FragPunk Creative Director Talks Competing in the Hero Shooter Genre as a New IP
In an interview with The Best War Games, Bad Guitar's creative director Xin Chang speaks on Fragpunk's plans to take on the hero shooter scene.
FragPunk's Shard Card System Explained
Bad Guitar's creative director Xin Chang spoke to The Best War Games about the ins-and-outs of how FragPunk's Shard Card system will work.
How FragPunk Has Changed Since Its Playtests
In an interview with The Best War Games, FragPunk creative director Xin Chang speaks about how the game has changed since its playtests.
Assassin's Creed Shadows Creative Director Talks Making the Open-World Setting of Japan
The Best War Games speaks with Assassin's Creed Shadows creative director Jonathan Dumont about the creative direction and setting of the open-world title.
Why Every Ubisoft Quebec Assassin's Creed Game Has Two Protagonists
The Best War Games speaks with a Ubisoft Quebec dev about the studio's pattern of featuring two protagonists in AC games, including Assassin's Creed Shadows.
Assassin's Creed Shadows Dev Talks Historical Context, Emotional Moments, and More
Assassin's Creed Shadows dev Brooke Davies details how the team tells a historically informed tale of two very different protagonists.
Assassin's Creed Shadows Dev Talks World Design, Balancing Two Protagonists, and More
Assassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and more.
Doom: The Dark Ages Hands-Off Preview - Doom Slayer Goes Medieval
The Best War Games recently saw Doom: The Dark Ages in action, and its shaping up to be the Doom Slayer's largest, most ambitious adrenaline-fueled romp yet.
Assassin's Creed Shadows: The Animus Hub Finally Explained
Initially known by its codename 'Infinity,' the Animus Hub has finally been explained by Ubisoft, including details about its purpose and features.
Assassin's Creed Shadows Hands-On Preview: Living the Samurai and Shinobi Fantasies
Read The Best War Games's hands-on preview to hear how Assassin's Creed Shadows honors the pillars of its franchise, its setting, and its gameplay.
Super7 Reveals New Vinyl Figure of Snoopy as Joe Cool [EXCLUSIVE]
The Best War Games exclusively reveals a new Super7 vinyl figure of Snoopy as Joe Cool, one of the many alter egos of the anthropomorphic beagle.
Interview: Bioshock Lead Designer Talks Stray Kite Studios And Its New Game Wartorn
Paul Hellquist, senior designer on Borderlands and lead designer on Bioshock, spoke to The Best War Games on his team's upcoming game, Wartorn.
How the Developers Behind Bioshock and Borderlands Are Crafting a New Fantasy IP With Wartorn
In an interview with The Best War Games, Stray Kite CCO and Bioshock lead designer Paul Hellquist spoke on the world of the upcoming roguelite RTS Wartorn.
Eternal Strands Interview: Devs Talk Emergent Gameplay, Optional Reactivity, and More
The Best War Games had the chance to speak with industry veterans Mike Laidlaw and Frederic St-Laurent about the upcoming title, Eternal Strands.
Bioshock Lead Developer Talks Going Indie With Wartorn
Stray Kite CCO and senior Borderlands designer Paul Hellquist spoke to The Best War Games about entering the indie market with Wartorn.
Eternal Strands' Monster Hunter-Like Progression Explained
The Best War Games's recent interview with Yellow Brick Games reveals just how much Monster Hunter DNA there is in its debut title, Eternal Strands.
How Eternal Stands Leverages The Industry Expertise of Yellow Brick Games
The Best War Games's recent conversation with Eternal Strands developer Yellow Brick Games shed light on how its industry experience shaped the game.
Interview: Sloclap Discusses How Previous Titles Like Sifu Shaped Rematch's Development
The Best War Games sat down with developer Sloclap to discuss Rematch, an upcoming soccer game that emphasizes immersion and teamwork.
Eternal Strands' Physics Systems Make Its World Your Greatest Weapon
The complex and intricate systems underlying Eternal Strands' combat turn it into a game where the world itself becomes the player's weapon.
Rematch Devs on Creating an Immersive Soccer Experience
In an interview with The Best War Games, developer Sloclap opened up on its new game, Rematch, and how it aims to immerse players into the world of soccer.