With an abundance of Fallout games as reference, the Fallout show on Amazon Prime Video has quite the selection when it comes to adapting live-action versions of characters, stories, and locations. For the latter, these locations have become staples of the show, especially with Season 1 of Fallout taking place in Los Angeles, and Season 2 of Fallout taking place in the Mojave Wasteland, both areas with iconic locations from the games.
Some incredibly famous locations from the Fallout games have appeared in the Fallout live-action series, which has forever changed how we perceive them when we re-enter Fallout, Fallout 2, and Fallout: New Vegas. However, there are some locations not featured in the show that feel forever changed due to the context around their existence, which we'll talk about in-depth below.
10 Things That Happened Between Fallout 76 And Fallout 3
There are 175+ years between Fallout 76 and Fallout 3, and we'll showcase the most important events that occurred between both Post-War games.
Shady Sands
The Capital of the New California Republic, Left in Nuclear Ruins
- Featured in (Game): Fallout, Fallout 2
- Featured in (Show): Fallout: Season 2, Episode 2 "The Golden Rule"
Shady Sands was a pivotal location in Fallout and Fallout 2, and it was a location that showed the Vault Dwellers that society was attempting to move on from the Great War, centuries after its occurrence. Shady Sands was a bastion of hope that society could rebuild within the ashes of the old world, and the New California Republic desired peace and prosperity. That was, until the Fallout TV show.
Shady Sands caught the eye of Hank MacLean, an executive from Vault-Tec who was cryogenically unfrozen to become the overseer of Vault 33. Hank's loyalties to the ideals of Vault-Tec forced his hand, and he destroyed Shady Sands with a nuclear bomb. By 2296, Shady Sands is a desolate memory, and fans of the first two games can do nothing but mourn and pay their respects to the locations in-game.
The Cathedral
The Secret Home of The Master Hits Different With the Arrival of New L.A. Vaults
- Featured in (Game): Fallout
- Featured in (Show): TBC
The Cathedral conceals the Master's headquarters, who was a diabolical villain in the original Fallout, who was infected with FEV, and was inspired to turn mankind into a race of Super Mutants under the Unity, unifying them against war to be one common faction. The Master was vastly intelligent and had an army of Super Mutants, all within the Boneyard of New California.
The Master was active for decades before his death in 2162, and the Master would send out legions of Super Mutants to find humans to turn into more soldiers. That included unlocking Vaults. With the Fallout show, we're introduced to Vault 31, 32, and 33, a trio of connected vaults brimming with humans. Knowing this, it provides more shocking context to the Cathedral and the Master, because he never found a perfect farming place for his Super Mutants, and we can only go here in-game and wonder how close he came to discovering these Vaults.
The Strip
Gambling Splendor Has Turned Into Desolation and Deathclaws
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 4 "The Demon in the Snow"
A pivotal visit to anyone who dares embark through the Mojave Wasteland is the New Vegas Strip, where many can attempt to make their fortune through gambling. Powered by electricity and a promised safe zone for people to spend their money without fear of a bullet to the face, the Strip is where Mr. House calls his home, and ensures high society and a decent nightlife reigns supreme above all the violence outside those walls.
Cut to 2296, and the Strip has been completely abandoned. While the buildings remain fairly intact, the population has ventured elsewhere, as Deathclaws from Quarry Junction have decided to nest here as their new home. It's sad to go to the Strip in New Vegas seeking joy, only to remember that in a few years' time, this place has been abandoned and left to the Deathclaws and the feral ghoul Kings, with no House in sight.
Freeside
A Set of Slums Where Everyone Struggles to Survive
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 5 "The Wrangler"
Freeside is a town near the Strip of New Vegas, and it's a place where all the vagabonds fester. While you won't fight high society in Freeside, you will find an abundance of merchants who are just trying to get enough caps to get by. Despite this, it's also where you might have the most fun, as there's plenty of interesting characters, including the King's School of Impersonation, where anarchists and fugitives alike are kept in check by the King, the Elvis impersonators.
Freeside hasn't changed much over the years, and even with the Strip having been taken over by deathclaws and abandoned, Freeside holds strong. It's nice to see a familiar location thriving, even if it is a tad sad to look at the King's School and think about all those ghoulified Kings in 2296.
Camp Golf
A Headquarters of the NCR Rangers, Since Abandoned
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 3 "The Profligate"
By 2281, Camp Golf had become a staple of the NCR, and it was where their Rangers would call their headquarters. Camp Golf was filled with an NCR population that the Courier could interact with, and this building, once owned by Robert House, even had a portrait of him and Liberty Prime, showcasing his integral involvement in America's prosperity.
Sadly, by 2296, Camp Golf was completely abandoned. The NCR has left Camp Golf to be a forgotten part of history, and all that remains are memories of Fallout: New Vegas for the Couriers that ventured here, and surprisingly, Victor, one of Mr. House's Securitron scouts that fans of the games might fondly recognize.
