Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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'We Want Every Game to Have a Shot': ID@Xbox Director Talks Growth and Momentum

The Best War Games speaks with ID@Xbox director Guy Richards about its continued work with independent developers and the overall growth of the program.

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How Diablo Immortal Is Making Player Choices Matter in Upcoming Content

The Best War Games speaks with senior narrative designer Ryan Quinn about how Diablo Immortal's upcoming content will face players with impactful decisions.

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ID@Xbox
'They're Really, Really Big Numbers' ID@Xbox Director Reveals New Royalties Figure

In a The Best War Games interview, ID@Xbox Director Guy Richards reveals the latest royalties figure paid out by the program to independent developers.

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Diablo Immortal Dev Talks Telling a Diablo Story Without the Lord of Terror

The Best War Games chats with senior narrative designer Ryan Quinn about telling Diablo Immortal's story where the eponymous villain has been defeated.

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Rainbow Six Siege X Interview
Interview: Rainbow Six Siege X Game Director Talks Laying the Groundwork for the Future

The Best War Games chats with Rainbow Six Siege X game director Joshua Mills about the major update coming to the game, what inspired it, and where it's going.

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Rainbow Six Siege X Feedback Testing
Rainbow Six Siege X’s Biggest Feedback During Testing Isn’t What You’d Expect

The Best War Games spoke with Rainbow Six Siege X game director Joshua Mills about the game's testing period and one of its most surprising bits of feedback.

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inZOI Interview
Interview: inZOI Director Talks Inspiration, Design, and Unique Features

The Best War Games interviews the producer and director of inZOI about the game's inspiration, design, and the features that set it apart in a crowded genre.

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Rainbow Six Siege X Future Proofing
Rainbow Six Siege X Is All About ‘Future-Proofing’ the Game for the Next Decade

The Best War Games chats with Rainbow Six Siege X game director Joshua Mills about how it fits into the long-term vision of Siege and what that will look like.

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inZOI Sims Better Graphics
Why inZOI Is More Than Just The Sims With Better Graphics

The Best War Games chats with the producer and director of inZOI, an upcoming life sim game that aims to redefine what the genre is capable of achieving.

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Warframe Techrot Encore Four New Protoframes
Warframe Techrot Encore: New Protoframes Explained

As part of the feature buffet coming in Warframe's Techrot Encore expansion, four new Protoframes are being added into the game.

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How a Father-Son Gaming Session Sparked the Creation of inZOI

The Best War Games interviews inZOI director about its inspiration, which happens to be rooted in a shared gaming experience between a father and his son.

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Kaiserpunk Dev Details the Importance of Production Chains

The Best War Games speaks with Overseer Games and Elda Entertainment, who highlight production chains as key to success in their upcoming game, Kaiserpunk.

Warframe Technocyte Coda Techrot Encore
Warframe Techrot Encore: The Technocyte Coda Explained

Warframe's Techrot Encore expansion will focus on the Technocyte Coda, a new Adversary system coming to the game's 1999 chapter.

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inZOI's Facial Capture System Lets You Become a Zoi, But There's a Catch

The Best War Games interviews inZOI's producer and director about the game's Facial Capture system, what it can do, and the catch that comes with it.

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'Simply Put, No' Kaiserpunk Devs Comment on Civ 7 Comparisons

While flattered by the comparisons, some Kaiserpunk devs explain why it's not a Civilization 7 competitor in a The Best War Games interview.

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'A Lot of Change' Hearthstone Devs Discuss the Making of the Into The Emerald Dream Expansion

The Best War Games speaks with two Hearthstone devs for the Into The Emerald Dream expansion about what players should expect from its release.

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With Its 12th Anniversary Looming, Warframe Devs Talk The Game’s Development Evolution

Warframe's Techrot Encore expansion will coincide with the game's 12th anniversary, marking a long history of development evolution.

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PowerWash Simulator 2 Getting a Soap System Just Feels Right

PowerWash Simulator 2 has online and split-screen co-op, as well as other QoL improvements, but the new soap system might impress players the most.

Pitfall Studio discusses making Cralon, a modern dungeon-crawler.
Interview: Cralon Dev Discusses Making a Modern Dungeon-Crawler

The Best War Games sits down with Pithead Studio to discuss the challenges and benefits of making a modern indie dungeon-crawler in Cralon.

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PowerWash Simulator 2's Base of Operations Feels Long Overdue

PowerWash Simulator 2 fixes one of the original's wrongs by finally giving players a base of operations in a way that ties the two games together.