Common Side Effects Creators Talk Telling a Story of Sickness in a Post-COVID World
Common Side Effects' co-creators Steve Hely and Joseph Bennett talk COVID-19's influence on their new Adult Swim animated series.
Hyper Light Breaker Dev Talks Player Feedback and Early Access Priorities
The Best War Games chats with Hyper Light Breaker's lead producer about how player feedback is guiding Heart Machine's next moves during Early Access.
Common Side Effects Creators Detail Inspiration Behind New Show
Joseph Bennett and Steve Hely talk the TV shows, films, and real-life research and experiences that inspired animated series Common Side Effects.
Why Lost Records: Bloom & Rage's Development Team Chose To Make An Episodic, Choice-Based Game
Lost Records: Bloom & Rage is a story heavily driven by player choice, released in two parts to create an episodic narrative.
Split Fiction: It Took 8 Months to Develop One 10-Minute Section
Split Fiction is filled with various unique gameplay sections, but each one requires a ton of work to bring to life even for a short time.
Avowed's Skill Trees Explained
The Best War Games recently had the opportunity to talk with Avowed game director Carrie Patel about the game's skill trees and how they manifest in gameplay.
Overwatch 2 Dev Teases Season 16 Hero Freja's Connections to Norse Mythology
The Best War Games speaks with an Overwatch 2 senior narrative designer about Freja's connections to her godly namesake in Norse mythology.
Split Fiction Has Good News for Console Gamers
Ahead of its March release, Split Fiction developer Hazelight Studios has some good news for those intending to pick it up on console.
Split Fiction Dev Already Working on Next Game
As Hazelight prepares to ship Split Fiction, the studio is also already hard at work on its next release (and it may or may not be co-op).
Split Fiction Hands-on Preview: Pushing the Co-op Envelope Again
The Best War Games plays a few hours of cooperative, genre-bending title Split Fiction, the latest game from Hazelight Studios.
Why Avowed Players Should Pay Close Attention to the Aedyran Emperor
The Aedyr Empire will play something of a major role in Avowed, and players should keep an eye on the faction's leading emperor.
Killing Floor 3: The Evolution of Zeds Explained
The Best War Games sits down with Bill Munk, the lead combat designer for Tripwire Interactive's Killing Floor 3, to discuss the evolution of Zeds.
Avowed Devs Talk Creating Its Story
In an interview with The Best War Games, Avowed developers discuss the story's central themes and recreating the world of Eora in a brand new style.
Blade & Soul NEO Overview
The Best War Games gets a look at Blade & Soul NEO, a comprehensive remaster of NCSoft's kung fu MMORPG with revamped visuals and all-new systems.
Killing Floor 3 Weapon Mods and Customization Explained
The Best War Games sits down with Killing Floor 3 lead combat designer Bill Munk to discuss weapon modifications and customization in the upcoming sequel.
Avowed Dev Details the Balance Between Magic, Firearms, and Melee
The Best War Games chats with Avowed game director Carrie Patel about Obsidian's efforts to ensure every combat option in the game remains viable at all times.
Avowed Dev Promises Players Will Find Dreamscourge Everywhere
Obsidian's Avowed will center on a plague known as the Dreamscourge, a magical infection that will seriously threaten the player.
Interview: Moonlighter 2 Dev Talks Dungeons, Shopkeeping, and the World of Tresna
The Best War Games interviews Digital Sun about Moonlighter 2: The Endless Vault's shopkeeping and dungeon gameplay, as well as the new world of Tresna.
What to Expect From Avowed's Gameplay
The Best War Games recently caught up with Obsidian Entertainment to talk about its upcoming RPG, Avowed, and what to expect from its gameplay.
Elden Ring Nightreign Hands-On Preview
The Best War Games gets an early look at Elden Ring Nightreign's co-op roguelike gameplay, trying every available class on the way to toppling the final boss.