Vault 24
A Cut Vault from Fallout: New Vegas Receives New Life in the Show
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 1 "The Innovator"
Vault 24 has been one of Fallout's greatest mysteries for years, simply because there was a cut jumpsuit for Vault 24 in the files of Fallout: New Vegas. Rumors of Vault 24 have circulated for years, and it's impossible not to be tuned in with Fallout lore and not think of Vault 24 when you're wandering the Mojave Wasteland. However, the Fallout show finally puts the questioning to rest, as there's an official answer to what Vault 24 is, and what it was supposed to be.
In the show, Lucy and the Ghoul venture to Vault 24 and uncover research into mind-control from Vault-Tec, where they used Americans and brainwashed them into becoming communists. Vault 24's mind-control technology becomes imperative to the storyline of the show for Season 2, but it also serves as a solution to a greater mystery, as players of New Vegas no longer have to wonder what could've been with Vault 24.
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Novac
The Iconic Dinky T. Rex Arrives, Albeit the Wrong Way
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 1 "The Innovator"
Novac is an important location in Fallout: New Vegas, as it's where the Courier first meets Boone, a former First Recon sniper of the NCR, who now serves as the lookout for the settlement of Novac, which in itself is an abandoned motel noted for its giant Dinky the T. Rex statue that marks the entrance of the motel. The location in live-action reinforces Boone's desire to leave with the Courier, since the location has since been overrun by Khans, which Boone certainly would've been able to defeat if he had stayed.
Not only does Novac feel different due to its brief importance in the show and how it's moved on from Boone, but it also feels different because it looks visually different. Novac has a different layout in the show, and in fact, Dinky is facing the wrong way, as instead of facing the road, it faces the pool.
The Fort
Where Caesar and the Legion Resides, and Where Their Fate Remains Forever Changed
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): TBC
Entering The Fort in Fallout: New Vegas is where players will first get to meet Caesar and the majority of his fanatical loyalists from the Legion. Here, players will see the horrors of crucifixion, along with soldiers preparing for war, all while their leader, Caesar, sits within his tent and commands his armies with his incredible intellect and charisma. Those unfazed by Caesar can kill him, or simply leave, as the law of the wasteland will eventually take care of the Legion and Caesar's command.
However, Fallout: New Vegas isn't the last we see of Caesar, as his corpse is on display in no man's land between two warring Legion camps who can't decide who the successor of Caesar will be. While this location isn't the Fort, it's hard not to venture here in-game and look upon Caesar without seeing his tumor-swollen skeletal remains that have the true successor written on a note on his corpse.
Lucky 38
Robert House's Command Center of New Vegas Withstands Nuclear Winter
- Featured in (Game): Fallout: New Vegas
- Featured in (Show): Fallout: Season 2, Episode 5 "The Wrangler"
The Lucky 38 Resort and Casino might seem like a bastion of New Vegas due to its towering size over the rest of the Vegas Strip, but it's actually a desolate building with Securitrons and Mr. House, with not another soul inside. The Lucky 38 is where Mr. House would make his forever home in a quest for both immortality and the protection of New Vegas, and he's been placed within a life support chamber for over 200 years since the bombs fell.
Not only is Mr. House vital to Fallout: New Vegas, and his fate at the hands of the Courier a mystery, but his meddling in the affairs of Vault-Tec and that of America's fate in the Pre-War era are put into question with his appearances in the show. Venturing to the Lucky 38, one can only wonder if House is still alive somewhere in the future of 2296, or if, for once, the House doesn't always win.
Boston Airport
Elder Maxson's Placement of the Brotherhood of Steel is Given Greater Context
- Featured in (Game): Fallout 4
- Featured in (Show): TBC
The Boston Airport is a location from Fallout 4, and while it does not feature in the Fallout series, it does prove to be a point of discussion that's vitally important for the show. Heading to the Boston Airport in-game will allow you to visit the Prydwen, along with the Brotherhood of Steel, which is led by Elder Maxson. While the canon ending of Fallout 4 isn't explicitly stated, the constant reference to Elder Maxson and the Commonwealth chapter of the Brotherhood of Steel makes it fairly clear that they're in charge of the Commonwealth now.
Venturing here in-game with the knowledge of how the Commonwealth Chapter is viewed by other members of the Brotherhood of Steel shows the vast power that this Chapter has brought to the BOS, and how Elder Maxson was vital for the command. It recontextualizes the area and provides further questions in 2296 of what the Commonwealth Chapter is up to, where is Liberty Prime, and what's Maxson's next move in the midst of a potential civil war?
- Release Date
- April 10, 2024
- Network
- Amazon Prime Video
- Showrunner
- Lisa Joy, Jonathan Nolan
- Directors
- Frederick E. O. Toye, Wayne Che Yip, Stephen Williams, Liz Friedlander, Jonathan Nolan, Daniel Gray Longino, Clare Kilner
- Writers
- Lisa Joy, Jonathan Nolan
Cast
-
Ella PurnellLucy MacLean -
Aaron MotenMaximus
- Franchise(s)
- Fallout
- Creator(s)
- Geneva Robertson-Dworet, Graham Wagner