PC and consoles.
Following an extended break from the gaming industry, Christopher is excited to be writing about games once again as part of the Features team at The Best War Games. When he's not gaming you can find Christopher exploring his beautiful home state of Colorado, auditioning for voice over work, covering the VR industry on his Nerd Corner YouTube channel, or planning out his next big adventure.
He began writing about the industry for ActiveXbox in 2004 where, during his tenure, Christopher produced news stories, game reviews, and provided editorial coverage of E3 for several years. After years spent writing about games, Christopher moved to Los Angeles to spend the next part of his career working on them. Working with developers and publishers including Activision Blizzard and Saber Interactive, Christopher provided production support and quality assurance assistance on over a dozen titles for PC and consoles.
Following an extended break from the gaming industry, Christopher is excited to be writing about games once again as part of the Features team at The Best War Games. When he's not gaming you can find Christopher exploring his beautiful home state of Colorado, auditioning for voice over work, covering the VR industry on his Nerd Corner YouTube channel, or planning out his next big adventure.
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