Killing Floor 3 Hands-On Preview: It's Zed Time
After a couple of hours with Killing Floor 3, it's clearly a huge improvement over the last two games in the Tripwire Interactive franchise.
Avowed Dev Details the World of The Living Lands
The Best War Games caught up with a developer on Avowed to talk about designing its exotic setting of The Living Lands within the world of Eora.
Avowed Details The Core Theme at The Heart of its Story
Speaking with The Best War Games, an Avowed senior narrative designer weighs in on the theme behind the game's story and the choices players will make.
Moonlighter 2’s Town-Building Mechanics Make Tresna Feel Like a Living World
The Best War Games chats with Moonlighter 2: The Endless Vault dev Digital Sun abou the game's new setting of Tresna, and how it will factor into gameplay.
Obsidian Dev Discusses Avowed's Development Journey
5 years on from its 2020 announcement, Avowed is set to finally hit shelves this year, having endured quite the development journey.
Lost Ark Dev Details Third Anniversary Celebrations
The Best War Games catches up with a Lost Ark developer about the game’s third anniversary celebrations, a new class, and previous festivities.
Lost Ark Dev Talks Upcoming Wild Soul Advanced Class
Lost Ark’s new Wild Soul advanced class will be introduced in February, and The Best War Games spoke with an Amazon Games dev about it.
Why Lost Ark’s Third Anniversary Is Its Biggest Yet
The Best War Games speaks with Lost Ark associate franchise lead at Amazon Games Matthew Huston about how the game is celebrating its community.
Why Avowed Doesn't Feature Traditional Classes
The Best War Games chats with Avowed's game director about the deliberate decision to exclude traditional RPG classes, despite having them at one point.
Avowed Dev Details Creation of the Envoy
The Envoy is different from most Obsidian protagonists in a big way, but that also makes them more integrated into Avowed's story.
Avowed Dev Discusses the Importance of Choice and Consequences
Choice and consequence are very important in Obsidian titles, and The Best War Games caught up with the developer to find out what part they play in Avowed.
How Avowed Embodies The Personal, The Political, and The Metaphysical - The Best War Games Advance
Avowed is a complex game pulled together by three important and interconnected strands: the personal, the political, and the metaphysical.
Moonlighter 2’s Inventory and Roguelike Changes Will Keep Players on Their Toes
The Best War Games chats with Moonlighter 2: The Endless Vault dev about the game's increased emphasis on roguelike mechanics and refined inventory system.
The First Berserker: Khazan Devs on How the Game Fits into the DNF Universe
The Best War Games caught up with Nexon to discuss its upcoming soulslike, The First Berserker: Khazan, and how it fits into the DNF universe.
Game of Thrones: Kingsroad Dev Promises to Immerse Players in the World of Westeros
In a The Best War Games Interview, NetMarble Neo division director Hyun-il Jang discusses the narrative and gameplay of Game of Thrones: Kingsroad.
Laika: Aged Through Blood Devs Talks Present and Future Plans for The Brainwash Gang
In an Interview with The Best War Games, The Brainwash Gang discusses Laika: Aged Through Blood, their plans for the future, and more.
The First Berserker: Khazan Dev Talks the Importance of Challenge
In an interview with The Best War Games, developer Nexon has reassured fans that The First Berserker: Khazan will be approachable for many types of players.
Game of Thrones: Kingsroad Classes Explained
In an interview with The Best War Games, a Game of Thrones: Kingsroad dev explains the design inspirations behind the open-world action RPG's three classes.
Interview: Blade Chimera Dev Discusses Inspiration Behind its Latest Metroidvania
The Best War Games sits down with Team Ladybug to discuss its brand-new metroidvania Blade Chimera and the inspirations that helped shape it.
Nexon Discusses The First Berserker: Khazan’s Approach to World Design
The Best War Games caught up with Nexon to discuss The First Berserker: Khazan and how it approaches world design, balancing a linear approach with freedom.