Fallout has had some incredible factions that have shown true strength and power over the centuries after the Great War. From the common raider to the tech-obsessed Brotherhood of Steel, a multitude of factions have proved why they're still around, and they've shown what they can offer to a wasteland that's constantly rebuilding itself to the betterment of a fallen world.
However, while some factions show strength, power, and survival, there are other factions that need to be a tad more realistic. We've gone through all Fallout factions and picked ones that we think wouldn't survive the real world when logic is applied to their causes, numbers, and facilities.
The Best Factions In The Fallout Series
One of Fallout's biggest staples is a host of intriguing factions for players to interact with. Today, we're looking into the best of them.
Caesar's Legion
A Charismatic Leader Cannot Save the Legion's Aggression and Fanaticism
- Featured in: Fallout: New Vegas
- Estimated Collapse Time: Weeks (post-Caesar)
The Legion exists only because of Cesar, and they would not be able to continue without Caesar. Considering that Caesar has a terminal brain tumor, and his faction houses barbarians and aggressive raiders who follow his word into action, it's fairly obvious that when Caesar falls, the Legion will enter a complete state of disarray, and dismantle into splinter factions that cannot agree with who should lead, when in reality, none of them are fit to lead because they do not have the same understanding of the Roman Empire as Caesar does.
Even if Caesar was somehow cured of his tumor, the fact remains that his mortality would catch up with him, and further expansions of the Legion from the Hoover Dam to the whole Mojave and beyond the wasteland would just lead to more aggressive members, too much land and manpower to manage, and an eventual breaking point.
While the Legion may be well equipped for aggressive expansion through murdering and burning everything in their path, they would also eventually crumble to stronger powers. The Legion's lack of interest in technology makes them an easy target for expanding factions of the Brotherhood of Steel and their Power Armors, making the Legion easy to wipe out if they dared to leave the Mojave.
The Minutemen
A Military of Volunteers Would Fold Fast, Even With Strong Leadership
- Featured in: Fallout 4
- Estimated Collapse Time: Months, but potentially a few years
The Minutemen aren't ruthless conquerors; they're just a group of good people trying to bring back strength and companionship through the wasteland of the Commonwealth. While they are armed, it's a last resort, and the Minutemen would prefer peaceful negotiation and the request to join their numbers as a unified bundle of settlements that can restore the Commonwealth to what it once was.
While this ambitious dream does sound like the perfect way to fix the wasteland, it's also steeped in optimism that not everyone shares. Fighters are volunteers, and a decentralized militia built from farmers and settlers won't have what it takes to fend off ruthless raiders, armies of super mutants, malfunctioning bots, and hostile takeovers from other groups.
The Minutemen are comprised of a small group of settlers with laser muskets, and even their main base has an artillery that's not exactly going to be effective in culling the dangers of the Commonwealth with just a few explosive shells. While the dream might be forever, the logistics of it certainly are not, as leadership roles will fail to materialize, as will willing participants.
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The Railroad
A Faction of Synth Smugglers Would Fall to Paranoia, Snitches, and a Lack of Resources
- Featured in: Fallout 4
- Estimated Collapse Time: Days
The fact that the Railroad even exists is hilarity at its finest, because this is a faction that wouldn't last a few weeks if it existed in real life. Not only was the Railroad almost destroyed by the Institute, a faction made entirely of technologically advanced underground boogeymen, but those who remain still stick to their admirable cause of freeing synths from their makers and integrating them within society to blend in with humans as if they were one and the same.
While a noble pursuit, the wasteland and humanity prove that nobility is the fastest way to get killed. The Railroad's numbers would never grow, as people would be too concerned with staying alive instead of helping literal robots act like humans. There's a reason that the Railroad hides underground in secret bunkers, and that's because their numbers are weak and finite, and there could be no expansion efforts made that would help them last in a world that doesn't trust each other.
The Railroad would be the first to fall because they wouldn't have the support of the Commonwealth or anyone else who wanders into their path. People don't want to help each other, and chasing after rogue synths is a fool's game in a world where it's kill or be killed.
The Children of Atom
Radiation Poisoning Would Ensure This Faction Wouldn't Survive Their Worship
- Featured in: Fallout 3, Fallout 4
- Estimated Collapse Time: Weeks
The Children of the Atom quite literally worship Atom, nuclear weapons, and all things radiation. The Children adore it and see nuclear firepower as holy tools that should be worshiped. It's a rather absurd religious movement that's somehow made dangerous expansions across the wasteland, but the members involved would definitely not last a few days, if not a few agonizing weeks, if they continue on.
The Children of the Atom bask in radiation, and the long-term exposure to such strong radiation won't turn them into Ghouls; it will just poison them with a slow and painful death. Not only is the radiation sickness going to be fatal and painful, but the absurdity of the religion itself will no doubt cause members to eventually stray from the establishment and seek their own factions.
Religious zealots are bound to arrive, and further division within a small community will break the core principles of this religion. Outside of the fact that worshiping atomic bombs and nuclear fallout will kill them, they're a faction more interested in worship than they are with militiarized power, so they could easily get steamrolled if they were deemed even the smallest of threats.
The Enclave
A Faction of Pre-War Fascists Would Genocide Themselves Through the Desire to Be Pure
- Featured in: Fallout 2, Fallout 3
- Estimated Collapse Time: Years
The Enclave declares itself as the inheritor of the Earth due to its status as pre-War United States survivors and the children of said survivors. They do not mix with the wasteland, and they do not engage with anyone outside of the safety of their secluded areas. The Enclave exists in secret, amassing great weapons, technology, and numbers to ensure that when the time is right, they can cleanse the Earth of its mutated population to bring America back to a pre-War status.
The Enclave is hilariously incompetent in their philosophy, as they deem wastelanders as impure, and they would kill them just as they would a super mutant or a ghoul. The Enclave desires genocide of all those impurities, and would create a holocaust against mankind if it meant that their ideology would remain pure of pure-blooded Enclave Americans, which is exactly why this faction isn't lasting outside a few years.
The Enclave would collapse simply because it wouldn't have the numbers to withstand rival factions. Their desire to be pure means that they would need to constantly breed for new numbers, contained within the secret bunkers that keep their genes separate from the wastelanders. There would also be constant infighting over who's pure and who's not, to the point where they're more likely to kill each other than they are to stand against the might of the NCR and the Brotherhood of Steel.
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