Show Creator Adi Shankar and Lead Actress Scout Taylor-Compton Discuss Experiences Making New Devil May Cry Anime
The Best War Games sits down with Adi Shankar and Scout Taylor-Compton to discuss the new Devil May Cry anime prior to its launch on Netflix.
Den of Wolves Interview: 10 Chambers Co-Founder Talks Bringing the Heist Shooter Genre Forward
The Best War Games chats with 10 Chambers co-founder and composer Simon Viklund about how Den of Wolves builds upon the team's past work on Payday and GTFO.
Nintendo Switch 2 Hands-On Preview: Playing Mario Kart, Donkey Kong, and More
We go hands-on with the Nintendo Switch 2 hardware, checking out Mario Kart World, Donkey Kong Bananza, and testing the new features of the console.
Devil May Cry Show Creator on How ‘Cosmic Editing’ Helped New Anime Honor the Franchise
The Best War Games spoke with Devil May Cry anime creator Adi Shankar to discuss how he aimed to make the series bring franchise fans together.
Scout Taylor-Compton Talks Bringing Lady to Life in New Devil May Cry Show
The Best War Games caught up with new Netflix anime Devil May Cry's Scout Taylor-Compton to discuss how she tackled playing Lady on the show.
How Den of Wolves Solves the Heist Game Genre's Biggest Problems
The Best War Games speaks with 10 Chambers co-founder Simon Viklund about how Den of Wolves has improved on the formula laid established by Payday and GTFO.
Den of Wolves Hands-On Preview
The Best War Games tries a few heists in Den of Wolves, the upcoming cooperative heist game from the developers behind Payday and GTFO.
Producer of The Last of Us Season 2 Says Kaitlyn Dever Gives a ‘Physically Tremendous’ Performance as Abby
Kaitlyn Dever joins the cast of The Last of Us for its second season, and producer Craig Mazin has heaped praise on her performance as Abby.
Neil Druckmann Describes The Last of Us Season 2 as a ‘Wild Season’
In a recent press conference, The Last of Us Season 2's creator Neil Druckmann expressed his excitement for the second season's launch.
Doom: The Dark Ages Game Directors Talk 'Stand And Fight' Approach to Combat
In a The Best War Games interview, Doom: The Dark Ages' game directors speak about how the title evolves the franchise while also respecting its roots.
Doom: The Dark Ages Directors Talk Dragons, Atlans, and Sandbox Set Pieces
In a The Best War Games interview, Doom: The Dark Ages' game directors speak about its new sandbox levels, as well as the inclusion of dragons and Atlans.
How Doom: The Dark Ages’ Gameplay Differs From Doom Eternal
In a The Best War Games interview, Doom: The Dark Ages' game directors explain the fundamental difference between this title and Doom Eternal.
Interview: Ritual Tides CEO and Creative Director on Crafting the Most Unsettling Horror Experience Yet
The Best War Games interviews Ritual Tides CEO and creative director about the game's development and what players can expect from its story and gameplay.
Interview: Dark Mass Devs Discuss Building an Immersive, Nerve-Racking Underwater World
The Best War Games speaks with developer Path Games about horror game Dark Mass, which is set in an underwater, and the development process behind it.
Interview: Sinking City 2 Dev Discusses New Survival Mechanics, Exploration, and More
In a The Best War Games interview, Frogwares publishing director Sergiy Oganesyan talks about The Sinking City 2's gameplay, changes, and more.
How Dark Mass’ Underwater Experience Brings Horror to a New Level
The Best War Games speaks with Dark Mass studio Path Games about the challenges faced when creating a fully underwater horror adventure.
The Sinking City 2 Dev Details the Process Behind Making New Cthulu Mythos Creatures
The Best War Games speaks with The Sinking City 2's publishing director about the team's process of designing new Lovecraftian creatures.
Dark Mass Devs Talk Inspiration for their Eerie Deep Sea Adventure
In an interview with The Best War Games, Dark Mass studio Path Games shares the main sources of inspiration for its upcoming horror title.
How Ritual Tides Pushes Lovecraftian Horror to Its Darkest Limits
The Best War Games chats with Vertpaint creative director James Macleod about how Ritual Tides takes Lovecraftian horror to the next level and then some.
Sinking City 2 Dev Talks Changing Genre and Revamping Combat
A Sinking City 2 developer speaks with The Best War Games about the team's decision to change direction for the upcoming installment in the franchise.