Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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'Decide About Using Each Individual Bullet': Atomfall Dev Talks Weapons and Combat

Atomfall offers plenty of ways to engage (or not to engage) in combat, but players will want to be mindful of wasting any ammo.

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'Scarlet Lake is One Big Love Letter to Resident Evil 4': Dev Talks Making a Retro Survival Horror Game

In an interview with The Best War Games, Scarlet Lake developer Nocturnal Interactive discusses the game's art style, design, and inspirations.

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'Single-Player MMORPG' Erenshor Reveals Early Access Gameplay and Release Date in New Trailer [EXCLUSIVE]

In an exclusive trailer, Erenshor reveals its unique single-player MMORPG gameplay with simulated players and announces its Early Access release date.

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Atomfall Hands-on Preview: Taking a Wrong Turn at a Crashed Helicopter

The Best War Games spends a little time lost in Atomfall's world, where developer Rebellion pushes freedom and exploration to the fore.

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BAFTAs CEO And Chair of Game Awards Committee Discuss 2025 Nominations

The Best War Games caught up with BAFTA CEO Jane Millichip and Chair of the Game Awards committee Tara Saunders to talk about 2025's nominations.

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Interview: Absolum Devs Discuss Making a Brand New Beat 'em Up IP

Following their pairing on Streets of Rage 4, Dotemu and Guard Crush Games have partnered up again for their RPG and Beat 'em Up hybrid Absolum.

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BAFTAs CEO Jane Millichip Says Most Striking Thing About These Game Awards is ‘How Much People Still Cheer When They Lose’

Ahead of the 2025 Game Awards, The Best War Games sat down with BAFTA CEO Jane Millichip to discuss some of her favourite things about the annual event.

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How Absolum Blends Classic Beat 'em Up Combat With RPG and Roguelike Mechanics

Dotemu and Guard Crush Games' upcoming Absolum blends beat 'em up combat, RPG classes and aesthetics, and roguelike mechanics into something unique.

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Assassin's Creed Shadows Devs Detail Its Role in the Franchise

In a The Best War Games interview, Assassin's Creed Shadows devs talk about building its world and characters in the context of the franchise and lore.

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Assassin's Creed Shadows' Romance Approach Explained

The Best War Games speaks with a Ubisoft dev about the available romance options in Assassin's Creed Shadows and how canon mode factors in them.

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Assassin's Creed Shadows' Side Activities Explained

The Best War Games spoke with Ubisoft to talk about how Assassin's Creed Shadows' side activities are integrated into the world of Feudal Japan.

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Assassin's Creed Shadows Devs Detail Developing Parkour for Japan

Architecture is one of the most important factors for parkour in AC games, and that goes doubly so for Assassin's Creed Shadows' Japan setting.

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Assassin's Creed Shadows' Enemy Detection Explained

The Best War Games caught up with Ubisoft to discuss how Assassin's Creed Shadows handles the concept of enemy detection and how this differs from past games.

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Assassin's Creed Shadows Devs Talk Combat and Assassination Strategies

The Best War Games had the opportunity to chat with Assassin's Creed Shadows devs about various combat strategies players can utilize while playing the game.

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DC: Dark Legion Introduces Voices Behind Batman, Joker, and More [EXCLUSIVE]
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The Best War Games shares an exclusive behind-the-scenes look at DC: Dark Legion, featuring the voices behind Batman, the Joker, Harley Quinn, and the Flash.

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Assassin's Creed Shadows Dev Details Approach to Oda Nobunaga and Hattori Hanzo

An Assassin's Creed Shadows dev discusses the inclusion of key historical figures such as Oda Nobunaga and Hattori Hanzo in the game's story.

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Assassin's Creed Shadows: How the Animus Hub's Anomalies Work

In a The Best War Games interview, a Ubisoft Quebec dev explains how Assassin's Creed Shadows' anomalies work and how they differ from AC Valhalla.

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Assassin's Creed Shadows Dev Details Naoe's Hidden Blade

The Best War Games speaks with Assassin's Creed Shadows' creative director about Naoe's Hidden Blade and how it manifests in the upcoming installment.

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Assassin's Creed Shadows Devs Discuss the 'Level Design' of Japanese Castles

In a The Best War Games interview, Assassin's Creed Shadows devs discuss how its castles serve as gorgeous set pieces and challenging infiltration missions.

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How Absolum's Visuals and Presentation Pay Homage to Comic Books

Animation studio Supamonks has called upon several iconic comic book artists for inspiration on Absolum's art direction and visual style.