Wild West C.O.W.-Boys of Moo Mesa Reveals Issue 1 Variant Cover [EXCLUSIVE]
The Best War Games exclusively reveals a variant cover for Wild West C.O.W.-Boys of Moo Mesa, as well as some details about the upcoming comic book.
Chip 'n Clawz vs The Brainioids Team Talks Making a Comic Book-Inspired Hybrid RTS Game
The team behind Chip 'n Clawz speaks to The Best War Games about how the game is bringing the third-person action and RTS genres together.
The Blood of Dawnwalker Devs Talk Creating a Vampire Game, Quests With Player Agency at the Forefront, and More
The Best War Games recently spoke with The Blood of Dawnwalker's lead quest designer and writer to discuss Rebel Wolves' upcoming vampire game.
Dying Light: The Beast Opens Up on Community, Legacy, and Support
The Best War Games sat down with members of Techland to discuss the upcoming Dying Light: The Beast and what it means for the franchise and for the fans.
Beast Mode Is More Than You Think in Dying Light: The Beast
Dying Light: The Beast's Beast Mode may look like a basic fury mechanic at first glance, but its mechanics and evolution tell a very different story.
Dying Light: The Beast Dev Says Its Guns Aren't Your 'Old War Veteran Grandpa Guns'
The Best War Games speaks with Techland about the array of guns available for players to use throughout Dying Light: The Beast's campaign.
Dying Light: The Beast Dev Promises "The Weirdness, The Goofiness, The Unexpected is Still There"
In a The Best War Games interview, Techland devs state that Dying Light: The Beast will still contain the offbeat elements fans know and love.
Dying Light: The Beast Devs Go All-In on its Gameplay Direction
The Best War Games speaks with Techland to discuss how Dying Light: The Beast's gameplay iterates upon the formula from the franchise's previous titles.
Dying Light: The Beast's Nighttime Experience Makes It a '2-in-1 Type of Game'
Dying Light: The Beast’s day-night cycle changes more than the atmosphere, shifting the game’s rules, tone, and how players interact with the world.
Dying Light: The Beast's Parkour Trusts Its Players
Dying Light: The Beast keeps the IP's parkour front and center, and developers speak with The Best War Games about how its design places great faith in fans.
How Dying Light: The Beast's Audio Design Differs From DL2
Speaking with The Best War Games, a Techland developer breaks down Dying Light: The Beast's sound design and direction compared to Dying Light 2.
Dying Light: The Beast Dev Details Biomes in its Open-World Map
Dying Light: The Beast players will be able to explore a variety of different biomes within the rich open world of Castor Woods.
From Humble Origins to Rapid-Paced Work, Here's How Dying Light: The Beast Was Developed
The Best War Games speaks with Techland developers about how Dying Light: The Beast came to be, from the first days to the hard ones and everything in-between.
After Dying Light: The Beast, Techland Says It Has More Ideas for Future Games
Dying Light: The Beast celebrates 10 years of the Dying Light franchise, and developer Techland has assured fans that it has plenty more ideas.
The Blood of Dawnwalker's Vampire Protagonist is Cut From a Different Cloth
The Blood of Dawnwalker's protagonist, Coen, is a different kind of vampire that strikes a balance between being fun to control and honoring folklore.
How Chip 'n Clawz vs. The Brainioids' Character Designs Evolved
The team behind Chip 'n Clawz vs. The Brainioids speaks with The Best War Games about how the upcoming title's character designs developed.
How Blood of Dawnwalker Places a Premium on Player Agency in its Quest Design
Blood of Dawnwalker's writer and lead quest designer share how the game aims to place player agency at the forefront of its branching questlines.
Dying Light: The Beast Dev Details the Difference Between Cartoon Zombies and Truly Terrifying Monsters
The Best War Games sat down with the team behind Dying Light: The Beast to discuss how the game's zombie foes will be primed for horror.
Dying Light: The Beast Dev on Co-Op: "There's definitely something special about facing a horde of zombies with your buddies"
The team behind Dying Light: The Beast speaks with The Best War Games about the upcoming game's co-op mode and the zombie mayhem it'll entail.
Dying Light: The Beast Devs Give Deep Dive on the Franchise's Key Pillars
Dying Light: The Beast devs speak with The Best War Games about its key pillars: ferocious zombies, hardcore nights, and thrilling parkour.