Summary
- The Fable reboot by Playground Games brings excitement to fans of the original trilogy, but may differ in tone and gameplay.
- Uncertainty surrounds Fable 4 due to development team change and lackluster spin-offs post-Fable 3 release.
- Fable games traditionally have slow starts, but Fable 4 could benefit from a stronger, more engaging introduction.
Playground Games' upcoming Fable reboot, though shrouded in mystery, is exciting to many fans of the classic games from Lionhead Studios. So far, many signs point to Fable reprising several aspects of the original trilogy. But really, it's hard to know exactly what to expect, for better or worse.
The Next Fable Needs to Break the Original Trilogy's Tradition of Slow Intros
Fables 1 Through 3 Kick Off at a Snail's Pace
The original Fable trilogy holds up remarkably well in the modern age. Its one-of-a-kind rendition of a fantasy world, absurd humor, and surprisingly deep and unique world design make it unlike any other mainstream RPG franchise, and all three games are extremely replayable due to their focus on player choice. It can be frustrating, then, that they start off so excruciatingly slow.
Whether it's a result of gaming conventions of the time or one of the many quirks of the original minds behind Fable, all three mainline entries take an oddly long time to get the ball rolling. This is especially true for the second and third games, which force the player through extended, sometimes unnecessary, tutorials. These tutorials, though contextualized within the game world, often take the form of busywork or other bland activities.
Take the beginning of Fable 2, for instance. The game starts with players as a child, making their way through the streets of Bowerstone with their sister in an attempt to raise enough money to get a music box. To get the money, players must participate in tedious tasks like collecting posters and eliminating oversized bugs in a warehouse. This sequence teaches players about a number of Fable 2's mechanics, like the morality system and basic combat, but it's dragged out to the point where it feels like a chore, especially on repeat playthroughs.
How Fable 4 Can Start Off Strong
In defense of the original Fable trilogy, these slow openings that focus on trivialities do serve a purpose: they offer a strong contrast, showing the protagonist in their status quo environment before everything goes pear-shaped. It can certainly be argued that this sort of incredibly slow intro helps elevate the feeling of satisfaction players get when their Fable character becomes more powerful later on.
That said, Fable 4's intro doesn't need to be boring in order to offer a similar experience. Considerations like more mechanically interesting gameplay scenarios and less tutorialization could go a long way toward streamlining the beginning of the game, even if Playground wants to retain the slow-burn approach. Alternatively, certain tutorials could be skippable, as many players probably won't need too much explanation for basic, ubiquitous mechanics like aiming or swinging a sword. If the new Fable can focus more on its cast of characters and world-building during its first few hours, and less on tedious tutorialization or frivolous dialog, it will have a better chance of hitting the ground running.
Fable is an RPG developed by Playground Games and published by Microsoft. Set in Albion, the game challenges players to define what it means to be a hero.
- Developer(s)
- Playground Games
- Publisher(s)
- Xbox Game Studios
- Franchise
- Fable
- Platform(s)
- Windows, Xbox Series X, Xbox Series S
- Genre(s)
- Action RPG, Adventure