Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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FBC Firebreak Preview: A New Chapter in Remedy's Connected Universe

The Best War Games recently got to see a preview of Remedy Entertainment's upcoming co-op shooter FBC Firebreak, and it made quite the impression.

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Atomfall Dev Talks Development and What's Next

The Best War Games speaks with Rebellion head of design Ben Fisher about Atomfall's early development and changes, as well as what comes next.

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Why Atomfall's Protagonist Has Amnesia

The Best War Games recently spoke with Rebellion about the reasons behind the action survival game Atomfall's protagonist having amnesia.

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Why Atomfall Abandoned the Metroidvania Genre

An Atomfall developer discusses its evolution with The Best War Games and why it switched directions from a more Metroidvania-based design.

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Apex Legends: Alter's Mini-Rework Explained

The Best War Games speaks with Apex Legends lead level designer Devan McGuire about the upcoming changes to Alter's kit, dubbed a 'mini-rework.'

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South of Midnight's Music is a Journey for the Player and Its Creators [Interview]

The Best War Games talks to South of Midnight composer Olivier Deriviere and Audio Director Chris Fox about working on the soundtrack and songs in the game.

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Why Sniper Elite Fans Should Check Out Atomfall

Atomfall doubles down on everything Rebellion has learned with its Sniper Elite franchise, a dev tells The Best War Games in an interview.

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How the Windscale Incident Influenced Atomfall

In a The Best War Games interview, an Atomfall dev discusses the flashpoint for its alternative timeline: the 1957 nuclear disaster on England's north coast.

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How PUBG: Blindspot Connects to the Original PUBG

In an interview with The Best War Games, PUBG: Blindspot's production director spoke about what connects the title to the original PUBG.

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'Can't Wait' Atomfall Dev Talks Xbox Game Pass Release

In an interview with The Best War Games, an Atomfall developer relays his excitement for fans being able to try it out on Xbox Game Pass.

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Atomfall's Leads System Explained

Rebellion's Atomfall takes an atypical approach to gameplay and progression thanks to its Leads system emphasizing investigation.

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Atomfall's Story DLCs Will Go in 'Different Directions'

In a The Best War Games interview, Rebellion's head of design reveals that Atomfall's two post-launch story DLCs will go in 'different directions.'

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Atomfall Gives Players the Keys to the Kingdom - The Best War Games Advance

In a conversation with Rebellion's Ben Fisher, The Best War Games Advance looks at how Atomfall's design pushes player agency in every possible way.

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Inside the Off-Screen Dynamic Between Assassin's Creed Shadows' Two Protagonists

Naoe actor Masumi Tsunoda spoke about the bond she formed with fellow Assassin's Creed Shadows actor Tongayi Chirisa.

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Naoe's Actor Immediately Connected with the Assassin's Creed Shadows Protagonist

MASUMI makes her video game debut in Assassin's Creed Shadows as the shinobi Naoe, a role she was deeply connected to from the first audition.

Austin Wintory GDC Interview
Interview: Composer Austin Wintory Talks GDC Main Stage: A Developer's Concert and the Power of Game Music
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The Best War Games chats with world-renowned composer Austin Wintory about GDC 2025's Developer's Concert, how he's preparing for it, and his love for music.

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Why PUBG: Blindspot Has Hero Shooter Elements

The Best War Games speaks with a PUBG: Blindspot developer about the hero shooter features found in the upcoming top-down tactical shooter.

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How GDC Main Stage: A Developer's Concert Uses Nostalgia as a Cheat Code for Emotional Engagement
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The Best War Games chats with composer Austin Wintory about GDC 2025's Developer's Concert and how fans emotionally engage with the music through nostalgia.

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How GDC Main Stage: A Developer's Concert Went From Experiment to Annual Tradition
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The Best War Games interviews legendary composer Austin Wintory about how GDC Main Stage: A Developer's Concert went from being an experiment to a tradition.

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Interview: Diablo Immortal Narrative Designer on Upcoming Narrative, Choices, and Content

The Best War Games sits down with Diablo Immortal senior narrative designer Ryan Quinn to discuss the upcoming year-long Epoch of Madness and its new content.

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