Interview: Hearthstone Devs Talk Starships and Draenei Lore in The Great Dark Beyond Expansion
The Best War Games chats with Hearthstone developers about The Great Dark Beyond expansion's starship mechanic and exploring Draenei lore through cards.
Metal Slug Tactics Interview: How to Make a Tactics Game Feel Like Metal Slug
The Best War Games chats with Liekr Studio CEO Aurelién Loos about Metal Slug Tactics' unique run and gun gameplay.
Walk of Life Devs Talk Long-Term Vision
The Best War Games caught up with Icelandic developer Porcelain Fortress to discuss the upcoming life sim board game Walk of Life, among other things.
Arcane's Executive Music Producer Talks The Making of its Soundtrack
Arcane's executive music producer discusses how the reception of the show breathes new inspiration into its final arc in an interview with The Best War Games.
Walk of Life Devs Discuss Iceland’s Place Within the Video Game Industry
In a The Best War Games interview, Walk of Life devs discuss the upcoming board game-like life sim title as well as Iceland's relationship with the industry.
Metal Slug Tactics CEO Talks Roguelike Gameplay and Build Variety
Leikir Studio CEO Aurelién Loos speaks with The Best War Games about how a wide variety of character builds keeps Metal Slug Tactics runs feeling fresh.
Cozy Management Game Dungeon Inn Shares New Gameplay Ahead of Launch [EXCLUSIVE]
The Best War Games exclusively shares the launch trailer for Dungeon Inn, a cozy new strategy management game that just launched on Steam.
Why Walk of Life’s Art Style Taps into Cartoons Like Futurama, Rick and Morty
In an interview with The Best War Games, Porcelain Fortress devs discuss their upcoming game, Walk of Life, and why its style emulates popular cartoons.
Teamfight Tactics Into the Arcane's Exclusive Characters Explained
Teamfight Tactics' newest set Into the Arcane is an homage to the show's second season, featuring exclusive champions that fans will love.
How Lost Ark's Mechanics Fit Into Its Narrative
Lost Ark's gameplay mechanics weave into its narrative the same way the latter feeds into mechanics, and its community lead explains how this is done.
Apex Legends Devs Talk Going Back to Year One with Launch Royale
The Best War Games speaks with various members of the Apex Legends team to learn about how its recently released Launch Royale LTM came together.
Pathologic 3’s Creative Director Talks Time Travel, Narrative Vision, and More [Interview]
Pathologic 3's creative director breaks down its various returning and all-new narrative and gameplay elements in an interview with The Best War Games.
Lost Ark's Community Lead Talks Release of its 'Biggest Endgame Update Ever'
In an interview with The Best War Games about Lost Ark's October updates, Community Manager Roxanne Sabo detailed new mechanics and future dates to watch.
Apex Legends Devs Talk 'Season of Support'
The Best War Games speaks with a handful of Apex Legends devs regarding all the new content available in Season 23, also dubbed the Season of Support.
Alien: Rogue Incursion Won't 'Pull the Same Tricks' From the Films, Dev Says [EXCLUSIVE]
Alien: Rogue Incursion writer reveals how the upcoming game will seek to differentiate itself from the films that inspired it.
Apex Legends Season 23's 'Lifeline Revived' Rework Explained
Apex Legends season 23 is reworking the combat medic Lifeline in order to bring her up to the current state of the battle royale game.
How Pathologic 3 Will Incorporate Prior Events and Characters
In an interview with The Best War Games, Pathologic 3's director spoke to how it will relate to previous plot elements while also advancing the narrative.
How Pathologic 3’s Multiple Timelines Affect Its Story and Gameplay
The Best War Games speaks with Pathologic 3's creative director about how time travel and multiple realities will feed into its other core components.
Helldivers 2: Why the K-2 Throwing Knife May Always Be the Black Sheep of Throwables
While the K-2 Throwing Knife is one of Helldivers 2's unique weapons, what makes it special may be why it's often overlooked.
Toyama Says Slitterhead is a 'Bit Rough Around the Edges' Like Silent Hill
Silent Hill creator Keiichiro Toyama explains what fans of the classic horror game should expect from his upcoming horror action game Slitterhead.