Interview: How Civilization 7 is Shaking Up the 4X Genre
The Best War Games speaks with Sid Meier's Civilization 7 lead designer Ed Beach and executive producer Dennis Shirk about this latest entry to the 4X genre.
How Eriksholm: The Stolen Dream Marries Its Setting, Gameplay, and Story
Speaking with The Best War Games, Eriksholm developer Anders Hejdenberg pulled back the curtain on the game's setting, gameplay, and immersive narrative.
Satisfactory Community Celebrates Eighth Pass It On Contest
Celebrating games, the eighth Pass It On competition saw what kind of works of art players could make in two hours, resulting in a walkable gallery.
Scaravan 66 Developers Talk Crafting Its Unique Player Experience
The Best War Games speaks with the Scaravan 66 team about bringing their vision to life and how that has changed throughout its development.
Dragonkin: The Banished's Endgame Content Explained
Dragonkin: The Banished features an extensive and customizable End Game mode, with The Best War Games speaking with an Eko Software dev about how it all works.
Civ 7's Emergent Narrative System is a Game-Changer
In a recent interview with The Best War Games, Sid Meier's Civilization 7 lead designer Ed Beach talked about the game's brand new emergent narrative system.
The World of Scaravan 66 Explained
Scaravan might seem like a simple car combat game, but The Best War Games speaks with Lithic Entertainment about the worldbuilding under the hood.
Dragonkin: The Banished's Hub Explained
Dragonkin: The Banished players will be upgrading their hub throughout the game, and The Best War Games spoke with an Eko Software dev about what to expect.
Civ 7 Dev Talks Biggest Changes to Warfare
In a recent interview with The Best War Games, Sid Meier's Civilization 7's executive producer Dennis Shirk discusses the biggest changes to warfare.
Virtua Fighter 5 R.E.V.O. Dev Talks Rollback Netcode, Rebalancing, and Franchise Future
The Best War Games recently had the chance to sit down with Virtua Fighter producer Seiji Aoki to discuss the exciting changes in Virtua Fighter 5 R.E.V.O.
Laika: Aged Through Blood Review
Laika: Aged Through Blood is a unique "Motovania" that offers moments of zen-like gameplay punctuated by frustrations holding it back from greatness.
KARMA: The Dark World Preview
KARMA: The Dark World is an intriguing horror experience that will leave players with a lot of questions.
Big Helmet Heroes Shows New Gameplay Footage Ahead of Launch [EXCLUSIVE]
The Best War Games shares an exclusive new look at Big Helmet Heroes, an adorable beat-em-up adventure that's launching in early February 2025.
How Virtua Fighter 5 REVO’s Rollback Netcode is a Literal Game Changer
Virtua Fighter 5 REVO's implementation of rollback netcode makes a case for it being the definitive version of the same for competitive online play.
Date Everything Reveals New Character Dante the Fireplace [EXCLUSIVE]
Meet another member of Date Everything's cast of 100 dateable objects and concepts: Dante the Fireplace.
Dune: Awakening Dev Talks Designing Arrakis, Balancing Survival Gameplay, and More
Dune: Awakening executive producer talks the highs and lows of developing a survival game set on the iconic desert planet of Arrakis.
Why Dural Is Absent From Virtua Fighter 5 REVO
One of the more glaring omissions from the recent release of Virtua Fighter 5 REVO is Dural, but it turns out there's a good reason for her absence.
Interview: Kingdom Come: Deliverance 2 Dev Talks Kuttenberg's History and Its Place in the Game
The Best War Games interviews Warhorse Studios about Kingdom Come: Deliverance 2's Kuttenberg, its history, its inclusion, and its gameplay opportunities.
How Dune: Awakening Remains Faithful to the Books and Films
Upcoming survival game Dune: Awakening makes sure to honor both Frank Herbert's novels and Denis Villeneuve's films in its story, combat, and design.
Rift of the NecroDancer Interview: A Rhythm Game Like No Other
The Best War Games chats with Rift of the NecroDancer developers about the monsters and music of this long-awaited rhythm game follow-up.