Summary
- Players can get overwhelmed with choices in Fallout 76 - from main missions to daily quests, there's plenty to do.
- Not all daily quests are worth doing, but completing ones like Cop A Squatter can offer great rewards in a short time.
- Finding rare apparel items or valuable mods are just a couple of reasons why some daily quests are worth pursuing in Fallout 76.
There are lots of things to do in Fallout 76. The game offers lots of main missions, hours of side missions, expeditions, events, daily ops, daily quests, and more. Sometimes, players can get a little overwhelmed when choosing what to do in a given gaming session.
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When it comes to daily quests, however, not all of them are worth doing. Daily quests like Someone To Talk To and Thrill Of The Grill can take a while to complete, and they don't offer great rewards. Thankfully, there are a handful of daily quests that are worth completing on a regular basis. Whether it is down to the scrip, XP, how quick they are, or the rare items, there are many different reasons why some daily quests in Fallout 76 are worth doing.
Updated on July 19, 2024, by Benjamin Joe: Since this article was written, the Fallout TV series was released. Due to the popularity of the show, lots of new players are leaving the vault for the first time to explore all that post-war Appalachia has to offer. This article covered some of the most rewarding daily quests that players could do. However, there were a few more that deserved to be featured for various reasons. As such, this article has been updated to include even more of the best daily quests in Fallout 76 for gamers to pursue.
10 Cop A Squatter
Clear Out Some Enemies For Some Goodies
- Base XP: 600
- 70 Caps
- 8 Scrip
- Ammo, Aid, Random Plan, A Mod
- A Chance To Receive A Legendary Item
Cop A Squatter is an easy daily quest that has the potential to give out some good rewards. It can be started by speaking to Chief in the Watoga Emergency Services building. Once there, Chief will talk about a location where some squatters need to be removed. It is then just a question of dealing with the squatters.
This daily quest usually takes only a couple of minutes to complete, making it good for those gamers who don't have much time to play. It also offers some pretty decent rewards for those who do it. It is worth noting that the mod is potentially the best reward. There are some very valuable mods in the world of Fallout 76. The Enclave Flamer Mod and Enclave Reflex Sight are two mods that are hard to come by. If a player is lucky enough to get one of the rare mods, then it can be traded with another player for some nice items.
9 Play Time
Listen To The Murderous Nanny
- Base XP: 300
- 20 Caps
- 7 Scrip
- Random Junk
- A Chance At Rare Apparel
Chloe is a Miss Nanny robot. She can be found in Berkeley Springs, and she mistakes the player for the child she is supposed to be looking after. This may not sound too bad, but she is actually trying to have the child killed. In order to do this, she sends the player, 'the child,' out on a dangerous mission in the hopes that the player won't return. Whether it is picking flowers, collecting creature innards, or attending a 'play date,' they all end in the same way. They end with the player having to fend off some enemies.
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The reason why this is one of the best daily quests in Fallout 76 to complete is because it gives players a chance at getting a rare apparel item. Players typically do this quest in the hopes of getting a Tattered Field Jacket. This item is the most valuable piece of clothing in the whole game.
8 Queen Of The Hunt
Kill A Cryptid And Process Its DNA
- Base XP: 900
- 125 Caps
- 7 Scrip
- Random Aid, Ammo
- A Chance For Rare Apparel
Queen Of The Hunt is a daily quest that can be activated when a player enters the Mire region after reading Shelby O'Rourke's terminal entries. The player is tasked with hunting a cryptid and taking some of its DNA to be analyzed at the Hunter's Shack.
There are 3 locations that the player can check out to find the cryptid. It will only spawn at one of the 3 locations, so there's a 33% chance of finding the cryptid in the very first location. Once found, it needs to be killed, and its DNA needs to be taken to the Hunter's Shack. The rewards for this daily quest are also pretty good. Just like the previous daily quest, there's a small chance for the player to receive a piece of rare apparel for completing Queen Of The Hunt.
7 Trick Or Treat
Collect Pumpkins For An Unstable Robot
- Base XP: 200
- 20 Caps
- 4 Scrip
- Pumpkin Grenades
- Radioactive Pumpkins
Trick Or Treat is a very easy daily quest to complete. It involves speaking to Jack O'Lantern over at the Pumpkin House. He will ask the player to bring him 10 pumpkins.
The quest marker usually tries to take players to a fissure site. Instead, gamers can just head behind the Pumpkin House, as there are 10 pumpkins dotted around the back garden. The rewards aren't the best, and it doesn't offer many Caps, but this quest can be completed in less than a minute.
6 Waste Not
Take Out Some Robots And Take Their Red Rocket Cores
- Base XP: 300
- 20 Caps
- 7 Scrip
Another quick and easy daily quest, Waste Not, is best completed just after completing Trick Or Treat. This is because the quest locations are very close to each other. Players will need to take out three enemy robots located just north of Freddy Fear's House Of Scares. Once they are downed, gamers can loot their Red Rocket Cores and deposit them at the nearby Red Rocket Station.
