Peter Molyneux, the innovative developer who created the original Fable series, has given his thoughts on the upcoming reboot ahead of its launch in Fall 2026. Fable's original trilogy was the flagship series of Lionhead Studios, the British video game development studio founded by Molyneux and other games industry veterans.
Though his work is often seen as controversial, Peter Molyneux is undoubtedly a legend of the video game industry. Molyneux saw his first breakout success story with the release of the PC game Populous, the title credited with creation of the "god game" genre of video games. The concept was expanded on with the release of Black & White, the debut game released by Lionhead Studios in March 2001. Fable, which launched in 2004 for the original Xbox and PC, was Lionhead's biggest hit to date, spawning two full sequels and multiple spin-offs.
Every Fable Game, Ranked
The Fable reboot should be coming in 2026, but the Xbox game will need to be truly special to surpass Lionhead's original trilogy.
Peter Molyneux Shares His Response to Gameplay of Microsoft's Fable Reboot
In an interview with IGN, Peter Molyneux has revealed his thoughts on the upcoming reboot of Fable, sharing his initial response to the title's gameplay reveal. Unveiled during Microsoft's January 2026 Xbox Developer Direct presentation, developer Playground Games detailed the upcoming Fable reboot's gameplay features, teasing the return of fan-favorite aspects such as the morality system and the ability to romance nearly any NPC in the game. The game's combat system was also detailed, along with its dynamic world, which will see major changes occur to its landscape and characters based on the actions of the player's main character.
"When I watched the gameplay trailer, I just felt myself tearing up," said Molyneux of the Fable reboot's first look. "I am someone who cries frequently," admitted Molyneux, "and I felt incredibly emotional, and the reason I felt emotional was:... This thing that we created, it's going to live, it’s going to carry on." Molyneux went on to praise the new title's decision to create a full reboot of the Fable franchise, rather than attempting to continue the story of the original trilogy, though he did express appreciation for the game's callbacks to its predecessors, stating "I loved seeing some of those references."
While Molyneux was largely complimentary of the extensive Fable gameplay features that were shown, he did share some of his more critical thoughts, admitting that the game's aesthetic "felt a bit antiseptic" to him. "I never thought of Fable as being clean and all the angles being sharp and defined," Molyneux said of the game's look. "It's more chaotic." Despite this minor gripe, he acknowledged that the developers would have "months and months" to add the characteristic grit and grime that he associates with the series. He also makes it clear that he is very much looking forward to playing the game himself, not as a critic looking to find flaws in the title, but as "someone who truly loves and adores" the universe of the Fable games.
With the franchise stepping into the modern era for the first time, Fable's opportunity to fully realize its potential has never been more clear. While many long-time players have fond memories of Fable's original trilogy, it can't be denied that some of the game's original premise, and many of the promises made by Peter Molyneux himself, were not completely fulfilled at the time. In spite of this, the franchise has become one of Xbox's most beloved series, and it undoubtedly stands as a truly unique icon of western RPGs. In today's gaming landscape, some of the most ambitious and unlikely concepts have come to life in ways that would have been impossible in generations past. If Fable can accomplish everything it's set out to, it can solidify itself as yet another milestone in gaming history.
- Released
- 2026
- Developer(s)
- Playground Games
- Publisher(s)
- Xbox Game Studios
- Engine
- unreal engine 4, forza tech
- Franchise
- Fable
- Genre(s)
- Action RPG, Adventure