Thanks to Final Fantasy 7 Remake, fans of the FF7: Advent Children film can now get extremely close to replicating the thrilling fight scenes featured in this Final Fantasy 7 movie. And as with other Final Fantasy entries, FF7 Remake retains the unique gameplay mechanic the original FF7 introduces: magic in the form of Materia, or orbs of condensed energy.

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Following the same mechanics as its original counterpart, Materia in FF7 Remake, players can equip Cloud and his teammates with Materia in order to gain access to powerful spells and effects. However, before players even get to use Materia and its game-changing effects, fans may first need to know where exactly they can obtain these powerful trinkets.

Barrier (Green Materia - Magic)

Barrier Materia
  • Price: 1,500 G
  • Level 1: Barrier
  • Level 2: Manaward
  • Level 3: Manawall

This more defensive Final Fantasy spell is given to Cloud by Jesse in Chapter 4. However, the Material also becomes available in Chapter 9 in the narrow alleyway inside Wall Market. This Material gives access to efficient protection spells.

Binding (Green Materia - Magic)

Binding Materia
  • Price: -
  • Level 1: Sleep
  • Level 2: Silence
  • Level 3: Berserk

Cloud can only get Binding during Chapter 9 in Sector 6 Slums, specifically near the area of the second robot hand puzzle. When used, the Materia’s spells can stop enemies from functioning normally, be it through stopping their spells or rendering them unable to discern opponents in combat.

Cleansing (Green Materia - Magic)

Cleansing Materia
  • Price: 300 G
  • Level 1: Poisona
  • Level 2: Esuna
  • Level 3: Resist

Primarily the status ailment recovery tool in the Final Fantasy game, Cleansing becomes available in most Item Shops for 300 G after completing the “Rat Problem” mission. After players clear Chapter 5, Cleansing also becomes available in Vending Machines.

Fire (Green Materia - Magic)

Fire Materia
  • Price: 500 G
  • Level 1: Fire
  • Level 2: Fira
  • Level 3: Firaga

One of the more iconic elemental spells in the Final Fantasy title, Fire is Cloud’s default Materia. However, it can be acquired in the Abandoned Factory in Chapter 3 during the “Just Flew In From The Graveyard” mission. Item Shops also have this Materia for 500 G.

Healing (Green Materia - Magic)

Healing
  • Price: 600 G
  • Level 1: Cure
  • Level 2: Cura
  • Level 3: Regen
  • Level 4: Curaga

Considered the go-to recovery Materia in the game, Healing is Barret’s starting Materia. Cloud acquires this when Chapter 2 begins, courtesy of Jesse. It can also be purchased for 600 G in Sector 7 Slums - Item Shop. When foraging, Healing can be found in Chapter 5 just beside the Shinra employee on the left side of the train when the level begins.

Ice (Green Materia - Magic)

Ice
  • Price: 500 G
  • Level 1: Blizzard
  • Level 2: Blizzara
  • Level 3: Blizzaga

Capable of freezing enemies in the game, Ice becomes available beginning Chapter 3. Players can purchase the Materia from Sector 7 Slums - Item Shop with 500 G or find it in the Scrap Boulevard Cave during “A Job For The Neighborhood Watch.” Likewise, the item also becomes available in Chapter 13, where i t’s located inside a small cage alongside a chest and other Shinra boxes.

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Lightning (Green Materia - Magic)

Lightning
  • Price: 500 G
  • Level 1: Thunder
  • Level 2: Thundara
  • Level 3: Thundaga

This shocking spell in the Final Fantasy game is Barret’s default offensive Materia. However, beginning Chapter 3, players can also purchase this in the Sector 7 Slums - Item Shop. Likewise, this Materia once again becomes available from the Vending Machine near Crab Warden’s boss battle stage in Chapter 5.

Poison (Green Materia - Magic)

Poison
  • Price: 1,500 G
  • Level 1: Bio
  • Level 2: Biora
  • Level 3: Bioga

Players can locate the Poison Materia in the Vending Machine after defeating Queen Grashtrike in Chapter 5. However, another Poison Materia becomes available after Chapter 10 when players climb the top of a certain ladder and accessing its small area.

Revival (Green Materia - Magic)

Revival
  • Price: -
  • Level 1: Raise
  • Level 2: Arise
  • Level 3: -

Powerful enough to revive allies, players can get Revival after they defeat Roche in Chapter 4. It should be along the path Cloud takes throughout the story, so players need to stay sharp and not miss it.

Subversion (Green Materia - Magic)

Subversion
  • Price: -
  • Level 1: Breach
  • Level 2: Dispel
  • Level 3: -

Players need to acquire this Final Fantasy spell via farming, specifically the Ghoul that is encountered in Chapter 11. Once acquired, this spell becomes extremely useful in stopping various spell effects.