PowerWash Simulator 2 Announced, Releasing This Year
Pressure washing gamers won't have long to wait for new jobs and more as FuturLab reveals that PowerWash Simulator 2 is coming sometime this year.
Cralon Dev Discusses Storytelling and Player Choice in a Dungeon-Crawling Game
The Best War Games sits down with Pithead Studio to discuss its approach to storytelling and player choices in the upcoming dungeon-crawler Cralon.
Billie Bust-Up Has Major Hazbin Hotel, A Hat in Time Vibes
The Humble Games Showcase 2025 gave a new look at Billie Bust-Up, really accentuating its Hazbin Hotel meets A Hat in Time vibes.
Every Humble Games Showcase 2025 Exclusive World Premiere Explained
Humble Games Showcase 2025 just revealed four new indie titles, including a roguelite sequel and a spiritual successor to Star Fox.
Everything Revealed At The March 2025 Humble Games Showcase
Humble Games Showcase 2025 brought a huge slate of announcements and reveals that will appeal to just about any indie game fan.
How Cralon Devs Are Approaching Combat and Exploration
The Best War Games sits down with Pithead Studio to discuss its approach to combat and exploration in the upcoming dungeon-crawler Cralon.
Interview: Warframe's Devs Detail Techrot Encore's New Warframe, Boss Mission And More
In an interview with The Best War Games, a host of Digital Extremes developers talk all about Warframe's next big expansion, Techrot Encore.
Guild Wars 2: Janthir Wilds Goes Back to Its Roots in Repentance
Guild Wars 2 digs deep into the franchise's robust history in the Mistburned Barrens, the new zone added in the Janthir Wilds Repentance update.
Kotaro Uchikoshi Talks About the Re-Release of the Infinity Series
Writer and director Kotaro Uchikoshi shares his thoughts on the re-release of Never 7 and Ever 17, his earliest works, in a The Best War Games interview.
Warframe: Techrot Encore’s New Warframe Temple Explained
In a The Best War Games interview, Warframe's design director spoke on the game's 60th Warframe, Temple, who will be released in Techrot Encore.
Kotaro Uchikoshi Details His Process for Creating Mysteries
Kotaro Uchikoshi, creator of the Infinity and AI: THE SOMNIUM FILES series, details his creative process and inspirations in a The Best War Games interview.
Interview: ESDigital Games Talks Making Steel Seed
The Best War Games interviews ESDigital Games about Steel Seed's story and gameplay, as well as Storm in a Teacup's vision to give players something different.
Kotaro Uchikoshi Details The Development Journey of the Infinity Series
In a The Best War Games interview, writer and director Kotaro Uchikoshi discusses the Infinity Series and how these games influenced Zero Escape, AI, and more.
Steel Seed's KOBY Is a Robot Companion With a Soul
The Best War Games interviews ESDigital Games' brand manager about Steel Seed's robotic companion KOBY and how he will help protagonist Zoe on her journey.
The First Berserker: Khazan Explains Its Soulslike Combat [EXCLUSIVE]
The Best War Games offers an exclusive preview of The First Berserker: Khazan's combat, which will feel right at home for soulslike fans.
Steel Seed's Sandbox Design Will Let You Do a Full Pacifist Playthrough
The Best War Games chats with ESDigital Games' brand manager about Steel Seed's sandbox design and how it will let players do a full pacifist playthrough.
Interview: Nocturnal Interactive Details the Solo Development Process of Scarlet Lake
In a The Best War Games interview, Scarlet Lake developer Nocturnal Interactive details the process of developing the retro survival horror game.
'There is No Correct Route': Atomfall Dev Talks Bringing its World to Life
The Best War Games speaks with the head of design at Rebellion, Ben Fisher, about the world and narrative design choices present in Atomfall.
Scarlet Lake Dev Details Its Body Horror Approach to Combat and Monster Design
Scarlet Lake is a retro survival horror game, but perhaps most interestingly is how it incorporates body horror into all of its design elements.
Atomfall Lets You Kill Anyone, But 'If You Kill Absolutely Everyone, There's Still a Mysterious Voice on the Phone Line'
The Best War Games speaks with head of design at Rebellion Ben Fisher about how Atomfall overcomes the creative challenge of letting players kill any NPC.