The original creators of the Fallout gaming series have candidly reflected on how Bethesda reshaped the post-apocalyptic RPG franchise. Tim Cain and Leonard Boyarsky, key members of the original creative team for 1997's Fallout and its 1998 sequel Fallout 2, helped establish the series under Interplay Entertainment before Bethesda's acquisition of the IP in the early 2000s. Under creative lead Todd Howard, Bethesda transitioned the franchise from an isometric CRPG, to first- and third-person action role-playing beginning with Fallout 3.
The original Fallout series focused heavily on tactical, turn-based mechanics with choice-driven storytelling, placing them alongside canonical CRPG titles like Baldur's Gate 2 and Planescape: Torment. Fallout 2 evolved from its predecessor, expanding on its open-ended game design, and leaning further into a darker sense of humor in its narrative and dialogue. The sequel was well received by fans and critics on launch, but it has left a legacy as one of the greatest RPGS of all time. Bethesda's acquisition of the franchise in the mid-2000s increased its mainstream appeal instantly, thanks to their reputation of crafting respected modern RPGS like the Elder Scrolls games.
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Original Fallout Developers Would Have Changed Fallout 3 and 4
Speaking in an interview with Game Informer, co-creators Tim Cain and Leonard Boyarsky elaborated on the evolution of the series. The pair state that the original team would not have pursued the same vision as Bethesda for Fallout 3 and Fallout 4. Cain plainly asserted that he "would have gone in a different direction" if Interplay had retained control of the franchise. Although he does not expand on what direction the series would have taken, he praises Bethesda's approach to the IP and acknowledges Fallout 3's commercial success by pointing out that it sold millions of copies, showing that it resonated with players.
Boyarsky, who was the art director of Fallout and refined aspects of Fallout 2's narrative and design, shared Cain's compliments for Bethesda's approach. He commended Fallout 3's RPG mechanics and claimed that it was "closer to what we would have done" should they have developed a sequel. He continues with his praise for Bethesda's art direction in Fallout 4, which became more vibrant and colorful than the bleak and gritty Washington Wasteland of its predecessor. Despite his commendations, Boyarsky felt as though the 2015 Game of the Year nominee Fallout 4 "moved away" from the deeper RPG mechanics of its precursor, broadening in appeal by sacrificing its complexity.
Cain and Boyarsky's remarks arrive amid fan discussions on the future of the Fallout franchise. Long-time players of the series often lament Bethesda's open-world shooter mechanics in comparison to Interplay's unforgiving game design, particularly as titles like Disco Elysium and Baldur's Gate 3 have been huge successes for contemporary CRPGs. Fallout 3 and Fallout 4 transitioned the franchise from a cult classic into a global phenomenon, paving the way for sequels, spin-offs, a live-service MMO, and many more adaptations. Without simplifying certain mechanics or sacrificing elements of its identity, Fallout may never have become the iconic gaming series it is today without Bethesda's creative input.
Cain and Boyarsky's comments underline a tension among Fallout fans: change is often necessary for growth. Their legacy in shaping the retro-futuristic series should not be ignored, as Interplay's input formed the blueprint of what has made Bethesda's Fallout so popular among players. Fans of the series will continue to speculate on what is next for the series, particularly after the conclusion of season two of Amazon's Fallout TV show. This is evident in the Fallout 3 remaster shadow-drop rumors that were widely discussed among fans during the conclusion of the show. For now, players will have to wait for Bethesda's next announcement on the future of Fallout.
- Video Game(s)
- Fallout, Fallout 2, Fallout 3, Fallout 4, Fallout 76, Fallout Shelter, Fallout: New Vegas, Fallout: Brotherhood of Steel, Fallout Tactics: Brotherhood of Steel
- Creation Year
- 1997
- Developer(s)
- Interplay, Black Isle Studios, Bethesda, Obsidian Entertainment, Micro Forté
- Publisher(s)
- Interplay, Bethesda Softworks