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This daily quest doesn't offer anything special in terms of rewards, but it is a very quick mission, making it a pretty good one to do regularly.
5 Idle Explosives
Collect Some Explosives For An Injured Robot
- Base XP: 700
- 90 Caps
- 7 Scrip
- Junk And Aid Items
- A Chance For A Plan/Weapon/Mod/Armor Piece
- A Chance For Rare Apparel
This daily quest is a must for players who want to try their luck at getting their hands on the Tattered Field Jacket. This mission can be started by heading to the Southern Belle Motel. The player will see Boomer, an injured officer robot who will ask the player to retrieve some explosives.
It's worth noting that the player doesn't need to return to Boomer with the explosives after collecting them. Upon picking up the last explosive item, the quest will be completed. It is also worth mentioning that some of the possible quest locations can be difficult for lower levels.
4 The Importance Of Communication
Help Wren Maintain Her Equipment
- Base XP: 700
- 60–80 Caps
- 8 Scrip
- Raider Reputation
- 3 Treasury Notes
- Junk/Aid Items
If the player heads to the Crater, they'll meet Wren. She hangs out in a building towards the back of the settlement. When spoken to, she will task the player with collecting three Radio Vacuum Tubes. The locations of these tubes will be marked on the player's map. One of the three tubes will be broken, and the player will need to repair it at a Tinker's Workbench before handing it over to Wren. If the player's intelligence is 8 or higher, then there's an option that will net gamers some extra rewards for completing the quest.
It's worth noting that, despite being called a daily quest, players can only complete this particular mission once every two days. There are two raider-based daily quests in the Crater, and players will be tasked with completing one of them each day.
The possible Radio Vacuum Tube locations are listed below.
- Wavy WIllard's Water Park
- Watoga
- Wade Airport
- Valley Galleria
- Highland Marsh
- Eastern Regional Penitentiary
3 Retirement Plan
Help Rocksy 'Deal' With A Quitter
- XP Varies
- 8 Scrip
- 10–25 Caps
- Random Armor Piece
- A Chance To Receive A Plan
- 3 Treasury Notes
Retirement Plan is the other daily quest that players can do for the raiders in the Crater. As mentioned in the previous entry, this quest can be done once every two days. To complete it, speak to Rocksy. She can always be found leaning up against a broken school bus in the middle of the settlement. Here, she'll ask the player to deal with a former raider.
There are already a couple of other raiders who are heading for the former raider. It's possible to speak to these raiders first and either bribe them, kill them, or convince them to leave the former raider alone. The player doesn't have to go and speak to them as it doesn't change the overall outcome of the mission. However, speaking to them before dealing with the former raider will give the player some extra caps.
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When the player tracks down the former raider, there are a couple of things that they can do. First, kill the former raider and then report to Rocksy for payment. Second, allow the former raider to leave unharmed and lie to Rocksy.
2 Heart Of The Enemy
Continue The Brotherhood Of Steel's Research
- Base XP: 800
- 100 Caps
- 8 Scrip
- Random Aid/Junk/Ammo
- A Chance For A Legendary Item Or Plan
After the player has progressed through some of the main storyline, they will come to Fort Defiance. It's here that players can begin this daily quest. The first time the player completes this quest, they will need to do a few additional things. After that, they will only need to complete the last couple of steps each day to complete the quest. When completing the daily quest for the first time, the player will need to do the following:
- Read Scribe Grant's Terminal
- Learn More About Mission 099-01
- Find The Automated Research Terminal
- Power Up The Automated Research Terminal
- Use The Automatic Research Terminal
- Retrieve Viable Scorchbeast DNA
- Put The Scorchbeast DNA in The Centrifuge
- Analyze The Scorchbeast DNA
Once the player has completed the quest for the first time, they won't need to complete all of the steps above each time they opt to complete the quest. They will just need to kill a Scorchbeast and take its DNA to be analyzed.
1 Vital Equipment
Return Stolen Equipment To Ward
- XP Varies
- 60 Caps
- 8-11 Scrip
- 3 Treasury Notes.
- Random Junk/Aid Items
- Settler Reputation
Vital Equipment is a daily quest that was introduced in the Wastelanders update. It involves the player speaking to Ward over at Foundation. He will explain how raiders have stolen a piece of equipment and then task the player with retrieving it.
There are a few ways that this quest can be completed. First, confront the thief and confiscate the item, either by talking or fighting. Then, return to Ward with the stolen item. Second, if the thief is already dead, loot the stolen item from his/her body and bring it back to Ward. Third, talk with the thief and allow them to keep the stolen item. The first two options will award players the items listed above. However, if the player opts to let the thief keep the item, then they will only receive 3 treasury notes, some XP, and some raider reputation.
Fallout 76
- Released
- November 14, 2018