How Baby Steps Approaches Difficulty
In an interview with The Best War Games, Baby Steps developers discuss how the title's difficulty and challenges were envisioned and finalized.
Genre-Bending Horror Game Concierge Reveals $500 Bounty Ahead of Launch [EXCLUSIVE]
The Best War Games can share another exclusive look at Concierge, a peculiar horror game with genre-bending challenges and a $500 bounty.
Baby Steps Dev Details the Tuning Process of its Dedicated Gameplay Mechanic
The Best War Games speaks with a Baby Steps developer to break down the core mechanic in the self-described 'walking sim.'
Inside the World of Baby Steps
The Baby Steps dev team talks about the humor and dialogue of their "literal walking simulator" and the odd world protagonist Nate is trapped in.
Baby Steps' Approach to Open-Ended Gameplay Explained
The Best War Games chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.
Baby Steps Devs Talk Reclaiming the Walking Simulator Genre
The developers of Baby Steps are proud to call their game a "walking simulator" and see it as part of a movement towards reclaiming the term.
Baby Steps is Doing Everything AAA Execs Say Games Shouldn't Do - The Best War Games Advance
For The Best War Games Advance, we speak with Baby Steps' developers about its development and design—specifically how they reject AAA design sensibilities.
‘’Survival Crafting is Having a Moment Right Now’’ Voyagers of Nera Dev Talks the Growing Popularity of the Survival Crafting Genre
The Best War Games sits down with Voyagers of Nera developer Treehouse Games to discuss how the survival crafting genre is going from strength to strength.
Assassin's Creed Shadows: How Ubisoft Bordeaux Brought a Side-Scroller to Life in Claws of Awaji
Assassin's Creed Shadows features a unique side-scrolling section in Claws of Awaji, and the story of its creation is as interesting as it is.
Rami Ismail Talks New Tactical Reverse Bullet Hell Australia Did It
Rami Ismail provides an exclusive look at his new game Australia Did It, which fuses strategy elements with fast-paced reverse bullet hell combat.
Little Nightmares 3 Producer Talks Co-Op Gameplay and the Franchise’s Future: “I Think This Is Just the Beginning”
The Best War Games chats with Little Nightmares 3 producer Coralie Feniello about co-op gameplay, character design, and the future of the series.
Rami Ismail Talks Australia Did It’s Delightful Mix of Genres
Rami Ismail's Australia Did It combines tactical strategy, tower defense and reverse bullet hell elements to create a truly unique experience.
Australia Did It Creator Rami Ismail Talks the Importance of Taking Risks
Developer Rami Ismail discusses the importance of risk-taking in game development, and how he challenged himself when creating Australia Did It.
Taskmaster Shares a Sneak Peek at Season 20 Premiere [EXCLUSIVE]
The Best War Games shares an exclusive sneak peek at the first episode of Taskmaster season 20, which is scheduled to premiere later today.
Assassin's Creed Shadows: Claws of Awaji Dev Details the DLC's Overall Direction
The Best War Games speaks with Assassin's Creed Shadows' Claws of Awaji content director about its narrative, gameplay, and new location.
Little Nightmares 3 Hands-On Preview: A Leap for the Series
The Best War Games spends some time with Little Nightmares 3, an upcoming atmospheric horror game with a memorable art style and tense co-op moments.
Retro-Futuristic RPG Aether and Iron Shares New Gameplay [EXCLUSIVE]
The Best War Games shares an exclusive new look at Aether and Iron, an upcoming retro-futuristic RPG taking place in 1930s NYC with anti-gravitational tech.
Digimon Story: Time Stranger Hands-On Preview
The Best War Games plays through several hours of Digimon Story: Time Stranger, a systems-rich creature collector with endless strategizing.
Firefighting Simulator: Ignite Shares New Gameplay Ahead of Launch [EXCLUSIVE]
The Best War Games shares an exclusive new look at Firefighting Simulator: Ignite just a day ahead of its release on PC and current-gen consoles.
How Darkswarm’s Alien Foes Focus On Body Horror
The DarkSwarm developers drew inspiration from classic body horror media such as The Thing to create visceral and terrifying alien foes.